Time for the orangeboxers to update your SDK.
The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.
Included in the Source SDK are:
- The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
- Valve?s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
- A model viewer that allows artists to preview models and their animations quickly and easily
- Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
- All of the tools required to make build custom textures and models for Source engine games


The biggest hit for me is the broken 3D Textured Shaded view, which no longer seems to function any differently from the 3D Textured view. I'm a big fan of the shaded view as it makes it possible to discern faces from one another when they use the same texture. Losing that is really annoying as at the moment I'm blocking out geometry with a very limited texture set, and so having hundreds of faces lying of different planes yet looking exactly the bloody same makes it a real chore.




