Chain Map Competition Round 2
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Re: Chain Map Competition Round 2
Posted by Naklajat on Wed Jun 6th at 6:00pm 2007


Map 1 Round 2
Wednesday, June 6, through Wednesday, June 20 at midnight in your timezone.

Click to download the Round 2 base VMF (filefront)

Round 1 was a great success, great work everyone, and congratulations to Finger for the winning entry. His entry displayed a good balance of story building scripted sequences, fast frenetic gameplay, and outstanding visuals. A tough act to follow, yes, but also a very solid start to this chain map, I'm eager to see what everyone has in store for round 2!

General Info
  • The goal of this competition is to end up with a complete, playable single-player map with contributions from several mappers.
  • Each round lasts two weeks, and the entries from that round are put to a forum vote to choose the winner and the base for the next round.
  • There won't be a predetermined number of rounds, it'll simply run until the map is done or close to it.
  • After the map is done or close to it, the winners are welcome to polish it to a finished state (or close to it image ).
  • Judging will be based on Aesthetics, Craftmanship, Creativity, and Game Flow, keep those in mind when working on your entry.

    Guidelines
  • You're free to change any part of the map, but try to assess the amount of work it took to create something. People don't like to have their time and effort wasted. If you nuke something that someone spent hours toiling over, have a damn good reason.
  • Don't add miles/km of new blocky dev textured map area, think about where the player just was, where they are now, and focus on where they're going in the immediate future. Target five to ten minutes of gameplay.
  • Put everything you add into visgroup(s) with either your forum name or a shorthand of it. See existing visgroups for examples.

    Custom Content
  • You're welcome to add whatever you want; Textures, models, sounds, faceposer scenes, etc. But put them in hl2<asset folder>snarkpit_mfb so people don't have stuff in 48 different folders all for the same map.

    Submissions & Filenames
  • Replace "base" in the file name with your forum name or an abbreviation/ shorthand of it. For example, I would use 'snark_mfb01_round2_bvs'
  • Send a zip archive containing your entry, a text file explaining your additions and changes, and any other needed files (in proper forder structure if custom content) as an attachment to snarkpit.chainmap (at) gmail.com

    So what are you waiting for? Pick up the Round 2 base VMF and get mapping!

    ________________




  • Quote
    Re: Chain Map Competition Round 2
    Posted by Junkyard God on Wed Jun 6th at 7:16pm 2007


    Yeah! <img src=" SRC="images/smiles/icon_biggrin.gif"> congrats finger, hope i het my entry done intime, i'm such a slow mapper <img src=" SRC="images/smiles/icon_biggrin.gif">


    Hell, is an half-filled auditorium



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    Re: Chain Map Competition Round 2
    Posted by Stadric on Wed Jun 6th at 10:13pm 2007


    I'll download the vmf and see what I can do, but I may not be able to finish an entry, as my gameflood map is taking up most of my time.


    Also change the texture of the dock. Docks are rarely tile. -Facepunch
    As I Lay Dying



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    Re: Chain Map Competition Round 2
    Posted by Junkyard God on Thu Jun 7th at 7:11am 2007


    You can always just enter an 'idea' instead of a finished map for otheres to build on if you don't have enough time ;P


    Hell, is an half-filled auditorium



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    Re: Chain Map Competition Round 2
    Posted by rs6 on Thu Jun 7th at 4:58pm 2007


    Im reinstalling all my steam/HL2/SDK stuff to try and make a map for this.



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    Re: Chain Map Competition Round 2
    Posted by Riven on Mon Jun 11th at 3:24pm 2007


    Question:

    When I upload my entry, is it alright to contain all of Finger's map but with a tweaked ending so that it can have a nice level transition leading up to my new addition? Would it be alright if we were expected to play through the first map again to get to the new second map?







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    Re: Chain Map Competition Round 2
    Posted by Finger on Mon Jun 11th at 4:37pm 2007


    BTW... the ending in my map, with the zombie breaking through the wall should probably be removed. It was meant as a fun joke, really.

    Riven, I would imagine that we do want to include the previous map with the new maps so we build a nice clean progression with each part of the contest. My map should transition cleanly into yours... I would consider that part of the challenge; sewing things together nicely.





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    Re: Chain Map Competition Round 2
    Posted by RedWood on Mon Jun 11th at 7:26pm 2007


    Lol, I figured as much but i kept it anyway.

    How many entries are we going to have this time? I'm in.




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    Re: Chain Map Competition Round 2
    Posted by Riven on Mon Jun 11th at 8:03pm 2007


    OK good, I already removed the zombie; just wanted to make sure that the maps were supposed to transition together rather than be separate.

    I'm in.







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    Re: Chain Map Competition Round 2
    Posted by reaper47 on Tue Jun 12th at 12:04pm 2007


    I was wondering, should we do separate BSPs at some point or should all this stay in one map? I think what I plan to add would very well fit into the current BSP, but it would help performance and loading times and also help keeping order with each mapper's part if we do separate BSPs.

    [I know there already are detailed explanations on how this contest is supposed to work, but I might have missed or misread that part so I didn't catch the info)






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    Re: Chain Map Competition Round 2
    Posted by RedWood on Tue Jun 12th at 4:25pm 2007


    If i win (right) i already know wear the load point will be. just before the out side becomes visible . vis leaf wise that is.



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    Re: Chain Map Competition Round 2
    Posted by Campaignjunkie on Tue Jun 12th at 8:53pm 2007


    Heh, I just finished Finger's entry (was out of town for 2 weeks) and he did some pretty nifty stuff that I didn't even think about. I'm going to try to get something in for this round.



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    Re: Chain Map Competition Round 2
    Posted by Fjorn on Wed Jun 13th at 3:47am 2007


    Nothing is stopping you from heading to a new if the current one is running out of resources.

    Its until the storyline is done, not the bsp has no more space/resources



    Signature? What signature!?



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    Re: Chain Map Competition Round 2
    Posted by reaper47 on Thu Jun 14th at 6:33pm 2007


    OK, logical, but it's good to see it confirmed <img src=" SRC="images/smiles/icon_wink.gif">





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    Re: Chain Map Competition Round 2
    Posted by Riven on Sun Jun 17th at 2:03am 2007


    Ah, well due to recent events, I won't be able to complete my entry in time, so count me out this round.







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    Re: Chain Map Competition Round 2
    Posted by Forceflow on Mon Jun 18th at 3:02pm 2007


    Cool stuff ... keep it up.

    I wish I had more time <img src=" SRC="images/smiles/icon_smile.gif">



    :: Forceflow.be :: Nuclear Dawn developer



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    Re: Chain Map Competition Round 2
    Posted by Yak_Fighter on Mon Jun 18th at 5:46pm 2007


    deadline in two days...

    is anybody even remotely close to completing a map? i know im not :/





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    Re: Chain Map Competition Round 2
    Posted by Campaignjunkie on Mon Jun 18th at 6:10pm 2007


    I've kind of added some details to Finger's section... I'm going to try to tack a puzzle onto the end or something.



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    Re: Chain Map Competition Round 2
    Posted by Finger on Mon Jun 18th at 6:11pm 2007


    Nope...

    Worked on mine pretty much non stop this weekend and last, but don't think I'll be able to make the deadline with the amount of polish I want....and I hate to release something I'm not happy with.

    Part of the problem is that round 2 inherently calls for more level construction, since there is no base map to use as a starter.

    I wonder if we could vote for another week extension? Why not be a little flexible....especially if others are facing the same reality.

    How many people feel the same?





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    Re: Chain Map Competition Round 2
    Posted by Riven on Mon Jun 18th at 6:20pm 2007


    Hmm, well I *might* be able to find the time to complete mine if given the next week to do so, that is having until the next Wednesday. So if that's possible, then count me in again!

    Good thing you said something Finger, I was about to post a WIP pic to make my time on the map worthwhile, but I'll keep it a surprise since now given the time to complete it!

    I'm in for a week extension.








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