Posted by reaper47 on Fri Feb 16th at 3:50pm 2007
What interests me the most so far is the ability to settle physics props on a stable ground position to avoid a short lag at the map-load. But the existence of this feature alone is quite amazing. And I never heard of it in all the years.
Here's the full description:
http://developer.valvesoftware.com/wiki/Map_edit#Using_map_edit_to_settle_physics_props
Posted by fishy on Fri Feb 16th at 5:17pm 2007
having props start asleep is a huge physics saving throughout the game, even though it's more noticable at startup. i can see me using this for small breakable stuff, that wouldn't be expected to last very long after being bumped awake, so there's no buildup of collision calculations.
Posted by Flynn on Fri Feb 16th at 8:17pm 2007
Just Kidding
Posted by reaper47 on Fri Feb 16th at 8:40pm 2007
Posted by fishy on Fri Feb 16th at 10:08pm 2007
a gimmick that places physics props perfectly on the ground, so that they can start asleep, is the gimmick for me.
even doing stuff like blocking off corridors with big piles of furniture is so much easier to do with something like this. the last time i done that, it took forever to get a wardrobe and two chairs to fit together, without bits of one sticking through one of the others. this would probably have saved me half an hour with that one barricade alone.
Posted by Flynn on Fri Feb 16th at 11:28pm 2007
I must admit to the fact that the post I made was rather hastily. I really just wanted to state that I new about the feature before. I guess the reason it never caught on for me was because of the fiddly quicksaving/quick loading that must take place in order for this feature to be of any use.
Just Kidding
Posted by reaper47 on Fri Feb 16th at 11:46pm 2007
Posted by Stadric on Sat Feb 17th at 2:14am 2007
I'm going to have to make some barricades in the next map I'm going to make, and this looks like the perfect thing for it.
As I Lay Dying
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