Dystopia
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Re: Dystopia
Posted by FatStrings on Mon Feb 26th at 2:35am 2007


/me downloads



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Re: Dystopia
Posted by Agent Smith on Mon Feb 26th at 2:47am 2007


? quoting Orpheus

LOL, you're supposed to be reassuring us bud.

Orpheus you have slandered Australians for the last time!

I challenge you to a duel!

You choose the weapons. I'll see you on the top of the Sydney Harbour Bridge at dawn the day after tommorow.




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Dystopia
Posted by FatStrings on Mon Feb 26th at 3:12am 2007


smith, man, you can't just expect him to go all that way, you have to meet halfway or something, so somewhere over the pacific ocean



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Re: Dystopia
Posted by Orpheus on Mon Feb 26th at 3:17am 2007


? quoting Agent Smith
I challenge you to a duel!

.

I suffered through you whipping my ass fragging DM_Hydro. Isn't that humiliating enough? <img src=" SRC="images/smiles/heee.gif">





The best things in life, aren't things.



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Re: Dystopia
Posted by Agent Smith on Mon Feb 26th at 3:51am 2007


Well I would have thought so too, but in light of recent comments I guess it ain't <img src=" SRC="images/smiles/icon_smile.gif">.


Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: Dystopia
Posted by RedWood on Thu Mar 1st at 2:28am 2007


I'v been playing this a lot lately. Good fun. Anyone els find the learning curve a little steep. I don't seam to being to well. <img src=" SRC="images/smiles/sad.gif">



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Re: Dystopia
Posted by Trapt on Thu Mar 1st at 5:42am 2007


Dystopia's gameplay does have many layers, and the aspect of cyberspace makes the learning curve a lot more difficult than a lot of other FPS games out there.

The New Player Guide, which is now a little outdated, has the basic info about the HUD and explains some of the concepts. This was writted for the demo of the game, however, and leaves out some of the new features in v1. I believe a new guide is being worked on at the moment.

Even once you know what you're doing, the game is still rather difficult. I've been playing the game for ages now, and I'm still not very good at it (I tend to suck even more on my own map, it's terrible Dsmiley. I guess the only way to get better at something is to practice a lot. The fact that we have some seriously hardcore players which have been playing since first release and are really good doesn't really help at all.

Anyway, a v1.1 serverside patch is coming soon to fix some issues, which should make the game a little more stable and iron out some minor bugs.

Also, it's nice to know you're enjoying it. It makes the effort of making the game worth it. <img src=" SRC="images/smiles/icon_smile.gif">



I seem to have done toilet on your floor



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Re: Dystopia
Posted by RedWood on Thu Mar 1st at 7:07am 2007


The only issues I've seen are door glitches. Often i saw doors overlapping each other and opening in the wrong direction. Or just jittering. In one instance i saw a door open (vertically) and keep going through the building, then it passed out of the building and into the sky. It keep going until it diapered when it passed through the sky box. Not a big deal but i found it hilarious for some reason. What i did notice more though was the overall smoothness of the levels. I haven't seen any lag yet.



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Re: Dystopia
Posted by Trapt on Thu Mar 1st at 10:17am 2007


The Source engine doesn't really like doors. <img src=" SRC="images/smiles/sad.gif"> It is unfortunate, as they're rather necessary in games such as Dystopia.

I must agree though, some of the glitchy doors are rather funny. I once saw someone get squashed by doors which opened the wrong way. Understandably, he was upset, but I found hilarious.



I seem to have done toilet on your floor




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