Posted by reaper47 on Wed Mar 28th at 6:42pm 2007
The 3 map editing forums we have are very restrictive (but also very tidy). They're great for finding answers or asking specific questions about bugs or certain tools. They're excellent for threads that are supposed to have an "answer", a final post.
But I miss a place for advanced discussions about mapping. They pop up in the General Banter from time to time but immediately get rolled over by Off Topic threads. It would be nice to have a place specifically for mapping related discussions that go beyond "help plz, I get >MAXPLANES with my elevator wtf?".
I still don't know how much access the currently active admins have to the site code, but adjusting the forum structure sounds like something you can do with only a few settings.
What do you think...
Posted by fishy on Wed Mar 28th at 8:05pm 2007
Posted by reaper47 on Wed Mar 28th at 8:17pm 2007
Posted by Riven on Wed Mar 28th at 8:32pm 2007
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Posted by reaper47 on Wed Mar 28th at 8:49pm 2007
I don't like it when forums get split in hundreds of sub-categories with only one active topic each.
But for a mapping site it makes perfectly sense to have a forum for advanced and more general mapping discussions. My only fear, personally, is that people wouldn't get the difference and post a lot of basic editing questions. This could be prevented with very clear naming and separation.
Plus there are a few ones that could be replaced IMO. There hasn't been a post in Radiant Editing in almost half a year (the last one, titled "Radiant Forum Party" is dated Oct 2006).
Also the Art forum could be turned into a Custom Content forum, giving prop-modelers and texture creators a place where they feel to belong.
But a General Mapping forum is what I'd be looking forward to the most.
Posted by FatStrings on Thu Mar 29th at 1:57am 2007
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Posted by Stadric on Thu Mar 29th at 4:35am 2007
Onwards towards learning and whatnot.
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Posted by Forceflow on Thu Mar 29th at 9:24am 2007
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Posted by reaper47 on Thu Mar 29th at 9:41am 2007
Still, in a General Banter forum mapping related threads always have to compete with OT talk. A battle they can't win.
Posted by Gwil on Thu Mar 29th at 7:05pm 2007
I'm on 3 week holiday as of Monday so i'll sniff around, but don't get your hopes up. Ideally we need a whole new site design...
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Posted by reaper47 on Thu Mar 29th at 8:18pm 2007
TBH, this whole thread was born out of my curiosity how much could be done with the site. I'd love to see a few (even minor) updates but I don't know if bringing up ideas for it even makes sense. If there is any access to the core of the site/code ect...
Posted by Naklajat on Thu Mar 29th at 8:55pm 2007
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Posted by FatStrings on Fri Mar 30th at 1:41am 2007
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Posted by Orpheus on Fri Mar 30th at 10:26am 2007
I vote other.
I think we already have enough HL related forums.
I think that another would just open up an avenue for more off topic discussions. It would take a dedicated admin to keep in not. Right now, we don't even have an admin to tidy the tutorials of oversized pics and content errors, why would one want to take on another forum?
IMO, the maps forum could be the indepth discussion place. Say, you see a Doom III map thats exciting you. Post it, and open a discussion about it there. Those forums are already pretty much self policed and would prolly not degrade to much by the non-HL related content.
I vote "other" because I do not want more HL related stuff. I want "other games" related stuff.
I'm dead serious. We must expand beyond HL or perish. I was gone 3 full days. It took me less than 5 minutes to read everything posted in my absence. ![]()
Stop denying it folks and think on a solution.
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Posted by Naklajat on Fri Mar 30th at 2:38pm 2007
Like a general level design forum? I don't recall anyone ever saying "A new Half-Life mapping forum." Last I checked, almost all video and computer games require some sort of level design, and many of the basic ideas are the same for most of those games.
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Posted by reaper47 on Fri Mar 30th at 3:51pm 2007
BUT... isn't HL(1+2) still the most mapped-for game out there? It includes Counter Strike and CS-Source. That's about 10 times the mapping crowd of all the other games out there together (I'm exaggerating for effect).
Most other games have their niche site already. I've mapped for Red Faction for quite a while (which I think you hardly hear of, usually). It was an amazing experience and a nice community but it's centered entirely around the L4Y site or good old redtech. I haven't seen a good Doom 3 site either (even after quite a bit of googling), seems to be pretty hard to map for.
Also this site will always stay the Snarkpit, having a HL1 mascot in its name. Personally, I wouldn't bother visiting a Halo site for example (entitled "The Masterchief Land") for my HL mapping needs.
In order to really attract mappers from other engines we would have to make them feel at home here, which could be difficult because most threads for other games will be overrun by Source engine related threads quickly (and there'd be an awful lot of "I never played this game, but..." posts).
One thing I could imagine is that we form a pact of sort, looking at many game's mapping capabilities and then pick a game we all agree on and adopt it as an official Sarkpit game. We could become the Doom 3 experts, or the like. Really spreading the word that we're a place for other games than HL(1+2) and mods would be quite difficult I suppose.
Also, let's not forget about Team Fortress 2... and Fortress Forever. TFC was always very mappable, it could bring in some new people.
Posted by FatStrings on Fri Mar 30th at 4:26pm 2007
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Posted by Orpheus on Fri Mar 30th at 11:05pm 2007
BUT... isn't HL(1+2) still the most mapped-for game out there? .
Perhaps it is, but new sites or more specifically, newer sites than Snarkpit have more action now than we do.
This site has more to offer, yet has far less action than even before the release of HL2.
Perhaps I am only wishing upon a star, but dammit I want the interactivity of early HL1 and the only way I foresee such is to broaden our horizons beyond HL2.
If you take into consideration that so far the source engine has not helped.
At one time we were literally at the top of the s**theap. The only difference between then and now is the source engine.
I was here in 2001. Reno and Andrew, two of our most prestigious level designers, were not all that great then. This site helped them to achieve.
My point is, no new person arriving today is any further behind, than they were when they arrived. The ONLY difference between then and now is our dependency on source.
We have two options:
1) Invest ourselves whole heartedly into source and make it more appealing.
2) Abandon source and invest out time into an engine that will deliver us back to our peak.
We have the collective experience unrivaled by all but a few editing sites. Our only problem is a serious lack of initiative. Saying you have no time, will only work for so long then you must concede the fact that you really don't want to continue.
The choice is ours. Make a wise one.
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Posted by Stadric on Sat Mar 31st at 3:10am 2007
Let's stop mourning for the Snarkpit while it sits here crippled. Let's teach it to walk again.
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Posted by Orpheus on Sat Mar 31st at 10:29am 2007
The question's thats bugging me most are:
Are we so focused on the past, that its killing our future?
or
Are we so focused on perfection that we are scaring off our future?
Snarkpit by and large has the highest standards of any editing site I have been to, with regards to HL. Is that causing our grief or not?
I am of the mind that this is not so, but would be open to any discussion that will assist us in a future.
The reason I think its not so is simple. As far as other games go, Snarkpit is but a shadow when compared to the releases for games like Quake and Unreal. Those two games alone have far superior maps and the total releases alone are staggering. Yeah, we have maps that rival them but they are much farther apart and much, much less totals.
The point is, those sites have really high member activity, and really high quality so I cannot imagine our standards are to high.
That said, then where lies the problem?
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