Re: Steam question
Posted by Le Chief on Sun Jul 8th at 7:36am 2007
No not really. I dont go on the web that much.

Le Chief
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Re: Steam question
Posted by Crono on Sun Jul 8th at 8:26am 2007
You don't even have to do anything, most viruses have a feature that will do the distribution for you! However, I already explained this in the post that inspired you to ask this question ... maybe you should read it again? It's all sort of a game of implications. If something is true then this other fact may be true, etcetera.
In a world where Microsoft has the dominant platform and developer base ... not much good software development and code is really getting churned out. Even hardware is getting slowed down because of the massive reach of home PCs. It would be nearly impossible (meaning very expensive) to make a newer, better designed, architecture and get the masses using it. The x86 should be dead by now, but too many people rely on it.
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Not looking forward to grad-school, I have enough project ideas of my own that I really want to pursue. I'm pretty interested in AI and graphics.
Lately I've been thinking of some stuff about mixing graphtals and fractals with progressive AI, like genetic algorithms and such, the entire point would be to create plants and other nature objects that can grow in real-time and look realistic. I just need time and at least a GF8. Another little graphics project I've been mulling over is situation and particle/polygon specific shader effects. So, things like mapping a detail texture onto a surface for damage is still applicable (and efficient), but it would have a specific type of material and that would have a specific type of displacement map for it, so that bullet holes (in all objects) have depth. It has been done before, but never really well or in very much depth.
I'm sure that sounds incredibly boring.

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Blame it on Microsoft, God does.
Re: Steam question
Posted by wil5on on Sun Jul 8th at 3:02pm 2007
Yeah, wish I had ideas like that. I'm happy to just work on whatever I'm given so far, its all fairly interesting. Motion detectors and ray propagation, no time to explain them in depth as much as I'd like to.

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