I know you want multiple different models, and that's where I suggested using body parts/versions for, because I assume you can somehow select these through entity properties, but I admit, that's something I haven't tested.
Re: Haven't had one of these for a while...
Posted by Captain P on Fri Jan 11th at 3:52pm 2008

Captain P
member
1370 posts
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Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Fri Jan 11th at 3:52pm 2008
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Haven't had one of these for a while...
Posted by fishy on Fri Jan 11th at 6:39pm 2008
Posted by fishy on Fri Jan 11th at 6:39pm 2008
Bodypart versions? Is that a SP thing, so all the npc's dont look the same? Afaik, there's nothing like that in tf2.
One of the servers that I play on had a plugin running over the holidays, where every player had a party hat model attached to their head, so carrying models must be possible. I'm just too busy moaning to go and find out how.
However it's done, I doubt that it will be as easy to as using the old item_tfgoal.
i eat paint
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