? quoting reaper47
"I think it has something to do with how well they supposedly know you, a wordless guy with a crowbar, from the very beginning."
@reaper47: Yes it would make sense that you like those other characters rather than the ones highlighted to help you out. As writers for any story, there is always that struggle with keeping the knowledge between the audience and the character(s) balanced. Sure, the audience knowing more than the character in Stranger than Fiction can be pretty entertaining, but the player knowing more than the character they control can be pretty detrimental to the illusion of the player character's life in the fiction of the world.
? quoting Lee Sheldon
"Never, ever, ever consider amnesia as a means to keep the knowledge shared by the player-character consistent. It's such a clich? that to call it a clich? is a clich?. There are plenty of other ways to tackle the sharing of knowledge between player and the character."
You should try to keep all surprises to the player character a surprise to the player and vise versa. If you do cut to a different scene that the player character is not observing, you shouldn't reveal a lot of information. This relies heavily on Aristotle's unity of action. The only reason you would do this, is if you wanted to create suspense.
So in the case of the character supposedly knowing more than the player in HL2 is not really evident with Barney and Alyx. You the player have been in control of Gordon ever since the accident, which apparently is when you met Barney. The only relationship Gordon had with him was shared by the player, so really, he is still a stranger, and his job then is just as evident now (helping you open doors, shoot headcrabs, and owing you a beer.) So you probably don't like him because he is a little audacious, but his reactions to Gordon are also his reactions to you as the player, because you were Gordon when you both "met" back in HL1. He still has a helping hand in the story?.read on!
Alyx works the same way; she meets you for the first time in HL2 and every experience she has with Gordon, she has with the player. She is trying to get to know Gordon, like the player is trying to know her. And there is not a minute in the game where Gordon knows more about her than the player, nor where Alyx knows more about Gordon (relevant to the action). Now you're probably thinking back to some lines where she mentions the stories Eli has told her of Gordon (you) working with Eli before the incident. Well, every story needs a setting or background, and the background for Half-Life is that Gordon is a Physicist. That's why he is going to Black Mesa, That's where he knew Eli, bla bla, and so the connections are established, without the player having to make the boring small chat and lunch breaks to get to know the characters outside of the main action. So to establish Alyx as a viable character to meet and interact with Gordon, she needs to have a common ground with him: she's Eli's daughter! And to have this common ground already established makes it easier to get to the point on things, and to let the story continue to the action
? quoting reaper47
"And a lot that I found to be forced into the story and didn't really care for, like - behold - Alyx and Barney. I know they were supposed to be the big heroes but, while Episode 1 did a little better in this aspect, they really were nothing but gimmicks."
I would have to argue that Alyx and Barney were far from gimmicks. For reasons already stated, they are the "pivotal characters" of the game. And the role of a pivotal character is to drive the action.
? quoting Lajos Egri
"Without a pivotal character, there is no play. The pivotal character is the one who creates conflict and makes the play move forward. The pivotal character knows what he wants. Without him the story flounders...in fact there is no story"
? quoting Lajos Egri
"A good pivotal character must have something very vital at stake. He is necessarily aggressive, uncompromising, even ruthless."
Remind you of anyone? We find out that Eli is trapped, and Alyx must get him back, thus your mission is at hand! Now Barney is still questionable. We have to remember that the story is not over! He may still have a bigger role to play.
How?s that for character talk?