So AMD are now worth a good bit less than they paid for ATI only 18 months ago, according to this report. If they do go under, would fair trading laws allow Intel to absorb the lot, and then shaft us any way they like? I think not, but neither do I see anyone replacing them in the market, which would let Intel shaft us any way they like anyway. ![]()
Posted by fishy on Mon Dec 10th at 11:53pm 2007
Posted by reaper47 on Tue Dec 11th at 12:27am 2007
Posted by Crono on Tue Dec 11th at 12:37am 2007
They also have plenty of new stuff coming out.
While anyone can choose whom they like more, one thing is for sure, no one wants just a single major CPU manufacturer around. Imagine if you had to pay Intel prices all the time. Building a machine would be ridiculously more expensive.
Edit: Oh hell yes. The AMD Phenom is finally out. It has their Quad Core direct architecture thing (I don't remember the name). Check It.
$240 USD seems a bit steep at the moment ... but for an introductory price that's not half bad! (Especially considering Intel's Quad Cores are two dual cores linked by a common L1 cache, which is a bad idea, and they cost anywhere from $40 to $100 more)
Well ... I know what processor I'm getting next year. I think it'll be in AM3 socket flavor by then.
Posted by Le Chief on Tue Dec 11th at 4:07am 2007
Posted by RedWood on Tue Dec 11th at 5:56am 2007
Amd should be able to sell a crap ton of Phenoms in the prebuilt sector. I hope.
Posted by Crono on Tue Dec 11th at 11:03am 2007
I don't think this is the full blown implementation of what I saw before ... what they had before was nuts (4x 1MB L1 caches, for example), though this isn't bad.
In all actuality, both processor types are being wasted right now, since nothing actually uses them properly.
Posted by ReNo on Tue Dec 11th at 1:16pm 2007
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Posted by Naklajat on Tue Dec 11th at 1:54pm 2007
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Posted by reaper47 on Tue Dec 11th at 7:50pm 2007
You can always blame/challenge the developers. But see where this led with the PS3. It's probably an even less inviting platform than any PC (and quite a different architecture, I'm just using this as an example for technology in general, not specifically multi-core) but it's hard not to see similarities.
Multi-core is so full of compromises. I just can't get excited about it.
I wished AMD and ATI focused more on perfect compatibility and good price-performance ratio, something you could rely on with their previous generation products. Both "real quad-core" and the new Radeon's "DX 10.1" sound like there won't be any developer taking advantage of these features anytime soon.
Posted by RedWood on Tue Dec 11th at 11:37pm 2007
Phenom kills Intel in HD DVD play back compared to Intels chips in the same range.
I was going to buy a 8800 gt until i found out that Ati produces a superior picture quality, though it is slightly slower. Now I will be buying the 3070.
Posted by Crono on Tue Dec 11th at 11:45pm 2007
Software isn't evolving, that's the problem. Everyone wants the OS to take care of it, and the OS everyone is using is Windows. In particular they're looking at Vista ...
There's no applications now that require quad core ... and only one game, in particular, I can think of that would benefit greatly from it (that isn't out).
As for the comments on the PS3. Well, here's the thing, it's just like the PC market, developers don't want to do this stuff themselves, which I don't blame them ... but the 1st party solutions are generally weak.
PS3 has a lot of potential, but it'll never be realized if developers don't step up to the plate (just like the abilities of the Saturn)
There are only a handful of developers, involving video games, as I'm sure no one here really cares about this stuff for other purposes, that are really jumping into multiple core development. Remedy, is an example, and I imagine CryTek is head over heals with multicore too ... id is probably in there somewhere as well. Everyone else, doesn't really care, they just want their stuff to work (which is the reason why they're having so much trouble understanding it)
Posted by Naklajat on Wed Dec 12th at 5:44am 2007
And developing or modifying an engine to be multithreaded is likely to be an expensive proposition and might not be worth the effort from a marketing standpoint. I haven't looked up statistics, but I'm sure the number of PC game-purchasing individuals with single-core PCs outnumber those with dual-core systems by a wide margin, with quad-core accounts for only a tiny fraction. So what do the game developers stand to gain from expending all those resources on multicore?
The game developers that are making it a priority, from what I know, are developing it as middleware also. Unreal is one of the most widely licensed game engines around, Valve seems to be making a push to get Source licensed by more studios, Crytek's new stuff looks like a dream to use with all the procedural stuff and tool development they've done. Multicore-compatibility is surely a selling point, but most game studios don't have the resources or expertise to implement it well. It's a relatively new development in the world of PCs.
OK enough ranting from me for now, I got on a roll after '360' and just kinda crapped my brain onto the keyboard so sorry if it's a little jumbled or incoherent
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Posted by Crono on Wed Dec 12th at 8:46am 2007
However, I did forget to mention Epic.
Yes, single core is much more popular.
That's my entire point, developers don't understand multi-core systems yet, but they're nothing new. This is just the first specks of CONSUMER level multi-core systems that work on the same chip. And, yes, that is something developers, in general, know about. These are the people who make the standards for the future of software, after all.
Of course, we could both be thinking of different aspects ... as it's a very broad topic.
Posted by Juim on Wed Dec 12th at 7:12pm 2007
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Posted by OtZman on Wed Dec 12th at 7:27pm 2007
Interesting. Wish I wasn't a poor student, perhaps I can scrape some money together and invest.
Is there any noticable difference using dual-core at all? Thinking about buying new parts, and I think I'll go for a dual-core Intel.
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Posted by Yak_Fighter on Wed Dec 12th at 8:26pm 2007
Have single core processors really reached the point where they can't be made any faster? Or is it merely cheaper and easier to go with multiple cores at this point? Mutiple cores kinda seem like an inelegant solution to increasing speed, since instead of improving technology to make smaller and faster processors they just slap a bunch of identical slower ones together and let the software industry face the consequences . Sounds like a half-assed solution I would come up with.
Perhaps I don't know what I'm talking about but this: http://techreport.com/articles.x/11237
seems like Valve staying up to speed on (some) tech.
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Posted by Crono on Wed Dec 12th at 10:52pm 2007
Things like pipelining are very elegant designs, even if they are conceptually more difficult to program.
Making a multi-core processor is not as simple as slapping two cores together and calling it good. These are very precise processor architectures that have the sole purpose of increasing throughput with less effort.
The effort, could be weighed in power consumption, and the overall perceived speed could be seen as the throughput.
What do you think about seperate GPU, APU, and various other processor units throughout your computer? Should those all be integrated into a single processor core? They were ... s**t got complicated and slow.
Again, faster isn't better. People don't seem to understand this concept in computing. It's throughput and efficiency that matters. This is true not just with hardware, but software too. Algorithmic efficiency is such an overlooked area, a lot of people, in industry and out, think "hey, it's no big deal, the processor is faster now and I have more memory", but it's just ridiculous.
The more you optimize your materials, the better. With hardware, you also have to consider a lot of other factors, heat and size, for examples. Power consumption. Etc.
As for Valve's source engine, I'm referring to their reluctance to abandon the BSP structure. It's archaic. Their multi-core stuff is fine, as far as I know the things they did with it has vastly improved the engine. But, I would never consider Valve as any sort of LEADER in the game technology field. What they have done is simply made their engine easy to use, a mantle they may not hold any longer.
Posted by Yak_Fighter on Wed Dec 12th at 11:42pm 2007
That makes sense. I guess I was looking at it from (my own limited) programming standpoint instead of an engineering one. It's probably a good thing I got out of computer science when I did ![]()
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Posted by fishy on Fri Dec 14th at 4:01am 2007
Posted by Tracer Bullet on Sun Dec 16th at 11:18pm 2007
Yes. They pretty much have. They are talking ~45 nm feature sizes now, which is only ~90 atomic layers of silicon! Among other things, the power density in such dense architectures is approaching the point where things will start to melt.
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