Posted by French Toast on Wed Sep 12th at 2:49am 2007
http://www.fortress-forever.com
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Posted by omegaslayer on Wed Sep 12th at 4:29am 2007
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Posted by reaper47 on Wed Sep 12th at 11:20am 2007
Can't wait
Posted by fishy on Wed Sep 12th at 1:08pm 2007
As long as I'm forced to buy games that I don't want, or already own, even if I can "gift them to a friend", I won't be playing any tf2.
FF ftw.
Posted by ReNo on Wed Sep 12th at 3:09pm 2007
I really feel for FF, as this is a horrible piece of timing. Had they preempted TF2 by a month they would have lured in loads of people eager to get back into TF before TF2 hit, but as it stands now they're gonna be overlooked by the vast majority.
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Posted by reaper47 on Wed Sep 12th at 5:19pm 2007
It would have been pretty embarrassing for Valve, to compete with a product of almost identical (or, in terms of map-work, perhaps even superior) content and gameplay, created entirely by the community and released for no charge (just like TF, I'm realizing while I type this). So at least the "Fortress" gameplay isn't old news by the time the orange box comes out.
Kudos for Valve, though, for not shutting FF down (like many other companies would have probably done).
Posted by Naklajat on Wed Sep 12th at 6:11pm 2007
I'll be playing both, they both look awesome.
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Posted by French Toast on Wed Sep 12th at 8:50pm 2007
Personally I think FF is the better game in terms of serious gameplay. If you want to get together and seriously play, FF is the game. I've been on the beta team for awhile, and it gets REALLY intense. TF2 looks far more geared towards casual gamers. For that reason, I'm sure it'll be played more, but I think the hardcore players will play FF, and it'll outlast TF2.
/predictions
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Posted by OtZman on Thu Sep 13th at 7:30am 2007
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Posted by fishy on Thu Sep 13th at 9:53am 2007
hHL2 is all you need for FF
Posted by G.Ballblue on Thu Sep 13th at 3:39pm 2007
And I've just noticed, Sept 17 is a Monday, which means I probably won't be trying anything out until Friday of that week :/
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Posted by Yak_Fighter on Thu Sep 13th at 6:12pm 2007
What in the world?
You haven't played TF2 so how the hell do you know how it plays. I don't have to even download FF to know it'll be full of that triple conc jump cap the flag in 7 sec on 2fort garbage that, coupled with cookable grenade spam, ruined TFC. I don't see how anyone who 'seriously' played TFC on release and immediately after who watched the game degenerate into crap because of the very 'features' FF is trumpeting could possibly look forward to it. Hell, FF is even reintroducing bunnyhopping and various Quake trickjumps, which is mind boggling and speaks directly to their understanding of good game design and balance (ie: they have none).
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Posted by reaper47 on Thu Sep 13th at 7:27pm 2007
torrent link for those who do not want to bother with fileplanet.
[fixed torrent download ]
Posted by Natus on Thu Sep 13th at 8:04pm 2007
Posted by Pvt.Scythe on Thu Sep 13th at 8:05pm 2007
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Dystopia - Empires
Posted by Natus on Thu Sep 13th at 9:11pm 2007
Now, for the woes.
Any ideas?
Posted by French Toast on Fri Sep 14th at 2:52am 2007
EDIT: Here you go Natus, this is the best I can find on the issue http://fortress-forever.com/forum/showthread.php?t=10671
So they know about it, and it'll get addressed fast. Just make sure you don't have the server.exe
What in the world?
You haven't played TF2 so how the hell do you know how it plays. I don't have to even download FF to know it'll be full of that triple conc jump cap the flag in 7 sec on 2fort garbage that, coupled with cookable grenade spam, ruined TFC. I don't see how anyone who 'seriously' played TFC on release and immediately after who watched the game degenerate into crap because of the very 'features' FF is trumpeting could possibly look forward to it. Hell, FF is even reintroducing bunnyhopping and various Quake trickjumps, which is mind boggling and speaks directly to their understanding of good game design and balance (ie: they have none).
Aaaalright, settle down son. I'm sure from your experience with FF you know EXACTLY how it plays. And from your active involvement in the community, you totally know all about how the devs were changing the game and just decided to ignore it for this post.
Dude... shut the f**k up. a)yes, there is bunnyhopping, it's capped. There are certain things built into the game to make it fun. b)no, there won't be any of that grab the flag in 7 seconds s**t, because guess what: THEY BALANCED THE GAME. The game's been essentialy finished for over a month, we've just been playtesting 24/7 to get the balance right. The guys playtesting were some of the best TFC players, and in FF they can be stopped.
So please, don't say dick about stuff you have no idea about. On the other hand, we'll all be happy not to have to play with you.
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Posted by Yak_Fighter on Fri Sep 14th at 5:24am 2007
laugh and a half, you were spouting off on TF2 as if you know how it will play, and yet when I comment on a game that's TFC reskinned and rebalanced for 'competitive play' i get personal attacks. Need I requote what you posted that I was responding to? Oh and somehow I think I'm either your age or older so shove that whole talking down to me up your ass.
Yes yes, made concs less powerful, decreased grenade explosion ranges, and probably other tiny nuances I'm not privy to. So what. Servers will still run with match rules about no OvO, no midfield fighting, class restrictions, and other lame crap. Guess what, if that happens that means your game isn't balanced. As long as offhand grenades are in the game they will still be the overwhelmingly dominant way of killing people, which again, leads to spam and yawn-inducing grenadefests where your main weapon no longer matters. Yet FF people/fans have taken every opportunity to bash TF2 for removing the very grenades which sucked the fun out of TFC.
Bunnyhopping. In a game where class speed is one of the balancing factors. That makes real sense. Congratulations, you have recoded a 10 year old physics glitch into an engine that supposedly has real simulated physics.
And finally concjumping. Don't even feed me that line where I have to 'play it myself' in order to see if they fixed them. The only fixing would be to remove their use as a grenade jump, which I am certain did not happen.
From what I hear you'll be happily playing with nearly nobody when TF2 is released.
----
My intent wasn't to start a huge slapfight, but you know me. I guess my problem with FF is that I really really loved TFC, was in a clan in some early league I no longer remember, and was really f**king good at it. But then, slowly but surely the game degenerated into pure s**t, as most kills came from primed grenades and spam, and offense became nothing but a few medics concing their way through the map. And to add insult to injury servers started enforcing those damn match rules in pubs, making the game even less worth playing. Match rules which, frankly, are a joke in every sense of the word, as even in competitive play they were unnecessary. And yet here we are, these same 'progamers' who ruined TFC decide that they are going to bring the 'real' TFC experience to the masses, fully preloaded with their bulls**t, endlessly bashing TF2 at every chance because their precious primed spam and concs were finally, mercifully, removed. So maybe if you weren't taking shots at it I wouldn't have posted.
And yes, I know a tiny bit about FF because I did look into it for potentially mapping for it (since there's pretty much nothing for Source out there), but once I realised that the mod was featuring the very same playstyles, tactics, design, and behavior that ruined TFC I said nuts to that.
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Posted by BlisTer on Fri Sep 14th at 7:01pm 2007
TF2 = guns vs guns
FF = guns vs concs
ps; i've made 2maps for FF: flare and blis_2fort. i'll post a topic on the latter somewhere next week.
Posted by French Toast on Fri Sep 14th at 8:30pm 2007
PS: My dig about you knowing about playing FF was to show that if you're telling me not to talk about TF2, then what makes you think you can talk about FF? Sorry if you didn't understand that complex point.
(that last line was sarcasm, please don't write an essay again)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYways...
Spectacular start, 1500 players on right now, last night FF was #6 most played Steam game. Hopefully it'll bump up a bit when the weekend rolls around.
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