Sorry it doesn't work with Ep1
" SRC="images/smiles/sad.gif"> You should buy hl2 though - it's a great game.
Thanks for all the feedback on the map - nice to know how people played it. A couple of people stated that it might not be a good start for the series, because it jumps right into some pretty intense combat, and gives you a few major weapons right off the bat. I'll give you my thoughts on that.
- I think it's better to start something like this off with a bang. People have played enough hl2 to understand the world, weapons, etc, therefore we don't really have to train people as much, and can start out with a little more action and challenge.
- The intensity doesn't have to remain this high. Movies do this all the time; starting out with an action sequence to hook people, then slowing down a bit to introduce the story. This tale could do the same. Who knows where you travel after the train station? Maybe you wander into a creepy zombie infested town like Ravenholm, or find some hidden combine portal that takes you back to Xen from HL1. Anything could happen.
- Weapons? You can control the ammo to sculpt the combat. We've all played HL2 and I'm not really interested in starting out with a pea-shooter once more. Let's give people some real combat tools and throw a real challenge at them. Also, I REALLY wanted to give the gravity gun, because it IS HL2 combat, and almost all singleplayer mods I've played leave it out. It's a great puzzle tool and just damn fun.
- As as general point, I think we will be way more successful if we keep things as much in the HL universe as possible, working with the assetts available. Riven did a great job with his vcd's, but that's probably as far as someone can take it without biting off more than they can handle in a 2 week challenge cycle. It's hard enough to simply script and tune a small singleplayer level in 2 weeks (well, if you work full time like I do). Also, there's still a lot of potential for creativity even within this limited palette.