Zombie Master
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Re: Zombie Master
Posted by Finger on Tue Apr 17th at 3:57pm 2007


I just saw, yesterday, that the Hl2 mod Zombie Master was released. You can download it here

http://gamefiles.virginmedia.com/blueyondergames/halflife2/modifications/ZombieMaster/zm_beta_100.zip

This mod is really interesting, in that it combines FPS and RTS ideas, pitting a crew of players against one zombie master, who can spawn and command hordes of zombies.

The mod was just released, and, like most new mods, server support is poor - good luck finding a game. You can, however, easily create your own server and start playing with the RTS controls - to get a feel for the zombie master role.

This seems like the perfect game for snarkpitters. I'm sure it would provide many laughs and a fairly non competitive environment to goof around and blast zombies.

Anyone interested? Is the snarkpit server still around, and does it get much use? If it just sits there barren - maybe we could convert it and test out the game? A private server is the way to go!





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Re: Zombie Master
Posted by Naklajat on Tue Apr 17th at 5:10pm 2007


I installed it, if anyone wants to set up a server or jump into an existing one I'm down for a few games. I think the Snarkpit server got shut down a long time ago, IIRC.

Moddb link



=o



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Re: Zombie Master
Posted by OtZman on Wed Apr 18th at 8:40am 2007


This actually sounds interesting. I'm up for a game when I have the time.





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Re: Zombie Master
Posted by reaper47 on Wed Apr 18th at 4:04pm 2007


Oh, that zombie mod. I've heard of this a while ago. Sounds great. Maybe I'll actually get to play it this evening.





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Re: Zombie Master
Posted by Flynn on Wed Apr 18th at 7:47pm 2007


I wish ppl would just make some nice, wholemeal, straight single player- fighting the Combine, blowing stuff up, general franticness. Instead they come up with bizarre ideas like this


Just Kidding

Just Kidding



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Re: Zombie Master
Posted by Finger on Wed Apr 18th at 10:18pm 2007


So get working, Flynn =D



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Re: Zombie Master
Posted by OtZman on Fri Apr 20th at 12:54am 2007


? quoting Flynn
I wish ppl would just make some nice, wholemeal, straight single player- fighting the Combine, blowing stuff up, general franticness. Instead they come up with bizarre ideas like this

This really depends on personal taste. To me this sounds like a mod with incredible potential. I haven't tried it yet, but if they manage to combine a well working RTS element with the zombie theme this could be a gem. I'd rather play something like this than a traditional HL2 single player mod.

How's the feel in this mod? Is it supposed to be scary/creepy like something from a Romero movie or a fun kill feast? Hopefully there's potential for both so the mapper can decide.







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Re: Zombie Master
Posted by Finger on Fri Apr 20th at 3:47am 2007


Well, there is only 1 map sofar. Personally, I would go for a more straight-up horror themed map. The comedy of gameplay will be a nice contrast to the spooky map. Hopefully this mod takes off...it would be a fun one to map for, and a nice change from normal deathmatch.



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Re: Zombie Master
Posted by OtZman on Fri Apr 20th at 6:00pm 2007


If this mod turns out to be good/fun, I might even try making a simple map or two for it.





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Re: Zombie Master
Posted by FatStrings on Sat Apr 21st at 12:57am 2007


i've got it, but I haven't checked it out yet.
i'll get back to you




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Re: Zombie Master
Posted by G.Ballblue on Sat Apr 21st at 2:28am 2007


I remember reading about this mod some time ago -- when I saw that it was released, I like, so started dling it.

Holy crap! <img src=" SRC="images/smiles/icon_eek.gif"> 75% already! Trying it out right now.



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Zombie Master
Posted by OtZman on Sat Apr 21st at 9:59am 2007


Post some pics plzzz <img src=" SRC="images/smiles/icon_biggrin.gif">!!





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Re: Zombie Master
Posted by OtZman on Tue Apr 24th at 12:10pm 2007


Woa just checked their website ( http://www.zombiemaster.org/ ) and the game looks freakin awesome! Gotta fix myself a steam accout. If someone's willing to borrow me one that'd be awesome. <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: Zombie Master
Posted by reaper47 on Tue Apr 24th at 3:41pm 2007


I tried it, it's great.

It still has some typical, annoying "beta" issues, but I saw a lot of fun ideas.






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Re: Zombie Master
Posted by Finger on Tue Apr 24th at 6:35pm 2007


I agree - it does seem to have great potential. I played a small amount this weekend, just to get a feel for it. I jumped into a nice group of peeps who seemed to be communicating well on the survivor side, while gathering truck parts for the objective.. this was cool.

It seems the biggest challenge is going to be on the side of the zombie master role, since people only get to play if every once in a while (the master is picked at random). A bad zombie master will really weaken the experience. I would love to play the game with a good master.

I've already started working on a map; it's a fun challenge, and a refreshing change from DM. You really have to think of ways to cater to the zombie master (choke points, dark rooms, environmental traps) - otherwise the game will be too easy for the survivors. Then, you have to think of ways for the survivors to strategize (must move in numbers through some areas - sniper points to cover certain areas - flashlight spots - environment uses).





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Re: Zombie Master
Posted by Pvt.Scythe on Fri Apr 27th at 7:41pm 2007


Lags a bit too much and the servers are too big comparing to the amount of weapons in them and there are a lot of small bugs here and there, but I foresee great future for this mod once things get worked out. <img src=" SRC="images/smiles/icon_smile.gif">



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: Zombie Master
Posted by Finger on Fri Apr 27th at 8:59pm 2007


Good mappers would help the situation <img src=" SRC="images/smiles/icon_wink.gif"> Get to work!



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Re: Zombie Master
Posted by reaper47 on Fri Apr 27th at 9:47pm 2007


It's amazing what the little patch did to the game.

I just gave it another try and it's really an amazing mod. I got to play as a master once or twice and albeit a bit confusing it's great fun.

Ideas for maps start forming in the back of my head... <img src=" SRC="images/smiles/icon_biggrin.gif">






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Re: Zombie Master
Posted by OtZman on Tue May 1st at 9:31am 2007


Just came to think of something that could be included in a map: An obstacle where someone will have to stay behind and push a button/turn a valve or similar to let all the other survivors through, and sacrifice his/her life for the others.





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Re: Zombie Master
Posted by G.Ballblue on Tue May 1st at 3:32pm 2007


I've already schemed up a Descent styled scenario, where the survivors must destroy a generator in a room filled with Radiation, and then escape from some random power plant before the places blows <img src=" SRC="images/smiles/icon_biggrin.gif">


Breaking the laws of mapping since 2003 and doing a damn fine job at it




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