Re: Map Mosaic
Posted by omegaslayer on Sat Mar 1st at 9:15pm 2008

omegaslayer
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Posted by omegaslayer on Sat Mar 1st at 9:15pm 2008
This has sparked my interest. Heres a suggestion: Would anyone be opposed to setting the map up like tc_hydro in TF2? It would be more along the lines of 2-4 areas being accessible at a time (With a very large entity logic/setup network). This could solve size issues that some mentioned. Plus I think it would just be fun to try mapping again.
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omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: Map Mosaic
Posted by Natus on Sat Mar 1st at 9:23pm 2008
Posted by Natus on Sat Mar 1st at 9:23pm 2008
That's actually a pretty good idea, Omega, I'd like to partake in this one, if i can find time for it and if I can get hammer fixed, I'm still experiencing some bugs, even after putting -engine ep1.
Maybe this could turn into a TF2 map, haven't seen a lot of them around, at least not good ones..
Maybe this could turn into a TF2 map, haven't seen a lot of them around, at least not good ones..
Re: Map Mosaic
Posted by omegaslayer on Fri Mar 7th at 7:55pm 2008

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Fri Mar 7th at 7:55pm 2008
/bump?
omegaslayer
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Re: Map Mosaic
Posted by DrGlass on Fri Mar 14th at 6:25pm 2008

DrGlass
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Posted by DrGlass on Fri Mar 14th at 6:25pm 2008
bump indeed, I've just switched jobs and haven't had time to write any documents or fix my PC so I can load hammer. I'll try and get this thing moving in the next weeks.
I'm taking notes of these good ideas also.
I'm taking notes of these good ideas also.
DrGlass
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Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
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