Posted by Junkyard God on Thu Mar 22nd at 2:26pm 2007
I thought I'd make this thread as oppose to the doors competiton thread being filled with ideas for a new competition and what not.
I hope the moderators don't mind me doing this, I'm just curious as to see what the others can come up with for the new competition.
Here's some ideas that I came up with myself:
- Bridges, just build a bridge, the most beautifull one wins.
- Light a scene, see who can light up a pre-made room / set of rooms the nicest.
- Elevators, see who can come up with some kind of complex and pretty looking elevator.
I think it would be nice to focus on single things, like lighting ,or a single object, since alot of people have trouble completing a full map of any type, it might be more of a learning experience to let people make single objects, or small chunks of maps, like the Doors competiton, to get some new ideas out into the open.
This will also allow the competitions to be relativly short and will make it possible for more competitions to be held sooner.
We can always do a full map competition further down the road.
Cheers for submitting your ideas,
~Junkyard God
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by FatStrings on Thu Mar 22nd at 2:30pm 2007
FatStrings
member
1242 posts
132 snarkmarks
Registered: Aug 11th 2005
Location: USA
Occupation: Architecture Student
Posted by G.Ballblue on Thu Mar 22nd at 3:11pm 2007
G.Ballblue
member
1511 posts
211 snarkmarks
Registered: May 16th 2004
Location: A secret Nuclear Bunker on Mars

Occupation: Student
Posted by Junkyard God on Thu Mar 22nd at 3:24pm 2007
We could have one with a pre-set theme and dimentions, but I think there would be many people joining in, and maybe 2 or 3 only finishing it.
But I thought, if we'd just all fill in ideas here, not discuss what we thing best, but just posting ideas, gwil and the other moderators, can decide what they think is most wanted by the community.
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by reaper47 on Thu Mar 22nd at 3:29pm 2007
Also I think that "finishing" a map is something that could/should be encouraged in competitions. So, making a more general theme-based competition (rather than something specific inside the map) would be a good idea IMO. Something in the "map one room" spirit of the 2006 competition but with a more specific theme to speed up idea-searching.
Posted by Naklajat on Thu Mar 22nd at 4:13pm 2007
Old mini-comp idea topic (don't bump)
I personally would love to see a shell of a small area built, with no ents and no textures, and have entrants texture, detail (props, func_detail, decals, env effects, etc), and light it (including cubemaps). The focus would be on making the area look interesting and giving it a good level of polish.
Naklajat
member
1137 posts
207 snarkmarks
Registered: Nov 15th 2004
Location: Austin, Texas
Occupation: Baron
Posted by FatStrings on Thu Mar 22nd at 4:14pm 2007
or even have a pre-built untextured room and the comp is to texture and light it well
FatStrings
member
1242 posts
132 snarkmarks
Registered: Aug 11th 2005
Location: USA
Occupation: Architecture Student
Posted by RedWood on Thu Mar 22nd at 7:13pm 2007
Message submitted 0 minutes after original post:
or even have a pre-built untextured room and the comp is to texture and light it well
Posted by Riven on Thu Mar 22nd at 9:15pm 2007
Well, I liked Dark Killer's idea of the destroyed [building?] idea. For once, I'd like to see a real convincing broken down building due to bombing or some kind of explosion or fire (I don't think Valve pulled it off that well in Half-Life 2).
Even cooler, what if we were to animate a building blowing up kinda like from the EP 2 game play videos? That was pretty sweet. (I know those were done with models and the new "physics scene" system), but if it's just a map that contains a small blown up building, a person could pull off a few expensive tricks with brushwork to make it look quite impressive. Custom models I think would be a plus as well.
/my 2 cents
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Posted by reaper47 on Fri Mar 23rd at 12:36am 2007
Posted by Junkyard God on Fri Mar 23rd at 6:27am 2007
Even cooler, what if we were to animate a building blowing up kinda like from the EP 2 game play videos? That was pretty sweet. (I know those were done with models and the new "physics scene" system), but if it's just a map that contains a small blown up building, a person could pull off a few expensive tricks with brushwork to make it look quite impressive. Custom models I think would be a plus as well.
/my 2 cents
"Custom models I think would be a plus as well." ... I don't think most people can make custom models though.
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by RedWood on Fri Mar 23rd at 7:43am 2007
I like the exploding shed idea. I'd bet there be a lot of entries for that.
Posted by BlisTer on Fri Mar 23rd at 8:03am 2007
this idea has been around for years, but no-one seems eager to make the base layout for this.
Posted by Dark|Killer on Fri Mar 23rd at 8:27am 2007
Please take this into account, its not as easy as it sounds, its pretty hard to create a destroyed wallbuildingstructure that looks too realistic... But it will surely look amazing if someone can pull that off...
Thank you Riven for your post btw
Dark|Killer
member
758 posts
186 snarkmarks
Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
Posted by Junkyard God on Fri Mar 23rd at 9:06am 2007
this idea has been around for years, but no-one seems eager to make the base layout for this.
I could make a base layout ,but I'm not terribly skilled at Source level design, but something simple could be done.
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Snarkpit v6.1.0 created this page in 0.0101 seconds.


