Source SDK Update
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Re: Source SDK Update
Posted by fishy on Wed Nov 7th at 11:22pm 2007


Time for the orangeboxers to update your SDK.

? quote:

The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.

Included in the Source SDK are:

  • The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
  • Valve?s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
  • A model viewer that allows artists to preview models and their animations quickly and easily
  • Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
  • All of the tools required to make build custom textures and models for Source engine games



i eat paint



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Re: Source SDK Update
Posted by RedWood on Thu Nov 8th at 12:05am 2007


WOOOOOO! i'm dropping out of school. image

EDIT:
I'm getting a tone of errors. Materials not loading and the new lighting preview isn't doing anything. I'd think i'm doing something wrong but the standard shaded textures is not working ether.
What about you guys?



Reality has become a commodity.



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Re: Source SDK Update
Posted by Crono on Thu Nov 8th at 12:35am 2007


? quote:
... I'm getting a tone of errors ...


Really? What do they sound like?



Blame it on Microsoft, God does.



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Re: Source SDK Update
Posted by G.Ballblue on Thu Nov 8th at 12:39am 2007


Whoo hoo! Updating now.
Edit: As far as bugs go, the ray-tracing-light-preview thingermabob made Hammer explode. I have no idea how long the preview should have taken, but then again, I only had a box with a light entity in it :/



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: Source SDK Update
Posted by Buzzard_Bait on Thu Nov 8th at 1:04am 2007


The update screwed me up completely. I can't open any HL2 maps now, get nothing but errors. I'm gonna try to re-configure Hammer whe I get home from work tonight to see if that works.

BTW...Great website you'all have here. I have learned quite a bit about mapping from all of you at the Snark Pit. Thanks.





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Re: Source SDK Update
Posted by ReNo on Thu Nov 8th at 1:36am 2007


Glad the place has been of use to you mate image Hope you get to the bottom of your problems - I'm sure you're not alone in them.

I've not launched the new SDK yet, but I've heard there are a fair few issues and many of those... lets just say I'm all too familiar with image The biggest hit for me is the broken 3D Textured Shaded view, which no longer seems to function any differently from the 3D Textured view. I'm a big fan of the shaded view as it makes it possible to discern faces from one another when they use the same texture. Losing that is really annoying as at the moment I'm blocking out geometry with a very limited texture set, and so having hundreds of faces lying of different planes yet looking exactly the bloody same makes it a real chore.






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Re: Source SDK Update
Posted by RedWood on Thu Nov 8th at 3:17am 2007


? quote:

? quote:... I'm getting a tone of errors ...

Really? What do they sound like?


Like a quire of retards. <img src=" SRC="images/smiles/icon_smile.gif">



Reality has become a commodity.



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Re: Source SDK Update
Posted by Riven on Thu Nov 8th at 4:05am 2007


Yea, I even refreshed sdk content, I don't know if that helps anything, but the ray-traced lighting preview worked for me. However it does take a REALLY long time; almost longer than a compile, so I don't see the point, however it is kinda cool. It opens in a separate window that can be closed separate from hammer; its own little program window. Hammer kinda screwed me up a bit as well, I hope this all gets sorted out pretty soon...





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Re: Source SDK Update
Posted by ReNo on Thu Nov 8th at 11:24am 2007


For people having problems or wanting a better description of the update, you should check out this post...

http://www.interlopers.net/forum/viewtopic.php?p=248367






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Re: Source SDK Update
Posted by reaper47 on Thu Nov 8th at 7:33pm 2007


The first thing I thought when I opened Worldcraft 9 years ago was "Why is there no lighting preview?". I have to check it out right now.

Bugs come with every major Valve update, but they tend to fix the obvious ones quickly. I hope the out-of-grid skewing issue has been addressed as well.

Exciting! <img src=" SRC="images/smiles/icon_biggrin.gif">






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Re: Source SDK Update
Posted by omegaslayer on Thu Nov 8th at 8:13pm 2007


Lighting preview to the best of my knowledge doesn't work yet.





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Re: Source SDK Update
Posted by RedWood on Fri Nov 9th at 8:06am 2007


Updated. <img src=" SRC="images/smiles/icon_smile.gif">
http://storefront.steampowered.com/v/index.php?area=news&id=1299&s=0,5,79,102,217,482&i=0,70,380,400,420,440,211,215,220,240&cc=US&skin=4&client=1



Reality has become a commodity.



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Re: Source SDK Update
Posted by Riven on Fri Nov 9th at 6:57pm 2007


Ah, thank you Valve! You rock!





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Re: Source SDK Update
Posted by RedWood on Fri Nov 9th at 8:53pm 2007


3D view doesn't work at all now... and every time i load a counter strike map, it crashes.


Reality has become a commodity.



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Re: Source SDK Update
Posted by Andrei on Fri Nov 9th at 11:09pm 2007


Well thanks to Reno's link I managed to get the SDK to work again, but hammer crashes each time I try to use the vgui model browser. Meh. <img src=" SRC="images/smiles/sad.gif">



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Re: Source SDK Update
Posted by Naklajat on Sun Nov 11th at 5:20am 2007


Haven't had a chance to try it out since the update, but by the sound of things I'm not missing a whole lot at this point.


=o



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Re: Source SDK Update
Posted by thehalflifedude on Sun Nov 11th at 6:47pm 2007






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Re: Source SDK Update
Posted by smackintosh on Mon Nov 12th at 7:23pm 2007


I've already noticed a few new maps on various servers.

Some of them are pretty decent, but what's aggravating me right now is that
people are already creating "Killbox" and "Rats" maps and putting them in full rotation.

I know there are only 6 map to choose from, but... why make cheap crap just to have something new? It makes me want to make something just slightly above mediocre just because the standards have been lowered. I don't have to try too hard.



don't sweat the petty stuff,just pet the sweaty stuff.



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Re: Source SDK Update
Posted by FatStrings on Mon Nov 12th at 9:22pm 2007


the only games my sdk will work for are the orange box games now



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Re: Source SDK Update
Posted by omegaslayer on Mon Nov 12th at 9:26pm 2007


? quote:
the only games my sdk will work for are the orange box games now

add '-engine ep1' to the launch options and you'll be able to map for the 'old' source games.







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