Futuristic Level Design
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Re: Futuristic Level Design
Posted by Le Chief on Fri Oct 5th at 9:31am 2007


I think that Futuristic level design/geometry is extremely interesting, and it has this great mood, that is awesome. I was hoping that we could talk about the topic and post some examples or screen shots that you have made of futuristic constructs or worlds or maps that you have made for source. There are some amazing stuff I have seen.

To be quite honest I don't really know how to start of this topic so I will leave that up to you, but I'm gonna get to work right now and make some examples of what I think some really amazing structures, city's and lighting examples probley in source, maybe in goldsource of futuristic level design.

Btw, futuristic means like approx year 2200 and beyond.






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Re: Futuristic Level Design
Posted by fishy on Fri Oct 5th at 1:29pm 2007


/pessimism




i eat paint



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Re: Futuristic Level Design
Posted by Le Chief on Fri Oct 5th at 1:37pm 2007


ZOMG FISHY, THAT LEVEL GEOMERTY IS STUNNING, nice find fishy. I love the way how the dirt is all stacked like its windy there or something, where did you get that picture.

Great picture image






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Re: Futuristic Level Design
Posted by reaper47 on Fri Oct 5th at 1:57pm 2007


I'm sure you heard of John Mullins? He made a lot of futurist concept art which served as an inspiration for many sci-fi mods out there.

Personally, I like the "grown", unplanned look of cities and structures that look like they had been changed and constantly modified over a course of hundreds of years. I love "The Fifth Element", for example. Think of Italian villages but replace brickwalls by steel columns and little green windows by flying car garages. I like the dirty, intimate look with some over-sized skyscraper lurking in the distance.

The futuristic map I tried to make for Source has been called too, well, contemporary. But I like this familiar-but-over-scaled look.

I like the theme and everything that has to do with it btw.






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Re: Futuristic Level Design
Posted by hl_world on Fri Oct 5th at 2:57pm 2007


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

What about a futuristic city with busy streets, stores, high-tech accomodation units and highways set in space or in the sky built around this structure:





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Re: Futuristic Level Design
Posted by Yak_Fighter on Sat Oct 6th at 7:55pm 2007


poor aaron has Halo3 on the brain, it's a life-threatening condition



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Re: Futuristic Level Design
Posted by Riven on Sat Oct 6th at 9:52pm 2007


? quoting Yak_Fighter
poor aaron has Halo3 on the brain, it's a life-threatening condition

A HALF-life-threatening condition!!

Sorry, I had to...







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Re: Futuristic Level Design
Posted by Le Chief on Sat Oct 6th at 11:06pm 2007


......... :/

Halo 3 broke the records :P






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Re: Futuristic Level Design
Posted by RedWood on Sat Oct 6th at 11:48pm 2007


? quote:
......... :/

Halo 3 broke the records image

For money spent on advertising. Ya, i believe it.

can't wait for it to come to pc.



Reality has become a commodity.



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Re: Futuristic Level Design
Posted by Le Chief on Sat Oct 6th at 11:50pm 2007


Lol, they didn't advertise much I thaugt. Anyway like all halo games (halo 2 just came out on pc) halo 3 will come out on pc in a few years.





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Re: Futuristic Level Design
Posted by Crono on Sun Oct 7th at 12:53am 2007


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Lol, they didn't advertise much I thaugt. Anyway like all halo games (halo 2 just came out on pc) halo 3 will come out on pc in a few years.


Most likely sooner since Microsoft wont be waiting for an API or OS launch.



Blame it on Microsoft, God does.



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Re: Futuristic Level Design
Posted by Le Chief on Sun Oct 7th at 1:14am 2007


Bungie left Microsoft btw. which I think is good, but bungie said they will continue to develop games for Microsoft platforms.





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Re: Futuristic Level Design
Posted by omegaslayer on Sun Oct 7th at 2:10am 2007


? quote:
......... :/

Halo 3 broke the records image

Yeah records that have nothing to do with how good of a game it is...Halo 3 (and all my gamer friends will agree with what im about to say...) its just halo 2 with prettier graphics and more weapons/vehicles crammed into it. Nothings really changed.






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Re: Futuristic Level Design
Posted by hl_world on Sun Oct 7th at 2:44am 2007


I have to say your obsession with the Halo trilogy is annoying me too. It gets way more recognition than it deserves. I had to hear about the success of Halo 3's launch on the news and every element of the media on TV just seems to endorse it.

Yes, the gameplay is good but it is too simple for those of us who are smart enough to be able to play games on PC. From what I hear about Bioshock, it seems System Shock 2 has been "Halo-ised" for console then re-released for PC but I guess that's for a different post.





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Re: Futuristic Level Design
Posted by RedWood on Sun Oct 7th at 3:45am 2007


? quote:

..wont be waiting for an API...

API?



Reality has become a commodity.



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Re: Futuristic Level Design
Posted by omegaslayer on Sun Oct 7th at 4:19am 2007


I think it means application inerface





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Re: Futuristic Level Design
Posted by Le Chief on Sun Oct 7th at 6:04am 2007


OMG, its just halo 2 with better graphics? Wrong. Half-life 2 is just half-life one with better graphics.

It has the whole new equipment mechanic, saved films, forge, added vehicles, 4 player co-op over live or system link. The closure to an amazing trilogy. Much more.... . Anyway people say halo is mindless, whatever, halo takes skillz to finish on legendary and the pros can activate the skulls to make the game even harder and more interesting

Anyways its a great series, not everybody likes it, there is a massive, massive fanbase for halo and whatever. I didn't bring up halo anyway.

Now back to futuristic level design.






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Re: Futuristic Level Design
Posted by Crono on Sun Oct 7th at 6:45am 2007


? quote:


? quote:

..wont be waiting for an API...

API?

Application Programming Interface.

It's basically any sort of large suite of coding that can be called upon in outer programs. Sometimes, depending on the suites use, it will be labeled an "engine", such as a Physics engine.

In this case, I was referring to DirectX 10, which is an all around API that allows programs to interface with Windows. I think, in general, the only portion of the API that has significantly changed is the 3D portion. Though, I'm sure it's still riddled with bizarre holes and lacking quality.

Halo 3 added a shield and put like two more plies in enemy AI agent search (and upped the graphics). I doubt they re-wrote the engine for the game as little changed, technically.

Half-Life 2 has a completely different engine, the only portion of which is similar to the previous engine is the vis structure (the reason they chose this archaically rigid and un-dynamic structure is beyond me).

I just want to point out that changing graphics in an engine is one of the simplest things, since the rendering pipeline is pretty secluded. A good example of this is the Chrome engine, by techland. They originally used it with Chrome ... they've recently used it for Call of Juarez. They just progressively updated the engine. (As valve is doing now with source)



Blame it on Microsoft, God does.



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Re: Futuristic Level Design
Posted by reaper47 on Sun Oct 7th at 11:15am 2007


? quote:
Bungie left Microsoft btw. which I think is good, but bungie said they will continue to develop games for Microsoft platforms.


A message of hope. Now Rare should do the same and make Goldeneye 2 on the Wii. I'd be out buying a Wii the same day as they announce it.

Same for Irrational and 2k Games.






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Re: Futuristic Level Design
Posted by Gwil on Sun Oct 7th at 2:01pm 2007


Amen to those sentiments for GoldenEye <img src=" SRC="images/smiles/icon_smile.gif"> It is still the greatest console game ever created IMO.




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