Valve sux the big one sometimes >
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Re: Valve sux the big one sometimes >
Posted by Crono on Sun Oct 14th at 8:32am 2007


If you're running Windows XP (anything) 32-bit version, you have a maximum recognition limit of 4GB physical memory and 2GB virtual memory.

In any case, physical memory is better to have than virtual, if you can expand the memory in the laptop I would suggest doing so.



Blame it on Microsoft, God does.



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Re: Valve sux the big one sometimes >
Posted by Le Chief on Sun Oct 14th at 8:48am 2007


Oh yeah of course <img src=" SRC="images/smiles/icon_wink.gif">, virtual memory is much slower. My map is compiling, have ram left "Estimated to to complete: 7min 15sec", map compiling, no ram left, using page file "Estimated time to complete: 2hr 6min 39sec". Anyways page file takes up hdd space.





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Re: Valve sux the big one sometimes >
Posted by reaper47 on Sun Oct 14th at 7:35pm 2007


Just out of curiosity, how much RAM do you have installed, aron? The last time I had RAM troubles with compiling I was on a 64 MB machine.





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Re: Valve sux the big one sometimes >
Posted by Gorbachev on Sun Oct 14th at 8:01pm 2007


Not to mention laptop HDDs generally run slower for reasons of keeping power usage and heat down.



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Re: Valve sux the big one sometimes >
Posted by omegaslayer on Sun Oct 14th at 11:36pm 2007


*cough*

Off topic a bit, but at ES we have some 'inside' informants from valve about the Orange Box SDK

Here's the high-level feature list of major engine changes.

> Non-photo-realistic Rendering
> Cinematic Physics Simulations
> Utilization of Multi-core Processors
> Improved HDR
> Enhanced Particle System
> Human Skin Shader Improvements
> Enhanced Foliage Rendering
> New Motion Blur Effect
> Pixel Shader Model 3.0
> Enhanced Shadows

To the mappers: You will finally have in-editor lighting previews! No longer will you have to compile slowly just to see how lights look in Source. Just use the lighting preview window and you will see exactly how it will look in-game.

*end cough*

I can't tell you where how how I know about these, but just know it comes from a good 'source' (haha nice PUN). So does valve still bite the big one after this release!?






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Re: Valve sux the big one sometimes >
Posted by Crono on Sun Oct 14th at 11:42pm 2007


Aren't those all the improvements they made for Episode 2 and Team Fortress 2?

Are they ever going to release the redone HL2 maps that are included with the 360 release? They've got like HDR and everything.



Blame it on Microsoft, God does.



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Re: Valve sux the big one sometimes >
Posted by Natus on Mon Oct 15th at 12:00am 2007


? quote:
To the mappers: You will finally have in-editor lighting previews! No longer will you have to compile slowly just to see how lights look in Source. Just use the lighting preview window and you will see exactly how it will look in-game.


If this is true I'm going to be very happy, I don't map that much anymore but I think this will make mapping a whole lot more enjoyable.




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Re: Valve sux the big one sometimes >
Posted by Rumple on Mon Oct 15th at 7:34am 2007


They talk about some of the things in that list in the commentary in Ep2.


<A HREF="http://rumple.biz" TARGET="_blank">SourDough2.0</A> - With Strawberry Jam



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Re: Valve sux the big one sometimes >
Posted by reaper47 on Mon Oct 15th at 10:08am 2007


? quote:

To the mappers: You will finally have in-editor lighting previews! No longer will you have to compile slowly just to see how lights look in Source. Just use the lighting preview window and you will see exactly how it will look in-game.


Finally! I expected this but it's nice to see it... uhm... well I consider it "confirmed". <img src=" SRC="images/smiles/heee.gif">






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Re: Valve sux the big one sometimes >
Posted by Gwil on Mon Oct 15th at 1:28pm 2007


? quote:
So does valve still bite the big one after this release!?


Well i'm betting that if they haven't fixed the looping sound bug then yes, in half-dudes eyes they will still "bite the big one".





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