Chain Map Competition Round 2
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Re: Chain Map Competition Round 2
Posted by Finger on Thu Jun 28th at 5:40pm 2007


Submission sent.

This one was quite a bit more work, and could potentially have a few bugs, but I 'think' it turned out pretty good. You will find various visual bugs around the level which I am probably aware of, but didn't have time to fix for this submission.. I'm going to keep working on this one; 3 weeks just wasn't enough time to make it perfect.

Let me know if any of you get lost, turned around, confused, frustrated.

Awesome contest Baron, tons of fun! Enjoy!





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Re: Chain Map Competition Round 2
Posted by Finger on Fri Jun 29th at 4:21pm 2007


Download link for my entry

http://www.duncanmoore.org/downloads/snarkpit/snark_mfb01_round2_finger.zip

A few things I would love feedback on:

- Did you get confused at any point?

- Did you get the story points?

- Was performance acceptable? (I really wonder if I should chop this into 2 maps).





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Re: Chain Map Competition Round 2
Posted by reaper47 on Fri Jun 29th at 11:55pm 2007


Well, I'm sure Baron will put this all together in a nice combined file, but here's a link to my entry, too, for the impatient <img src=" SRC="images/smiles/icon_smile.gif">

http://www.1-filehost.midnightirc.info/index.php?t=dl&hash=c7i7MJdbuEg0y0Fh6ynl924JGa8Mpn63

I tried to get in a bit of stealth and trickier methods to fight your battles, as there's so much action in the introduction already. The map also features my very first step into faceposer posing, a very rudimentary scene, I must admit. Finger's part was so polished already that I didn't bother changing much and instead focused on a nicely connected new part.

I too would like to hear your feedback, especially on whether you got stuck at any point or if NPCs did something stupid. I'm also not sure if the little scenes I prepared are as obvious to play as I hoped to. For any more info (and slight gameplay spoilers) please take a look at the README.

I remember Finger mentioning demo recording as the ultimate feedback. Of course, if anybody manages to record a demo of his session and could send it to me ( reaper.fourtyseven -at- gmail.com ) that would be awesome and super-helpful.

This competition was as much fun to participate as to watch and I sure learned a lot. I wish you all a good time playing the entries!






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Re: Chain Map Competition Round 2
Posted by Finger on Sat Jun 30th at 12:10am 2007


Can't wait to try it out Reaper. I'll record a demo of my playthrough (maybe you can return the favor?).

I started to get into faceposer with the intent of creating some choreographed sequences, but my pc really disliked that program. I would get a crash every other time I touched the slider bar. It was also a real system hog. In the end, I decided to go a cheaper route without using faceposer, and putting more time into creating a custom skymap and more gameplay.





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Re: Chain Map Competition Round 2
Posted by reaper47 on Sat Jun 30th at 1:26am 2007


I totally forgot to do the demo for round1, sorry. I'll sure hope to deliver one for this round. My internet time is weirdly distributed nowadays, so it might not be until next week for the demo to arrive.

Faceposer more or less ignored what I wanted to do with it (a simple speech/expression) at first but then I learned a few basic things which made things much easier. I never tried any multi-character choreographed sequences, though. I just barely scratched the capabilities of the program.






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Re: Chain Map Competition Round 2
Posted by Stadric on Sat Jun 30th at 2:52am 2007


A custom skybox, Finger? Now I'm really interested.
I'm going to be lazy and just map (read: avoid mapping) tonight, but I'll download the two tonight and give my comments tomorrow, possibly with a gameplay vid.

Here's waiting on Redwood (and anyone else).



Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying



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Re: Chain Map Competition Round 2
Posted by Finger on Sat Jun 30th at 3:10am 2007


Yeah, I'm bored with the Halflife2 skies, so I created one with a little more mood and color. I found a really cool program that makes it easy to paint the seams. Basically, it lets you look around a virtual skybox, pick a spot you want to paint then export that into photoshop; saving in photoshop applies it back to the skybox...really cool. Not freeware, but it has a trial period.

http://www.skypaint.com/

Reaper, I just played your entry and really enjoyed it. It was sort of surreal seeing what how another person envisioned the continuation. I like how you used your spaces - very efficient with good flow. Your combat felt well balanced, and I died a couple of times, which is good in my book. I want a challenge. I'll send you the demo once I zip and upload it. Good stuff!!

Did anyone else enter?





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Re: Chain Map Competition Round 2
Posted by Yak_Fighter on Sat Jun 30th at 5:03am 2007


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

I was maybe 50% done with my entry. It's hard being out of mapping for months and then attempting my first-ever single player map. Add that on top of me being traditionally slow as molasses and well...

It was going to be a continuation of the combine modified subway station from finger's map, with you going right through the heart of their base. The combat was going to build up from a rather quiet start to a really big end fight in the helipad area replete with apcs, gun emplacements, lots of combine to plow through and possibly a strider or gunship.

There was going to be a controllable cannon on the top of a 'new' combine apc I made that would let you take on this army and blow open a door to progress, but I ran out of momentum when I found out that not only was func_tankmortar changed from HL1's hitscan explosion to an actual mortar which is pretty much meant to be enemy only but also that you could no longer remotely control func_tanks but had to actually see and target them to use them. So after spending about a day on that s**t and discovering that I had to retool a bunch of stuff I basically washed my hands of it.





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Re: Chain Map Competition Round 2
Posted by RedWood on Sat Jun 30th at 7:03am 2007


I'll be back Sunday night to comment. Cedar Point, hear i come.

EDIT: i might as well tell you this now sense i wont be hear to explain myself later. I envisioned this train station being built into the side of a hill or plateau (odd spelling, http://dictionary.reference.com/browse/plateau). on the side wear you can look up the steeps (at the combine wall crusher thing) would be a city and wear the tunnel exits in to the light would be a open grass and cliff area. possibly a river or a canyon with a river at the bottom. I realize the transition i made was rather sudden but i look it as when you finally see a blue sky with a sun setting in the back round (as dictated by the lighting in fingers round 1 entry) its like you have finally escaped form your prison. it acts as a visual reward for surviving and getting to wear you are. and for havening such a rough start i think some sort of reward is needed.

PS: there is a smg grenade in the antlion tunnel. with my displacement issues you would never see it. just side step a little bit around in there and you should pick it up.




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Re: Chain Map Competition Round 2
Posted by Naklajat on Sat Jun 30th at 4:37pm 2007


Sorry for the delay folks =/ I haven't even had a chance to look at the entries yet, in any case I'll have the poll up shortly.

Here's Redwood's entry for those who already grabbed the other two.
http://files.filefront.com/snark+mfb01+round2+redwoodrar/;7925944;;/fileinfo.html



=o



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Re: Chain Map Competition Round 2
Posted by Riven on Sun Jul 1st at 9:18am 2007


@Yak_Fighter, my goodness, those are some detailed Combine structures. I am quite anxious to play that map regardless of completion. I would just like to run around in it. Do you think you could post a link, or if anything send it to the e-mail in my profile? I'd like to admire it a bit more.

Even though it plays off the Combine theme, it still manages to look quite fresh, and even a bit original.

Very nice work indeed!








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