Re: 3D combat surface walking
Posted by mazemaster on Fri Jun 1st at 7:16am 2007
Has anyone yet created a FPS deathmatch game or mod that fully exploits walking on surfaces in 3D? Meaning, for example where the players might run and fight on the surface of a donut, or a mobius strip, or other similar things? Heres a quick cut-n-paste concept, to give you an idea of what I'm talking about:
I think the gameplay potential for stuff like this is enormous, especially considering how few true gameplay innovations there have been in deathmatch since the quake/half-life/UT era.

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Re: 3D combat surface walking
Posted by Crono on Fri Jun 1st at 9:33am 2007
I do play Prey from time to time in DM (a.k.a. the most fun aspect of the game)
But I don't think anyone has ever gotten a complete working system with that type of thing without it becoming disorienting and rather confusing.
But, Prey is the only game I know of that's attempted it. I'm sure there's others.

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Re: 3D combat surface walking
Posted by OtZman on Fri Jun 1st at 9:55am 2007
I'm thinking Prey as well, you should give it a check. I never played any multiplayer, and the singleplayer mission was just too boring so I never bothered to finish it.

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Re: 3D combat surface walking
Posted by Junkyard God on Fri Jun 1st at 12:30pm 2007
I think that if you'd have maps like on that screenie it wouldn't be confusing as you can't just wonder around the map normally.
It would be more natural to look above you, or stuff like that as the entire map seems to be composed of weird structures you can't jsut normally walk on.
In prey it feels somewhat unnatural to walk up agains a wall, but then again, it works great for aliens in NS (though they can't go along the ceiling right?).
I personally think that if some mod team puts their shoulders under such an idea it 'could' work out great, but there's soooo much new gameplay theories that come to play if you completly change the aspect of how you traverse a level.
It would be hard to balance maps an such.
I sure know i'd want to give it a go, mapping for such things must be brilliantly refreshing from the general concept that we ususaly go by in half-life etc.

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Re: 3D combat surface walking
Posted by Andrei on Fri Jun 1st at 12:55pm 2007
IIRC Serious Sam : the second encounter had something along those lines. There were certain rooms in which you could walk on the walls and ceiling. An interesting idea but not exploited to it's true potential.

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Re: 3D combat surface walking
Posted by Juim on Fri Jun 1st at 1:33pm 2007
It would be cool, but probably a major custom modding job for source. I remember someone tried to make an Escher stairway trype map for HL1 at one time, and the problem was that you were always upright, I mean your z axis never changed. Just made all the walls func_ladders.I have Prey though and it pretty cool at times, also a bit confusing in single player mode.

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Re: 3D combat surface walking
Posted by reaper47 on Fri Jun 1st at 8:52pm 2007
Not an FPS, but I heard one of the next Super Mario titles tries something similar. "Super Mario Galaxy" is what it's called, I think. It has these planets you can walk around in 3D space.

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Re: 3D combat surface walking
Posted by Stadric on Sat Jun 2nd at 12:04am 2007
I played an RTS some time ago called Populous: The Beginning. It consisted of spherical worlds that you took over one by one. I haven't played Prey, so that's the only game I've played with or 3D surface walking or whatever you want to call it.
Here's a question. Say the level was inside of a hollow sphere, you would jump up from one side of the sphere to the other, and then get up and walk on the surface you were hurled upwards towards. But how would you calculate fall damage? From the middle of the sphere?

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Re: 3D combat surface walking
Posted by OtZman on Sat Jun 2nd at 1:25am 2007
? quote:
In prey it feels somewhat unnatural to walk up agains a wall, but then again, it works great for aliens in NS (though they can't go along the ceiling right?).
If I remember correctly they can go along the ceiling as well, although the view is still upright.

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Re: 3D combat surface walking
Posted by Fjorn on Sat Jun 2nd at 1:34am 2007
correct
IT is hard to stay on the ceiling over decor though
I'd love to see a map like that one mini planet you were on in prey though

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Re: 3D combat surface walking
Posted by Finger on Sat Jun 2nd at 1:39am 2007
Play some of the Ratchet and Clank games on ps2 (soon ps3 ) - they have had spherical worlds and 'mag boot' surfaces where you walk upside down for quite some time. I think they Prey guys were actually big fans of Ratchet games.

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Re: 3D combat surface walking
Posted by Crono on Sat Jun 2nd at 1:49am 2007
There's also the AvP games if you play as an alien. And Zelda: Twilight Princess to some extent (if we're just naming games you can defy gravity in)

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Re: 3D combat surface walking
Posted by mazemaster on Sat Jun 2nd at 1:55am 2007
So it sounds like it's been tried in several games, but none have yet gone all-out and fully exploited the DM gameplay possibilities of fighting on crazy surfaces - taking "cover" by walking around to the "upside down" part of what you are standing on, sneaking up on enemies from crazy angles they don't expect, fighting in 3D cave systems, etc.
I'm considering making a mod, the entire purpose of which is to expore the gameplay of stuff like this.

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Re: 3D combat surface walking
Posted by Yak_Fighter on Sat Jun 2nd at 2:18am 2007
I'm getting a headache just trying to imagine this kind of movement, especially in a fps. I could potentially see it if its in third person, where you could probably quickly figure out where you are in relation to the rest of the surfaces. I'd imagine in first person you'd be spending too much time trying to figure out your position and where you could go. Now if you were going to have traditional two walls+ceiling+floor map construction it wouldn't be a big deal at all, but things like that picture, yikes.
But I'm probably wrong and too close-minded. 

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Re: 3D combat surface walking
Posted by mazemaster on Sat Jun 2nd at 2:51am 2007
Remember how weird it seemed the first time you played a 3D fps, how the movement and so forth seemed strange and foreign, but then over time you got used to it? I think thats how it would be with this.

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Re: 3D combat surface walking
Posted by Juim on Sat Jun 2nd at 3:02am 2007
Have you played Prey? I know it has been mentioned before, but it's a bit disorienting from a PC player perspective. Becuase of the limited field of view, you get lost quick and it takes some time to add the 2 extra dimensions to your knowledge of where you are in the map. Quite cool though, when done properly.

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Re: 3D combat surface walking
Posted by Fjorn on Sat Jun 2nd at 3:24am 2007
my problem was all the wall walking and ceiling walking making me sick

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Re: 3D combat surface walking
Posted by Yak_Fighter on Sat Jun 2nd at 4:32am 2007
? quoting mazemaster
Remember how weird it seemed the first time you played a 3D fps, how the movement and so forth seemed strange and foreign, but then over time you got used to it? I think thats how it would be with this.
No, I came out of the womb with a mouse in my right hand and markings on each finger of my left hand that spell out 'wasd'.

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Re: 3D combat surface walking
Posted by Naklajat on Sat Jun 2nd at 2:41pm 2007
I don't use a keyboard or mouse. My character moves and shoots because I will him to move and shoot. That said, I found Prey DM damn confusing, and the weapons mostly lame and/or unbalanced.

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Re: 3D combat surface walking
Posted by Junkyard God on Mon Jun 4th at 7:10am 2007
? quote:
Not an FPS, but I heard one of the next Super Mario titles tries something similar. "Super Mario Galaxy" is what it's called, I think. It has these planets you can walk around in 3D space.
Imagien that being an FPS shooter eh
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