What do you fink
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Re: What do you fink
Posted by Le Chief on Mon Apr 9th at 5:46am 2007








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Re: What do you fink
Posted by Fjorn on Mon Apr 9th at 6:21am 2007


Re: Cinematics


I have no problem with opening and closing cinematics. They are awesome, and can do alot for the game

Now, cinematics elsewhere... it really depends on how its done. Nothing pisses me off more in a game, than being in the middle of a fight, and then there is a level change/cinematic/etc
On the other hand, if done well so as to be SEAMLESS with the game, they can be pretty nice



Anyways, I voted 3, because your poll is black and white when my answer is a shade of grey



Signature? What signature!?



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Re: What do you fink
Posted by Le Chief on Mon Apr 9th at 12:55pm 2007


Yeah I agree with you fjorn. They have to be perfect. Now dont get angry with me but the only game that I know of with perfect cinamatics is Halo and Halo2. Please thats all I know of, with perfect cinamatics. Any developer against those type of cinamatics must be a little wacky. And If they brag about how there not in there "project" then there a bad developer. Tsch. You cant bag out somthing that is good, even if you dont like it. <img src=" SRC="images/smiles/icon_smile.gif">





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Re: What do you fink
Posted by Adam Hawkins on Mon Apr 9th at 1:02pm 2007


I'll tell you a little secret...Halo and Halo 2 really aren't that good...and the cinematics are no different to those found in ten dozen other first-person shooters. <img src=" SRC="images/smiles/icon_wink.gif">

Move on mate, expand your horizons and don't worship just one game.




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: What do you fink
Posted by Le Chief on Mon Apr 9th at 1:10pm 2007


Seriously man, its not like Halo is dead, It has a massive, massive following, very active halo2 xbox live players, and I cant wait to see how bungie Will "finish the fight" to this brilliant trilogy. The Halo serious has won many awards and even has a few records.

And my horizens are pretty large. They have to be to like Zelda, sort of. I go now.

P.s can you folk see this

thumbnailimage







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Re: What do you fink
Posted by reaper47 on Mon Apr 9th at 4:10pm 2007


The hype about everything being first-person rather than cut scenes came from Half-Life using this method to create an experience that is superior to any game released before. I guess most games today, bragging with their lack of cut-scenes, are just trying to copy the HL hype. Yep, still today.

But that doesn't make the games better or worse. It's all about how well either is done.






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Re: What do you fink
Posted by RedWood on Mon Apr 9th at 4:47pm 2007


The cinematics in STALKERS is done well.
As much as i like halo myself, the single player was lacking.
I don't own a x box. Nor will i never ever own vista so i will never play halo 2 but i have herd they took all the skill out of the game.
Plus halo pc is not what it used to be. It's glory days are past and now i mostly find severs full of 10 year olds. You can tell because all they do is charg head on and shot. They have no concept of tactics. It's hard for me to find a challenge now days (rarely that i do play anymore though). It's not fun coming first every time.




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Re: What do you fink
Posted by ReNo on Mon Apr 9th at 5:27pm 2007


I like the first-person, "active" storytelling of Half-Life, but I wouldn't want all games to go for that style. You wouldn't wanna play FFXII or Vagrant Story without cut-scenes, and on the flip side I don't want them making an appearance at all in Geometry Wars or Forza Motorsport. Different styles of cinematics suit different gameplay experiences. If your game requires long (or at least significant) conversations or periods of scene-setting it might be pretty damn boring to restrict the view to the player's camera. Likewise, many games further their storyline through multiple angles (eg. "meanwhile, inside the enemy base..."), which is impossible to do if you are restricting the view to through the player character's eyes.





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Re: What do you fink
Posted by OtZman on Mon Apr 9th at 6:46pm 2007


I fink you should learn to spell.





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Re: What do you fink
Posted by Le Chief on Tue Apr 10th at 12:01am 2007


Yeah you all are right. I am only aggainst developers who belive cut scenes are bad. Because they are not bad, the developers who say that are. Am I right .

Also I fink I can spell, I just said it like that for some lovin,.. did I just type that?

edit: Can you see my picture I posted 5 posts up or my second last post. I'm asking because I followed rumples advice on how to post pics and I wanna see if you guys can see it







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Re: What do you fink
Posted by Adam Hawkins on Tue Apr 10th at 1:34am 2007


Kinda confused as to the point of this thread now...

Is it a poll and discussion about cutscenes and how they are utilised?

Is its purpose to pimp a mod that may or may not exist (I know which I believe)?

Or is it a Halo pimping thread, with pictures and everything!

And your comment there kinda talks yourself round in one big circle. You say that we're all right, but then in the very next sentence (I think, grammar not great there :P) say that developers are bad for not wanting to use cutscenes.

Lets have a proper focussed discussion about the original question shall we and not derail your own thread further beyond recognition? Provide examples of these so called 'bad developers', give us something so we can discuss properly!




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: What do you fink
Posted by Naklajat on Tue Apr 10th at 1:41am 2007


I can't recall reading about any devs saying "cutscenes are bad"

I can see the Master Chief + Cortana pic.



=o



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Re: What do you fink
Posted by Gorbachev on Tue Apr 10th at 1:42am 2007


? quote:
Kinda confused as to the point of this thread now...
Is it a poll and discussion about cutscenes and how they are utilised?
Is its purpose to pimp a mod that may or may not exist (I know which I believe)?
Or is it a Halo pimping thread, with pictures and everything!

And your comment there kinda talks yourself round in one big circle. You say that we're all right, but then in the very next sentence (I think, grammar not great there image) say that developers are bad for not wanting to use cutscenes.
Lets have a proper focussed discussion about the original question shall we and not derail your own thread further beyond recognition? Provide examples of these so called 'bad developers', give us something so we can discuss properly!


I think you're sort of hoping too hard, here.




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Re: What do you fink
Posted by Le Chief on Tue Apr 10th at 1:46am 2007


Ok first off:

*This thread is about what I wrote about in my first post.

*It is not here to advertise my mod, which is still in development and does exist.

*It is not a halo pimping thread. I used it as an example.

* This is my statement : "Developers who think cut scenes are bad are wrong" They may not use them often but if they think they are horable than they are wrong.

================

And I didn't really want to give an example of a developer doing this, because I dont want to put any developers down because there all good. But one developer who is a aginst cutscenes because they think they are bad is "Starbreeze Studios". They developed Riddick. I really didn't want to give out that example because they are'nt to bad, however they are against cutscenes because they dont think that it "works" in fps. That is untrue.







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Re: What do you fink
Posted by Gorbachev on Tue Apr 10th at 1:51am 2007


To paint one brush on even a single genre is stupid. There are many ways to tell stories, video games are just a single medium for this. If you limit yourself eventually everything will meld into the same formulaic story (which it has to an extent already with some games).

It always depends on the game, some action games if you're going to be super, super intense it's best to have everything happen all around you even perhaps moreso than how HL did it (less pauses, more movement, etc.) Other games I don't mind being told a story with lesser interaction.




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Re: What do you fink
Posted by Le Chief on Tue Apr 10th at 2:05am 2007


Go here and download this http://halocinema.bungie.org/halo2/31_finale.wmv .

Now watch this movie. Now Imagine trying to do this in first person. You will find the starbreeze is wrong.







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Re: What do you fink
Posted by reaper47 on Tue Apr 10th at 8:50am 2007


Halo is alright. You're happy now? <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: What do you fink
Posted by ReNo on Tue Apr 10th at 1:08pm 2007


Riddick is quite an interesting example, but I think it benefits from its first-person only cut-scenes. Being set in a prison, only letting the player see what their character can see makes it more authentic. It would almost seem like cheating if you could see more of the prison than your character could. Plus, the storyline in Riddick doesn't really require seeing things from anything beyond Riddick's eyes and ears - everything is centred around him, as opposed to him being a part of some greater plot.

Have you any reference/source saying that Starbreeze don't think cut-scenes work in an FPS, or that they are "bad"? Just because they choose not to do things that way doesn't mean they think they are "bad".






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Re: What do you fink
Posted by Le Chief on Sat Apr 14th at 12:31pm 2007


Ok, Hay people I'm back for a few days. . Ok lets see what we got. Ahh reaper47. I know halo is good, it dosent need to be said mate ( ), but that was an example of what can not be done in 'first person action/cutscenes'. Now Reno man! Yeah Yeah I know riddick worked without cutscenes but riddick was an example of a game that starbreeze studios created. And they said that statement in the Official Australian Xbox 360 Magazine. Not sure what issue but they had an interview with some of the guys. Ted comes to name. His some level desginer. Thats all I can Think of.

If you have any examples of what can/can't be done in cinimatics/first person then post them in this very topic and we can have a little chat.







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Re: What do you fink
Posted by Naklajat on Sat Apr 14th at 1:45pm 2007


Half-Life 2 contains cutscenes of sorts, the citadel stalker coffin ride for example, but as far as I remember you've got control of at least your view from the time G-Man says 'wake up and smell the ashes', to the beginning of the cutscene that leads into the credits.

The difference, as I see it, is that cutscenes make it much easier to tell a story in the conventional sense, whereas completely first-person games lend themselves to a more immersive 'be the protagonist' kind of experience. There's always the possibility for exceptions, but that's the gist of it as best I can tell. One approach is not inherently better than the other, they're just different ways to do it, each with their strengths and weaknesses.



=o




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