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Re: Survey
Posted by Le Chief on Sat Mar 10th at 1:33am 2007


Howdy,

Welcome to this small survey that I have put together. I just need to ask you people some questions. The information that I get back will be very helpful for my development of reddawn (my kick ass mod for half-life1). So if you could give me a few minutes of your life that would be very nice Feel free to comment or add any extra info to your awnsers.

Here it goes:

Q1) Is it improtant to have bosses in levels

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.

Q5) Do you own a copy of half-life1

Q6) Do you own a copy of half-life2

Q7) What difficulty did you choose when you first played half-life1

Q8) What difficultys have you finished half-life1 on

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.

Q11) Whats better, a simple storyline or a complex cool story line.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.

Thankyou Sorry if this is a mess, I'm in a rush. Thankyou again







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Re: Survey
Posted by Le Chief on Sat Mar 10th at 7:44am 2007


Hmmmmmmm, how sad is that, know one has replyed yet. I knew this would happen! Ha ha hA Ha, i'm going crazy. I'm talking to myself. Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I"M A MAD ASSSSSSSSS. Ok I'm going this is old





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Re: Survey
Posted by Fjorn on Sat Mar 10th at 8:43am 2007


Q1) Is it improtant to have bosses in levels
A: If the level design points up to an epic encounter, there better damn well be one. If it doesn't, a boss showing up out of nowhere is just wierd


Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
A: Gameplay, Storyline, Level Design, Textures, Weapons


Q3) What do you think is a good length for a proper half-life 1/2 like mod.
A: It depends on the mod, but I think the first play through should be at least a half an hour


Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
A: Yes, TFC, varies, yes


Q5) Do you own a copy of half-life1
A: Yes


Q6) Do you own a copy of half-life2
A: Yes


Q7) What difficulty did you choose when you first played half-life1
A: Easy (I start all games on easy first time through)


Q8) What difficultys have you finished half-life1 on
A: All


Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
A: Never heard of it


Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
A: Yes, some of those levels are buggy as all s**t.


Q11) Whats better, a simple storyline or a complex cool story line.
A: I would say, in a comparison of equal skill, the complex one is better.


Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
A: Sometimes but not much.



Signature? What signature!?



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Re: Survey
Posted by OtZman on Sat Mar 10th at 9:44am 2007


Q1) Is it improtant to have bosses in levels
A: Nope, not in fps games.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
A: Gameplay.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
A: Dunno, at least a few hours of play?

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
A: Never play it.

Q5) Do you own a copy of half-life1
A: Nope.

Q6) Do you own a copy of half-life2
A: Nope.

Q7) What difficulty did you choose when you first played half-life1
A: Normal.

Q8) What difficultys have you finished half-life1 on
A: Only once and it was on normal.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
A: Normal.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
A: Nah, cheats take the fun away.

Q11) Whats better, a simple storyline or a complex cool story line.
A: Doesn't necessarily have to be complex, as long as it's good. A good storyline can really improve a game.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
A: Don't play either of them.







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Re: Survey
Posted by Naklajat on Sat Mar 10th at 9:58am 2007


Q1) Is it improtant to have bosses in levels
Bosses are always cool... unless they're too easy, then bosses are not cool... or if they require cryptic sequences of obscure disjointed actions to win... then bosses are not cool.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Gameplay, Level design, Weapons, Storyline, Textures
Level design and weapon design are part of 'gameplay' though, in my opinion.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
From about a half hour to 5 or more hours, but obvious filler levels are always bad news.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
No.

Q5) Do you own a copy of half-life1
Yes.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Easy, though that was many years ago. I usually play games on Hard or equivalent.

Q8) What difficultys have you finished half-life1 on
None. I'm a chronic "get pretty far then never finish"-er.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Hard.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
I haven't finished HL1, but I didn't use cheats to get the furthest I've gotten.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex cool storyline, of course. But if the story gets in the way of the game there's a problem. Also if the story feels completely cheesy and forced, it'd be best to keep it simple. If I wanted a good story I'd read a book.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
I generally don't download much for either game.



=o



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Re: Survey
Posted by Elon Yariv on Sat Mar 10th at 10:05am 2007


Q1) Is it improtant to have bosses in levels
No but it's really fun to have some, if you need to think of some great strategy in order to defeat them or that the fight against them is really fast paced. Plus you must have some cover. Even if it's not alot. In quake 1 when you first meet a shambler you are in a medium sized room and in the four corners of the room there are pillars that you can hide for a very short time from his shots, without them it would have been impossible to defeat it.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
1.Gameplay and Weapons(it's more of a part of the gameplay really, if you have really strong weapons and really weak enemies it wouldn't have great gameplay either) 2.Design and textures(It's important because a design might many times influence the gameplay, if you have a single corridor, or a room with vertical fight and many doors to other rooms. Playing a game that looks horrible doesn't do me much either, textures are a part of the design.) 3.Storyline(don't get me wrong it is extremly important, it prevents a game from lasting too long and might sometimes add some intrest, but mostly a basic story line like in quake 1 or doom 1 would be sufficent, but there must be one. I've seen a game without any and it had 100 levels, never finished the 10th, each one is so long and boring so I just quit)

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Well and hour or so, I never finish in that time anyway. Gunman takes me a whole day to finish, and it's only an hour/two hours mod.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
Nope, mostly because of the lack of storyline to put an end to the game. It's just endless killing, gets boring quite fast.

Q5) Do you own a copy of half-life1
Yep

Q6) Do you own a copy of half-life2
Nope

Q7) What difficulty did you choose when you first played half-life1
Easy

Q8) What difficultys have you finished half-life1 on
Easy, hard(well I got bored when I fought nihiltha)

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Well I'm not sure, what does the diffculty level change. If it's like in Hl1 that it makes enemies stronger and harder to kill then I'd play on easy, it's annoying that a guy isn't killed by 50 bullets. If it's like in doom 1/2 or quake 1/2, adds more enemies, I'd choose hard. The difficulty levels of Hl1 annoy me, they don't add much to the gameplay, while in quake it makes the fights harder and increases the pace of the game. I hate slow games.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
If I knew some cheats I might have, but I don't.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex and cool storyline of course. Take Hl1 for instence, the storyline is what made it so good, it was complex and the player alway wanted to know how it would develop, without it, Hl1 would not reached where it did, it would have been just like many other forgotten game that nobody heard about.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
Hl1, though I prefer ID's games, I just don't like the map editors they use.



Elon Yariv



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Re: Survey
Posted by reaper47 on Sat Mar 10th at 1:44pm 2007


Q1) Is it improtant to have bosses in levels
No.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Strange combination. I can't rank them. Gameplay is what makes a map fun (especially well-designed maps) but it should be embedded in a strong atmosphere (storyline, textures[?]). Weapons can add a lot to gameplay if they're strategically interesting and well-placed.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
As long as possible with at least 1 interesting event happening every 5 seconds

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
I'm more into HL2DM. That game needs some support from the mapping community

Q5) Do you own a copy of half-life1
yes. A German copy. So actually, no...

Q6) Do you own a copy of half-life2
Yes

Q7) What difficulty did you choose when you first played half-life1
Normal.

Q8) What difficultys have you finished half-life1 on
Normal and Hard.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Normal. It's not difficulty that makes a fun SP game for me.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
Honestly, no.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex storyline told in a way it sounds simple

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
To be honest, I'm more of a HL2 man now.






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Re: Survey
Posted by Rumple on Sat Mar 10th at 1:53pm 2007


Q1) Probably.

Q2) Storyline, Gameplay, Desgin of the levels, Textures, Weapons.

Q3) No Idea.

Q4) No.

Q5) Yes.

Q6) Yes.

Q7) Too long ago cant remember.

Q8) See Q7.

Q9) No idea.

Q10) See Q7.

Q11) Inbetween both.

Q12) No.



<A HREF="http://rumple.biz" TARGET="_blank">SourDough2.0</A> - With Strawberry Jam



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Re: Survey
Posted by Andrei on Sat Mar 10th at 2:09pm 2007


Q1) No. HL2 didn't have any bosses, and yet it didn't spoil the gameplay.

Q2) Gameplay, Storyline, Desgin of the levels, Textures,Weapons. (i take it texturing isn't part of level design image )

Q3) at least 3 hours of gameplay (poke646 anyone?)

Q4) no

Q5) yes

Q6) yes

Q7) medium

Q8) medium and hard

Q9) medium

Q10) no (...really!)

Q11) a cool story line, though it doesn't necessarily have to be complex (heck, it's actually annoying when you have to backtrack because you didn't understand part of the plot)

Q12) HL2 all the way.




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Re: Survey
Posted by wil5on on Sat Mar 10th at 2:15pm 2007


Q1) Is it improtant to have bosses in levels
Not so much bosses as a major challenge. For example, the tentacle in Blast Pit is not really a boss since you dont directly fight it, but it is a good challenge, with a good buildup, and it feels damn sweet to push the button. A boss is just a particular implementation of a final challenge to give a sense of completion.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Gameplay is number one, since all the other things are really there to support and enhance good gameplay. Level design, in a game flow sense is the second most important thing, since it contributes a lot to the gameplay. Storyline is third, it gives the mod a sense of structure and, when done correctly, gives a player a goal to work towards. Weapons can make the gameplay novel and fun, so they come fourth. Textures are important, since they enhance the visual experience for the player, but I dont feel they contribute as much to the experience as the other four.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
For a singleplayer campaign, it should probably be somewhere between Blue Shift and Opposing Force. Blue shift was good but felt a bit short, and if its much longer than opposing force you risk the player losing interest and, worse, the quality of work suffering from being stretched over an epic story.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
I would if I had it on my steam list.

Q5) Do you own a copy of half-life1
Yes, I bought the platinum pack.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Easy, I like to experience the story without worrying too much about my health the first time.

Q8) What difficultys have you finished half-life1 on
All of them.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
See 7.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
Occasionally, when I get stuck in level transitions in pipes and such noclip is the only option.

Q11) Whats better, a simple storyline or a complex cool story line.
Depends on how well its communicated to the player. Half-life (1 and 2) has good story delivery, enough is told for the player to understand the goal, but enough is hinted at to keep the player interested.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
I dont really download maps or mods any more. I've checked out a couple for HL2 but with work and school commitments, and video card death, I dont have the time to sit around and properly try out new mods.




&quot;If you talk at all during this lesson, you have detention. Do you understand?&quot;
- My yr11 Economics teacher



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Re: Survey
Posted by Le Chief on Sun Mar 11th at 1:37am 2007


Thanks for all the replys everyone. The results are very interesting and are going to be put to good use.





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Re: Survey
Posted by Rumple on Sun Mar 11th at 6:45am 2007


? quoting Andrei
Q1) No. HL2 didn't have any bosses, and yet it didn't spoil the gameplay.


It did sort of, the times you have to fight the helicopter gunships, the huge things (cant think of name... huge version of those things that come out of the ground), and stopping the guy at the end.



<A HREF="http://rumple.biz" TARGET="_blank">SourDough2.0</A> - With Strawberry Jam



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Re: Survey
Posted by Fjorn on Sun Mar 11th at 9:18am 2007


gunships, ant lion guards, striders, Breen


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Re: Survey
Posted by reaper47 on Sun Mar 11th at 5:50pm 2007


Rumple has a point. Maybe the rare boss battles were important to truly appreciate the more tactical squad-fights.





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Re: Survey
Posted by Fjorn on Sun Mar 11th at 9:30pm 2007


The thing is, most people think 'boss' and then think 'huge epic encounter'

As I said in my answer, you don't need THOSE unless level design calls for it (like fighting Dr. Breen, or the helicoptor you fight in the airboat)



However, bosses can just be harderthannormal things that block your way, like the ant lion guards. And a game should have these, they add a bit of dimension to the game, instead of fighting the same generic things until the end, you get semi-unique monsters blocking your path, adding to the enjoyment to the game



Signature? What signature!?



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Re: Survey
Posted by Foxpup on Mon Mar 12th at 1:17am 2007


Q1) Is it improtant to have bosses in levels
No.

Q2) Number the following with 1 being most important. What is the most important thing about a mod:
1: Gameplay; 2: Desgin of the levels; 3: Storyline; 4: Weapons; 5: Textures.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
An hour or two.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
No.

Q5) Do you own a copy of half-life1
Yes.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Normal.

Q8) What difficultys have you finished half-life1 on
Hard.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Hard.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
No.

Q11) Whats better, a simple storyline or a complex cool story line.
Doesn't matter as long it's interesting.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
No and no.



Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.



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Re: Survey
Posted by FatStrings on Mon Mar 12th at 2:59am 2007


Q1) Is it improtant to have bosses in levels
It adds a climax, without something to indicate an ending it just stops and that's no good, so, a boss or something else that is conclusive

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
I'll go backwards, not accurate, but least to most (this is from a nonmappers values, what gamers are looking for, or what i think they are): textures, levels, storyline, design, weapons, gameplay

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Long enough to get everything needed

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
no, i have low speed internet so i don't play online much

Q5) Do you own a copy of half-life1
hl1: source

Q6) Do you own a copy of half-life2
yes

Q7) What difficulty did you choose when you first played half-life1
personally, i'm not a big fan of sp missions so i just put it high enough to be a challenge, easy-medium usually, for my real challenges i do lan play

Q8) What difficultys have you finished half-life1 on
none, got bored

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
n/a

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
f**k no

Q11) Whats better, a simple storyline or a complex cool story line.
an interesting story line

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
both, but i usually just look at the maps you guys make




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Re: Survey
Posted by Jacfu on Mon Mar 12th at 9:26pm 2007


Q1) Is it improtant to have bosses in levels
Yeah, it adds another dimension to the game

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
levels(+textures), weapons, gameplay, storyline

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
at least an hours worth of play on easy

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
no

Q5) Do you own a copy of half-life1
hl1:source

Q6) Do you own a copy of half-life2
affrimative

Q7) What difficulty did you choose when you first played half-life1
have not played hl1

Q8) What difficultys have you finished half-life1 on
none

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on. normal

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
no (only game I ever used cheats on was "far cry")


Q11) Whats better, a simple storyline or a complex cool story line.
depends on the game

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
no , me hl2 man





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Re: Survey
Posted by Bewbies on Mon Mar 12th at 10:28pm 2007


Q1) Is it improtant to have bosses in levels
Bosses are more than just storyline appliances.. they're commonly used as escuses for dramatic sequences. For example, in hl1, with the garantua; it walks around flipping cars, blasting its heatwave, etc. Really added another dimesion to the whole "run around, solve puzzle, kill monsters" scenario.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Design of the levels, textures, gameplay/weapons, storyline.
Nothing irritates me more than downloading, installing, and finally playing a mod, only to find half-assed maps and textures. If the player doesn't get instant gratification visually, you can't expect them to stick around for anything else.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Idealy, I'd say the original hl1 storyline was a great length.. It was constantly changing scenery and situation, too; making it seems longer than it actually was.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
Feels like I'm playing pong ... I'm waiting for Black Mesa.

Q5) Do you own a copy of half-life1
Yesh

Q6) Do you own a copy of half-life2
Yessss

Q7) What difficulty did you choose when you first played half-life1
Normal

Q8) What difficultys have you finished half-life1 on
Hard *flex*

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Didn't interest me at all.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
I did the first time around at certain parts. Some difficult situations just made me want to get up and walk away out of frustration.

Q11) Whats better, a simple storyline or a complex cool story line.
Both are fine, as long as its pulled off well. A simple storyline needs great, enjoyable gameplay. (think Dynasty Warriors). Complex cool storylines needs to go all-in.. voice, lip sync, everything.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
Doing anything with hl1 feels like a huge step backward.. As I said, like playing pong.




the players tried to take the field
the marching band refused to yield



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Re: Survey
Posted by omegaslayer on Mon Mar 12th at 10:57pm 2007


Anyone getting sick of this red dawn bull s**t?






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