hl2 mod for hl1
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Re: hl2 mod for hl1
Posted by Yak_Fighter on Sat Feb 9th at 9:46pm 2008


? quoting omegaslayer
Example: Eternal-Silence the team leader MadMechWarrior came up with a sci-fi fighting between two capital ships.

sigh, why couldn't somebody with that name come up with a mechwarrior game in source instead





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Re: hl2 mod for hl1
Posted by Fjorn on Sat Feb 9th at 10:23pm 2008


I think a mecha game in source would be awesome


In on topic news:

It is incredibly hard to attract anyone to anything you want to do, unless you can do one of the more essential tasks for the project. For a sgame mod, that is coding or mapping. Usually coding, because all the other coders are generally either part of another project, or coding their own project.

And, to be honest, IT is far, far , FAAAAAAAAAAAAAAAAAAAAR, easier to code of a game mod, than to code the game and engine yourself.

Seriously, just pick up a book on C++, install the SDK, then start screwing around getting to learn the language and the engine.



Signature? What signature!?



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Re: hl2 mod for hl1
Posted by reaper47 on Sat Feb 9th at 11:35pm 2008


Did he delete every single post of his now? This is...

*sigh*






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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Sat Feb 9th at 11:57pm 2008


? quoting reaper47
Did he delete every single post of his now? This is...

*sigh*

maddness.....





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Re: hl2 mod for hl1
Posted by Yak_Fighter on Sun Feb 10th at 12:55am 2008


so not only are you annoying and stupid as s**t but you are also a panty ass sissy who can't stand behind his posting. nice



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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Sat Feb 16th at 9:08pm 2008


my hl2 mod site





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Re: hl2 mod for hl1
Posted by G.Ballblue on Tue Feb 19th at 5:15pm 2008


I'd like to throw my 2 cents into the fray here, but as Yak pointed out -- it's a bit difficult for me to comment on anything now, seeing as how the OP deleted virtually all of his posts.

As far as any type of modding goes, like many people have said before: learn to do something. halflifeman made the huge mistake of thinking that it takes 7 years or so to be a good mapper -- on the contrary, I'd say Half-Life 1 mapping can be thoroughly grasped in about 2 years times. Also, working on a personal project that takes a while tends to teach you a lot (for example, Classic taught me quite a bit about mapping, and in no way is Classic a pretty map.)

Ultimately though, it sounds as though you really need to just start from the ground up and learn some aspect of mapping, or game development in general.



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: hl2 mod for hl1
Posted by Gwil on Tue Feb 19th at 5:44pm 2008


The op deleted all his posts? What's op? Not moderators I hope, we didn't touch his posts... :P

I only delete ones which defame me personally.




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Re: hl2 mod for hl1
Posted by Cash Car Star on Tue Feb 19th at 5:56pm 2008


OP = Original Poster
OPP = Other People's Pussy




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Re: hl2 mod for hl1
Posted by Fjorn on Tue Feb 19th at 8:44pm 2008


? quoting Cash Car Star
OPP = Other People's Pussy


So hands off!



Signature? What signature!?



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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Fri Feb 22nd at 3:11am 2008


? quoting Natus
Oh god this is the most entertaining thread ever.

no, this is the most entertaining thread ever

sure, it may seem like a normal thread when you first read it, but just read the whole topic. and i mean EVERY page. you'll soon find out you can't stop reading, you must read more. lol, that thread had me roflmre in seconds...







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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Sat Feb 23rd at 8:22pm 2008


i've allways had the idea twhl was a place full of igorant morons who have nothing better to do then create flamewars, and now it's just been beautifully confirmed with the release of twhl3. the twhl3 just adds more morons, new looks, and new feautures. that's it.

don't belive me? here are some nice quotes about me: "Halflifedude, you're a god damn idiot. you're the biggest moron here. Your mapper is a sham. I said 'A Few', moron. can you code anything at all? do something good, get off this forum." and plenty more.







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Re: hl2 mod for hl1
Posted by fishy on Sat Feb 23rd at 9:49pm 2008


? quote:
I've allways had the idea twhl was full of igorant morons who have nothing better to do then create flamewars

So, you come here instead, and start flaming twhl in general. Do you hope to drum up some sort of support in an inter-site s**t throwing competition or something? What point does that post have, other than flaming?

Get a grip, ffs!




i eat paint



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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Sat Feb 23rd at 9:58pm 2008


? quoting fishy
Do you hope to drum up some sort of support in an inter-site s**t throwing competition or something?

i'm just saying don't go there. you are acting like i said "ohmomysomekidatschoolbeatmeup!goburndowntheschool!doitdoitdoitdoitdoitdoitdoitdoit!!!!" when i would be saying "don't go to that school, there are a bunch of bulies there."







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Re: hl2 mod for hl1
Posted by reaper47 on Sat Feb 23rd at 11:00pm 2008


You seem to be completely immune to this, which I admire to a point, but... Didn't you get yelled at quite similarly on our forums?

In case you hadn't noticed: Most of the stuff you post is so provoking and mind-bogglingly annoying you can't really blame anyone for getting angry at you. Read what you posted and think about it (instead of deleting you posts) and you'll see you're pretty offensive and you don't listen to any kind of criticism so why should people be nice and helpful in return? Grow up and try to be more respectful and people will do the same in return.






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Re: hl2 mod for hl1
Posted by thehalflifeman33 on Sun Feb 24th at 1:24am 2008


ah, yes, reaper47, i DID have you confused with someone from twhl. his names thegrimreapher. (yes, i know, his name is barely like yours, but i was tired.)






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