I'm curious, how many entries are we going to actually have? A show of hands anyone?
-I'm in (obviously)
I'm curious, how many entries are we going to actually have? A show of hands anyone?
-I'm in (obviously)

Scripting as in scripted sequences? Well, heck, just having some scripted sequences should make any entry that much more awesome! I really can't wait to see what everyone else did!
@Campaignjunkie: sorry to hear that you won't be able to participate for this round. If it isn't in violation of any rules, may I ask what your idea was?
BTW, are there any others participating?

Can I help out with custom models if required, rather than mapping something?
And can I pimp the old snarkpit sawblade as a candidate for inclusion in the map?
Entry sent! Can't wait to see what everyone has done!
I ended up putting a crapload of time into my map; about 4 full weekend days - 40+ hours. I've dabbled in singleplayer HL2 stuff before, but forgot most of it. The bulk of my time was spent relearning how to create scripted sequences that work; man those things are finnicky! Once I figured out the quirks though, I was able to throw them together pretty quickly.
I packed as much as I could into the space of the base map; creating very little new space, but rather finding the challenge in milking what was there for everything I could. Hope everybody gives it a playthrough!
btw... i just posted mine in the maps section since I plan on developing it further, regardless of the comp. I'll get some screenshots up there soon.
Sent mine in as well. I actually ventured off far from the base map, but I think the game flow is all in-sync, it flows pretty well I think.
In stead of scripted sequences, I did all .vcd's. I find you have A LOT more control of the actors in those. I even had some friends lend their voices, and mine as well, can you guess which one?!?! I won't be able to play anybody's entry until June 12th (going on vacation) so, be sure to post pics!!
Good luck everyone!

