I kind of agree with Fishy on his eating metaphore(don't know how to spell it.
Dystopia, Empires and PVK II have gotten my attention so who knows what future will bring...


Haha, please, no...
I think you're right for the most part. Mapping is a hobby that is creative-intensive, and it takes a lot of people a lot of time to feel the right vibe before diving head-first into an idea.
It might be just me, but it seems that right about this time as I'm posting this, the mapping community here as I know it is rather apathetic. Sure we'll jump on a topic as soon as it's posted, but the problem lies: There are not a lot of topics to post about. Or none that are design/ mapping related. (Don't criticize me too harshly for that last comment
).
Perhaps it's just that calm before the storm when HL2: EP2, Portal, and TF2 will all be released and spark new enthusiasm for the source engine.
Anyhow, my time is spent either at school and doing homework, friends a.k.a. a life, "dreaming" about mapping, or reading these forums instead. I'll admit that my main problem is lack of motivation, but I think I'm overwhelmed like reaper47 said with monumental projects that I'm trying to work on. So it takes me that much more to get enthusiastic enough to begin, because it has to be perfect (for me). But I don't think my perceived view of the attitudes here is helping that enthusiasm.

I am leaning the other way, at least in part.
One can map and create exactly the same theme/layout/style of maps that succeeded with HL1 with the HL2 engine. The problem is, the weaponry has altered to the point where maps of that type simply won't work.
I don't really think we all are intimidated by the new engine. I think we are chagrined to the point of not caring anymore because of its shortfalls and worse its constant need of a patch to fix an error.
My honest belief is that we could create maps without the new perks that the engine possesses, without failing if only the items would assist us in doing so.
anyway, thats by belief.


I'll tell'ya a small portion of my lack of incentive. This is Snarkpit ver. 4.5. The only thing that made it here from the previous versions was us, our maps and a few tutorials.
When you think about it, a very large portion of our earliest contributions to the mapping community were in the previous postings. (and I might add, when HL1 was at its peak, and so were we. )
My point, albeit a small one to most is, that people coming here since HL2 ( Our biggest increase in member signups ) have no idea whom I am.
In all seriousness, I really don't want to have to go through the hassle it took to get to where I am and there is no way they can look through versions 1-3 to find out.
Its rather depressing sometimes to think about the lost posts I made that could have helped someone.
I have forgotten more about HL1 mapping, than some now have and that bothers me sometimes. Memory loss isn't funny I can assure you.
Anyway, its not just HL2 that has me not mapping.

I wish Unreals level of beauty would cross the threshold into HL.
On another note: With regards to your abandoned offices and factories...
I travel, prolly more than anyone else in level editing but the point is, I see things that would make a killer map, but there is no way in hell any engine could recreate it for the stuff in each frame.
I do occasionally post things in my Photo thread but many I just don't take pictures of because the level of detail is just phenomenal.
Sometimes though I long for the simplicity of Duke3D. It was hard to map for sometimes, especially of you forgot something vital like water and mirrors but when you were through you had a fantastic looking level that would fit comfortably on a 3.5 diskette with room to spare. AND run easily on a 486/33.
My Christmas list this year is going to include Unreal 4. I hear it will have additive mapping capabilities, and that might be enough for me to swap allegiances from HL.

Good luck with it. Even with my experience it took me a very long time to make simple things like water, and lights. Its not "OMG" hard, but to simply say its hard just doesn't do it. I have literally hundreds of printed pages of Unreal editing tutorials. Thats something I never had to do with WorldCraft.
I will be curious to see the additive procedure with U4.

I voted for no. 4 - other hobbies take up my spare time.
I spend a great deal of my time researching 9/11, posting on blogs, getting in conversations with strangers about it. I listen to many different alternative radio stations, not the main stream. Also, I visit this site quite regularly.
However, I do still map, and I also play Guild Wars and Final Fantasy Online when I have some spare time. I only come on the SnarkPit at work, and not often at all.

