S.T.A.L.K.E.R
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Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Sat Apr 7th at 1:34pm 2007


? quote:
Please note that Saved games from previous versions will NOT work with the patch.

Tis the main reason I always look first.

Sadly, the servers are either down, or full. Has anyone got a working link to the patch, and not be a member of some cult?

Better yet. Anyone got the US version patch they can upload someplace and link it here?

[EDIT] I found a link. Page was written in Ugandan or Lebanese but it says its correct.

/me crosses fingers.

[EDIT2]

I know its gonna come up, mostly because I needed to know and I know others will too eventually.

? quote:
All Console Commands

_preset --- Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights --- 'on/off' or '1/0'
bind --- no arguments
bind_console --- no arguments
bind_list --- no arguments
bind_sec --- no arguments
cam_inert --- float value in range [0.000,1.000]
cam_slide_inert --- float value in range [0.000,1.000]
cdkey --- string with up to 64 characters
cfg_load --- no arguments
cfg_save --- no arguments
check_for_updates --- no arguments
cl_cod_pickup_mode --- integer value in range [0,1]
cl_dynamiccrosshair --- 'on/off' or '1/0'
cl_voteno --- Vote No
cl_votestart --- Starts Voting
cl_voteyes --- Vote Yes
demo_play --- no arguments
disconnect --- no arguments
flush --- no arguments
g_always_run --- 'on/off' or '1/0'
g_autopickup --- 'on/off' or '1/0'
g_backrun --- 'on/off' or '1/0'
g_corpserun --- integer value in range [0,100]
g_eventdelay --- integer value in range [0,1000]
g_game_difficulty --- game difficulty (gd_master, gd_novice)
g_kill --- Player Kill
g_restart --- restart game
g_restart_fast --- restart game fast
g_swapteams --- swap teams for artefacthunt game
get_server_address --- List server name/ip
help --- no arguments
hud_crosshair --- 'on/off' or '1/0'
hud_crosshair_dist --- 'on/off' or '1/0'
hud_info --- 'on/off' or '1/0'
hud_weapon --- 'on/off' or '1/0'
list_actions --- no arguments
load --- no arguments
load_last_save --- no arguments
main_menu --- no arguments
mm_mm_net_srv_dedicated --- 'on/off' or '1/0'
mm_net_con_publicserver --- 'on/off' or '1/0'
mm_net_con_spectator --- integer value in range [1,32]
mm_net_con_spectator_on --- 'on/off' or '1/0'
mm_net_player_name --- string with up to 64 Characters
mm_net_srv_gamemode --- st_deathmatch/st_team_deathmatch/st_artefacthunt (note the typo)
mm_net_srv_maxplayers --- integer value in range [2,32]
mm_net_srv_name --- string with up to 64 characters
mm_net_srv_reinforcement_type --- integer value in range [0,2]
mm_net_weather_ratechange --- float value in range [0.000,100.000]
mouse_invert --- 'on/off' or '1/0'
mouse_sens --- float value in range [0.050,0.600]
name --- Player Name
net_cl_clearstats --- clear client net statistic
net_cl_icurvesize --- integer value in range [0,2000]
net_cl_icurvetype --- intever value in range [0,2]
net_cl_interpolation --- float value in range [-1.000,1.000]
net_cl_log_date --- 'on/off' or '1/0'
net_cl_resync --- resyncronize client
net_dbg_dump_export_obj --- integer value in range [0,1]
net_dbg_dump_import_obj --- integer value in range [0,1]
net_dbg_dump_update_read --- integer value in range [0,1]
net_dbg_dump_update_write --- integer value in range [0,1]
net_dedicated_sleep --- integer value in range [0,64]
net_sv_clearstats --- clear server net statistic
net_sv_log_data -- 'on/off' or '1/0'
net_sv_pending_lim --- integer value in range [0,10]
net_sv_update_rate --- integer value in range [1,100]
ph_frequency --- no argumenets
ph_interations --- integer value in range [15,50]
quit --- no arguments
r1_dlights --- 'on/off' or '1/0'
r1_dlights_clip --- float value in range [10.000,150.000]
r1_glows_per_frame --- integer value in range [2,32]
r1_lmodel_lerp --- float value in range [0.000,0.333]
r1_pps_u --- float value in range [-1.000,1.000]
r1_pps_v --- float value in range [-1.000,1.000]
r1_ssa_lod_a --- float value in range [16.000,96.000]
r1_ssa_lod_b --- float value in range [16.000,96.000]
r1_tf_mipbias --- float value in range [-3.000,3.000]
r2_aa --- 'on/off' or '1/0'
r2_aa_break --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernal --- float value in range [0.300,0.700]
r2_aa_weight --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights --- 'on/off' or '1/0'
r2_gi --- 'on/off' or '1/0'
r2_gi_clip --- float value in range [0.000,0.100]
r2_gi_depth --- integer value in range [1,5]
r2_gi_photons --- integer value in range [8,256]
r2_gi_refl --- float value in range [0.001,0.990]
r2_gloss_factor --- float value in range [0.000,10.000]
r2_ls_bloom_fast --- 'on/off' or '1/0'
r2_ls_bloom_kernel_b --- float value in range [0.010,1.000]
r2_ls_bloom_kernel_g --- float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale --- float value in range [0.500,2.000]
r2_ls_bloom_speed --- float value in range [0.000,100.000]
r2_ls_bloom_threshold --- float value in range [0.000,1.000]
r2_ls_depth_bias --- float value in range [-0.500,0.500]
r2_ls_depth_scale --- float value in range [0.500,1.500]
r2_ls_dsm_kernel --- float value in range [0.100,3.000]
r2_ls_psm_kernel --- float value in range [0.100,3.000]
r2_ls_squality --- float value in range [0.500,1.000]
r2_ls_ssm_kernel --- float value in range [0.100,3.000]
r2_mblur --- float value in range [0.000,1.000]
r2_parallax_h --- float value in range [0.000,0.500]
r2_slight_fade --- float value in range [0.020,2.000]
r2_ssa_lod_a --- float value in range [16.000,96.000]
r2_ssa_lod_b --- float value in range [32.000,64.000]
r2_sun --- 'on/off' or '1/0'
r2_sun_depth_far_bias --- float value in range [-0.500,0.500]
r2_sun_depth_far_scale --- float value in range [0.500,1.500]
r2_sun_depth_near_bias --- float value in range [-0.500,0.500]
r2_sun_depth_near_scale --- float value in range [0.500,1.500]
r2_sun_details --- 'on/off' or '1/0'
r2_sun_focus --- 'on/off' or '1/0'
r2_sun_lumscale --- float value in range [-1.000,3.000]
r2_sun_lumscale_amb --- float value in range [0.000,3.000]
r2_sun_lumscale_hemi --- float value in range [0.000,3.000]
r2_sun_near --- float value in range [1.000,50.000]
r2_sun_near_border --- float value in range [-0.500,0.500]
r2_sun_tsm --- 'on/off' or '1/0'
r2_sun_tsm_bias --- float value in range [-0.500,0.500]
r2_sun_tsm_proj --- float value in range [0.001,0.800]
r2_tf_mipbias --- float value in range [-3.000,3.000]
r2_tonemap --- 'on/off' or '1/0'
r2_tonemap_adaptation --- float value in range [0.010,10.000]
r2_tonemap_amount --- float value in range [0.000,1.000]
r2_tonemap_lowlum --- float value in range [0.000,1.000]
r2_tonemap_middlegray --- float value in range [0.000,2.000]
r2_wait_sleep --- integer value in range [0,1]
r2_zfill --- 'on/off' or '1/0'
r2_zfill_depth --- float value in range [0.001,0.500]
r2em --- float value in range [0.000,4.000]
r__detail_density --- float value in range [0.200,0.600]
r__geometry_lod --- float value in range [0.100,1.200]
r__supersample --- integer value in range [1,4]
r__tf_aniso --- integer in range [1,16]
renderer --- renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness --- float value in range [0.500,1.500]
rs_c_contrast --- float value in range [0.500,1.500]
rs_c_gamma --- float value in range [0.500,1.500]
rs_fullscreen --- 'on/off' or '1/0'
rs_refresh_60hz --- 'on/off' or '1/0'
rs_stats --- 'on/off' or '1/0'
rs_v_sync --- 'on/off' or '1/0'
rs_vis_distance --- float value in range [0.400,1.500]
save --- no arguments
screenshot --- no arguments
snd_acceleration --- 'on/off' or '1/0'
snd_cache_size --- integer value in range [4,32]
snd_efx --- 'on/off' or '1/0'
snd_restart --- no arguments
snd_targets --- integer value in range [4,32]
snd_volume_eff --- float value in range [0.000,1.000]
snd_volume_music --- float value in range [0.000,1.000]
start --- no arguments
stat_memory --- no arguments
sv_addmap --- adds map to map rotation list
sv_anomalies_enabled --- integer value in range [0,1]
sv_anomalies_length --- integer value in range [0,180]
sv_artefact_respawn_delta --- integer value in range [0,600]
sv_artefact_stay_time --- integer value in range [0,180]
sv_artefacts_count --- integer value in range [1,100]
sv_auto_team_balance --- integer value in range [0,1]
sv_auto_team_swap --- integer value in range [0,1]
sv_banplayer --- Ban Player by Name
sv_banplayer_id --- Ban Player by ID
sv_banplayer_ip --- Ban Player by IP
sv_bearercantspring --- integer value in range [0,1]
sv_changegametype --- Changing Game Type
sv_changelevel --- Changing Level
sv_changelevelgametype --- Changing level and game type
sv_client_reconnect_time --- integer value in range [0,60]
sv_console_update_rate --- integer value in range [1,100]
sv_dedicated_server_update_rate --- integer value in range [1,1000]
sv_dmgblockindicator --- integer value in range [0,1]
sv_dmgblocktime --- integer value in range [0,600]
sv_forcerespawn --- integer value in range [0,3600]
sv_fraglimit --- integer value in range [0,100]
sv_friendly_indicators --- integer value in range [0,1]
sv_friendly_names --- integer value in range [0,1]
sv_friendlyfire --- float value in range [0.000,2.000]
sv_hail_to_winner_time --- integer value in range [0,60000]
sv_kick --- Kick Player by name
sv_kick_id --- Kick Player by ID
sv_listplayers --- List Players
sv_nextanomalyset --- Activating pointed Anomaly set
sv_nextmap --- Switch to Next Map in map rotation list
sv_pda_hunt --- integer value in range [0,1]
sv_pending_wait_time --- integer value in range [0,60000]
sv_prevmap --- Switch to Previous Map in map rotation list
sv_reinforcement_time --- integer value in range [-1,3600]
sv_remove_corpse --- integer value in range [-1,1]
sv_remove_weapon --- integer value in range [-1,1]
sv_return_to_base --- no arguments
sv_returnplayers --- integer value in range [0,1]
sv_rpoint_freeze_time --- integer value in range [0,60000]
sv_setenvtime --- no arguments
sv_setweather --- Set new weather
sv_shieldedbases --- integer value in range [0,1]
sv_spectr_firsteye --- integer value in range [0,1]
sv_spectr_freefly --- integer value in range [0,1]
sv_spectr_freelook --- integer value in range [0,1]
sv_spectr_lookat --- integer value in range [0,1]
sv_spectr_teamcamera --- integer value in range [0,1]
sv_statistic_collect --- integer value in range [0,1]
sv_statistic_save --- Saves statistic data
sv_statistic_save_auto --- integer value in range [0,1]
sv_timelimit --- integer value in range [0,180]
sv_vote_enabled --- integer value in range [0,1]
sv_vote_participants --- integer value in range [0,1]
sv_vote_quota --- float value in range [0.000,1.000]
sv_vote_time --- float value in range [0.500,10.000]
sv_votestop --- Stops Current Voting
sv_warm_up --- integer value in range [0,3600]
texture_lod --- integer value in range [0,4]
unbind --- no arguments
unbind_console --- no arguments
unbind_sec --- no arguments
unbindall --- no arguments
vid_mode --- change screen resolution WxH
vid_restart --- no arguments





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Sat Apr 7th at 2:11pm 2007


And last, but prolly not least.

I am having difficulty finding my FPS. I ask because I am getting really jerky responses, with fairly mediocre settings. I don't have a monster machine, but its still big.

How exactly are you getting your FPS displayed guys?

And, I found this link. If anyone is interested.

[EDIT]

FRAPS seems to do the trick.





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by rs6 on Sat Apr 7th at 3:37pm 2007


I had to play on minimum to make single player playable.

specs:
amd 64 3200
1 gb ram
geforce 6800 128mb




Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Sat Apr 7th at 3:48pm 2007


My specs:

AMD 3700+ @ 2.2ghz
1.5 gigs pc3200
nVidia 7800 gs 256megs.

I fear low settings as well. The best average I have gotten so far is 35fps. I will be testing some more to see what I can get.

I had my settings at high, and dynamic and was getting 9 or less.





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Sat Apr 7th at 8:57pm 2007


I played 5 minutes. I died.

Warning: If you are breathing hard, you're dying. <img src=" SRC="images/smiles/heee.gif">

That tweak guide I posted, follow it. Got my fps up substantially. I did have to lower stuff to be sure, but at least the frames are up now.

Funny thing: At the entr?e, the part where they advertise the makers, I get 1 to 2 thousand frames.

Silly meter must be broken.





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by RedWood on Sun Apr 8th at 3:02am 2007


I had everything set as low as it would go and i was still getting 15-20 fps. Then i switched the lighting to static. now i run smooth with everything turned all the way up.



Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Sun Apr 8th at 10:08pm 2007


/me finished first mission. Whoohoo <img src=" SRC="images/smiles/clap.gif">

I got me some big bucks for a flash drive.





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by OtZman on Mon Apr 9th at 8:04am 2007


I had to turn down the lightning to static as well, and then it run well.

Have fun <img src=" SRC="images/smiles/icon_smile.gif">.







Quote
Re: S.T.A.L.K.E.R
Posted by reaper47 on Mon Apr 9th at 9:21am 2007


Anyone heard the controversy about stolen textures from Doom3 and HL2?





Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 10:03am 2007


? quoting reaper47
Anyone heard the controversy about stolen textures from Doom3 and HL2?

Not me, at least not yet but I wouldn't doubt someone will cry wolf.

How many ways are there to make wood or barrels? Oh yeah, I saw some grass that looks very suspicious too.

Doom,HL and this game are all semi-destroyed themes. There are going to be similarities. Unless there is a way to watermark a texture I don't see how anyone will copyright one.

I have noticed that even on the lower settings, this game looks fabulous.

I have a question, if it won't ruin this as a spoiler: Whats the blurry floating stuff that makes your beeper go off? Rads?

I've still got a bit to sort out. The HUD s throwing me a bit but I am getting it.

[EDIT] I figured out the blurry things. smiley
Now I got to find whats-his-names brother. smiley





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by reaper47 on Mon Apr 9th at 4:01pm 2007


Here's a link to the big scandal. Actually, I feel sorry for the guys. From what I heard they just used temporary dummy images from other games for testing and just forget to delete them for the final release.





Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 4:14pm 2007


LOL. I was just helping a guy and a pack of dogs came in to attack. The lead dog was running ass first.

It was funny as hell. I wish I could have gotten a screen... But then again, a single screen would have looked like the dog was running away. <img src=" SRC="images/smiles/wtf.gif">

Stupid dog.





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by RedWood on Mon Apr 9th at 4:23pm 2007


Wow, i can't believe i noticed it. I figured "well i guess all water looks the same." but no it relay was the water from HL2. <img src=" SRC="images/smiles/icon_lol.gif">
ps: does anyone els get the error were when your standing in water that everything reflects a rainbow collar scheme. not that there is that much water in the game anyway.




Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 4:29pm 2007


I am way overloaded. Where can I sell this crap?



The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by RedWood on Mon Apr 9th at 4:50pm 2007


You can sell stuff to anyone that has enough money. just run up and talk to them. or u can truck it back to trader. you can sell anything to him.

ps: if you have exses bandages and ammo, drop them off is a storage box until you want them. They will NEVER disappear. no need carrying around all that exses wait.




Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 5:01pm 2007


You mean that the trader all the way back in level #1 is the only shop?

I mean, most of these guys don't want the crap I'm toting around. :/





The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by RedWood on Mon Apr 9th at 5:07pm 2007


If you have only just helped that guy fend of the dogs, that will be be the only one for a while. it's not that fare of a trip. you have to go back a few time for the game also. if you go the far east of the military check point there is a hole in the fence. i used that until i had the guns to just kill all the people at the check point. image



Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 5:12pm 2007


Shoot, I am in level/area #3 now. I will just have to dump some crap.



The best things in life, aren't things.



Quote
Re: S.T.A.L.K.E.R
Posted by RedWood on Mon Apr 9th at 5:20pm 2007


Garbage? after that area if you go north one more you will come the the bar. there is a trader there. just stash your stuff until you clear your path.



Quote
Re: S.T.A.L.K.E.R
Posted by Orpheus on Mon Apr 9th at 5:50pm 2007


? quoting RedWood
Garbage? after that area if you go north one more you will come the the bar. there is a trader there. just stash your stuff until you clear your path.

Dunno, or more exactly, I cannot recall. I just left a base that was attacked. He told me to go north, but that way sucked and the arrow pointed differently.

I followed the arrow and am now trying to clear out a s**tload of baddies. Have died 3 times and, have made no progress.

Mostly, its my ineptitudes getting me killed, but there are a f**king s**tload of bad guys.

I'll let you know, after I manage to not die...





The best things in life, aren't things.




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