Donkey kong..
Oh now,wait. We were gonna discuss your jewels later.
Sorry, my bad.
Donkey kong..
Oh now,wait. We were gonna discuss your jewels later.
Sorry, my bad.

lol.
Anyway. I wish they'd leave my games alone... Taking mature content out of "Mature" rated games is like taking the alcohol out of alcoholic beverages... In either case, you're removing the mature content from things that kids are not supposed to have, anyway.




Do you think the guys who robbed my house played too much thief?
We need a patch now (in Germany of course) where he sneaks around and leaves gifts for everyone. And if he gets caught they shake hands and laugh at lifes good fortunes.

I see no news about this in any other source including Steam news, which by some kind of law, has to tell us what exactly they are putting on our computers, right?
Some kind of prank?
[edit] okay, no. I found this
http://www.planetcrap.com/topics/354/
so others are starting to complain.


This is just too dumb for words. Ok, maybe a few.. but that's all im giving it. The German government and its witchhunt refuse to look beyond "Killergames", and ignore the parents, general upbringing, and murderous nature of the individuals. I mean, maybe if some kid was a saint his entire life, then went and killed his classmate after a session of GTA3, there would be at least a single instance of what the German government believes the problem to be. And even then, many more spawns of satan are caused by bad parenting than violent video games.
*sigh*
Violent video games did not create our violent society. Our violent society created violent video games.

So true, Bewbies!
It's not like game companies decided one day that they would make Violent video games and sell them to people who abhor violence. They catered to what the consumer wanted. And now, they're doing the opposite, IMHO.


Look guys, I've always agreed wholehartedly with the community on this one, but recently I've come to think that there may be some validity to the theory that games/movies can in fact enable killing. For anyone really interested in learning about the topic instead of bashing away with the same tired old arguments, I recommend the book On Killing, by David Grossman. It isn't about video games, but it does have a chapter on the subject. I won't say it's the best written book I've ever come across, but it contains some very interesting ideas from authoritative sources.
The gist of it is this:
The vast majority of people appear to have a very strong subconscious inhibition against killing other humans. This has nothing to do with your rational faculties. Even those who completely lack this inhibition are not necessarily psychotic killers. You are who you are, and your rational brain keeps you from hurting other people. This book deals with what happens when you are past reason. The point is that even when you find it logical to kill another, be it as a soldier in war, or simply because your insane like these teenage murderers, most people can't do it.
Soldiers in all wars up until Vietnam exhibited a behavior known as "non-firing" 85% of all soldiers on the battlefield never fired a shot at the enemy. They deliberately fired over their heads or not at all. This is born out in historical casualty rates and actual studies done during and after WWII. Even while being ordered to kill, with their own lives in grave danger, and all the official morel and legal sanction one could wish for, the vast majority of men could not bring themselves to kill another.
in Vietnam, things changed. The firing rate was brought up to ~95% though new army training programs stimulated by the non-firing problem discovered during WWII. All modern armies now use similar training programs... which just happen to be VERY similar to FPS games. Practicing the act makes it possible. I do want to emphasize however that being conditioned in this way doesn't make you a killer. However, it just might make it possible for you to pull the trigger if the time ever does come when you think you need to.
Imagine a deranged child who steals his parents gun, points it at someone, and then finds himself unable to take the final step. Then compare this to one who has practiced the "final step" so often on screen that it is quite simply automatic. Is there a difference? The derangement was not caused by the violent media, neither was the decision to kill in any way different than it would have been in their absence. What changes is that final psychological hurdle. What changes is the difference between life and death.
Would you know if that last safety catch in your mind was being worn down? I doubt it. For most of us, it would probably never make any difference because we would never decide to kill in the first place. But does it enable the otherwise deranged? I can't say for sure, and I don't buy everything in this book or everything I just said, but I think it is possible and worth thinking about.

Good insight, as always Tracer!
Let me preface all this by saying that I played violent games since wolfenstein and Rise of the Triad. I think can honestly tell you that I had violent thoughts about my schoolmates during that time in my life that I was made fun of. Sure there were one or two that I wanted to kill just to make them stop, because they would not stop any other way. Sure i thought it'd be cool to totally make them piss their pants in front of a gym full of people while holding a gun to their head, whether i pulled the trigger in these fantasies, I don't know. I never would have thought of killing if killing had not been done before, I never would have imagined the instrument of death as a gun if guns had not been invented before I had these thoughts. I never would have thought to put it to his head unless I'd seen it somewhere before.
Does that mean that the invention of killing, and firearms is responsible for these thoughts and how easy i thought it'd be? I don't think so. I played half-life for a long time and also during this time in my life. I never thought of bludgeoning with a crowbar or how cool it'd be to release snarks upon my nemeses.
I guess what I am saying is that our WHOLE life experience is responsible for who we are, not JUST games, not JUST TV, not JUST genetics or bad parenting. I think that an increase in violent content in Games, TV, Movies, and Music among the other media has led to a higher average of violence in each individual.
Before, I wanted to stick up for games because I love to play them and design for them. I hate restrictions on currently unrestricted areas such as STEAM and censorship of original works like art, movies and games. I hate security lockdowns and patriot acts. They take it too far.
But less violence in our media (which almost wholly controls small kids, I've seen from my nephew) would be a far greater thing than more of it.


