Zombie Master
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Re: Zombie Master
Posted by Finger on Tue May 1st at 5:20pm 2007


Have you been reading my mind?

The map I'm working on is similar - a power plant is leaking toxic ooze down into a populated area. Survivors must carry gas canisters to each of the generators. Once the generator has gas, it can be started (which will take a minute or two, where it has to be protected). Once ALL generators are started, power is converted to a large elevator which the survivors must wait for, then use to escape.

Not the most original idea, but it might be cool.





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Re: Zombie Master
Posted by G.Ballblue on Tue May 1st at 8:18pm 2007


Lol, oops <img src=" SRC="images/smiles/icon_lol.gif">

My idea is bit different in some ways, but yea, two power plant maps? Maddness I say! :P



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Zombie Master
Posted by Naklajat on Tue May 1st at 10:10pm 2007


Looks like they're following a 'release early, release often' policy, 1.0.2 was released yesterday.

? quote:
Change log

- Added the MAC 10
- Increased drifter attack range
- Fixed Spectator panel bug
- Fixed flashlight effect not showing for other players
- Shamblers can't turn tables and crates into flying missiles of death
- Spotcreate power fixed
- New Delete Minion ZM power
- New map: zm_deathball
- Numerous changes to dotd
- Fixed ZM nightvision (was showing up black for some players)
- Fixed bugs with rifle shader


EDIT
I'm still unable to play for more than a couple minutes before it crashes =[



=o



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Re: Zombie Master
Posted by G.Ballblue on Wed May 2nd at 12:12am 2007


? quote:

- Shamblers can't turn tables and crates into flying missiles of death


What? D:

That made Shamblers useful! :/ It basically made them anti-baricade units.



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Zombie Master
Posted by reaper47 on Fri May 4th at 4:37pm 2007


I'll be playing some... after compiling my BRAND NEW ZM MAP!!!!11111

yes.

The "Fresh Brains and Hot Chicks!" server mostly works best for me.






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Re: Zombie Master
Posted by Finger on Fri May 4th at 6:06pm 2007


OOoo... post some screenies. I've been working on mine as well - hopefully will make some progress this weekend.




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