Posted by FatStrings on Tue Mar 13th at 7:01pm 2007
FatStrings
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Posted by Fjorn on Tue Mar 13th at 11:02pm 2007
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Posted by Naklajat on Tue Mar 13th at 11:49pm 2007
@ Aaron: Post some screens or shut up and get back to work on it so you have something to take screenshots of to post. I've never seen any of your maps, so it's really hard for me to care at all about your mod. So far it's been all talk and nothing to show for it.
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Posted by reaper47 on Wed Mar 14th at 5:50pm 2007
Posted by Naklajat on Thu Mar 15th at 12:02am 2007
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Posted by Riven on Fri Mar 16th at 1:32am 2007
Getting back to the main topic:
Q1) Is it improtant to have bosses in levels
Not so much "bosses" as it should be some kind of climax. A boss is where the story, and gameplay change radically, that makes it unique and more exciting from the rest of the game. So it could be some floating monster you have to get into the head of, or a huge space station is exploding and you have three minutes to get out, Its the intended memorable moment in the game that makes it all the more fun.
Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Really, I think the most important is environment. A game that does not have a unique or believable environment can't support the story; this is different from a book, or movie. In a game, the player has to not only interact with the story elements, but also the environment elements: those things that arn't there so much as to support the story, but to make the story (and therefore the environment) that much more believable regardless what it is about. Remember, its all about suspension of disbelief. Once you have that nailed, then other elements such as storyline, gameplay, design, weapons, and textures can complement that. Btw, those are my choices in order (respectively).
Q3) What do you think is a good length for a proper half-life 1/2 like mod.
For an amateure user created mod that might strike my attention, I say about 1-3 hours.
Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
Yes, every now and then, but not very often at all; once every other month I might say. Is there any other way to play Half-Life multiplayer than online?
Q5) Do you own a copy of half-life1
Yes.
Q6) Do you own a copy of half-life2
Yes.
Q7) What difficulty did you choose when you first played half-life1
Normal.
Q8) What difficultys have you finished half-life1 on
Normal.
Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Even though I don't know anything about it, still: normal.
Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
I had to: getting into those sticky clips ruined it for me when I had to reload from my progress on the level before, but noclip is where I drew the line.
Q11) Whats better, a simple storyline or a complex cool story line.
I'll take both if offered. However, a simple storyline would need to be complemented by some new innovative gameplay or leveldesign technique (or I would be looking forward to it). Either that or interesting weapons, or some other interesting idea.
Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
I'm pretty much a Half-Life 2 man, but if I find those small mods available, or the latest maps in Half-Life 1, I'll give them a look-see (preferably singleplayer).
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Posted by Le Chief on Sat Mar 17th at 11:08am 2007
Thankyou to everyone who has done the survey. Your results have been saved and will be refrenced several times while reddawn is in development.
Now for you guys who have asked, "reddawn" (Thats how it is written, no space and no capitals, you'll find out why later
) is a aaron_da_killa'z sweet single/multiplayer half-life1 mod. The mod features new weapons, new monsters and a really good storyline. However, now is not the time to discuss or post any pictures of the mod because it is going through the "finalisation" stage, that is things like the storyline, monsters, the ending, level of detail and the features of the mod are still being decided. But if you want an honest oppion of the mod than mabye you should ask tz and gears_of_war_man. These people have played through past builds of the mod.
This is what gears_of_war_man had to say about the mod:" Its better than half-life1"
Tz said: "It is good, I didn't it was going to be that good" And also thought that I had my brother and people online helping with the mod. He also asked me where I got the theme music from " SRC="images/smiles/icon_smile.gif">
But again thanx, and if youre one of those members who just read the forums and download the maps than I WANT YOU to take this survey. Nobody is going to kill you, eat your leg or smack you on the face. Its physicaly impossible.
Posted by wil5on on Sat Mar 17th at 2:28pm 2007
These are all things that should be decided well before the project is being "finalised"... and if you are still deciding things like this, it helps to have plenty of input from more experienced people as to what works and what doesnt.
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