Map Mosaic
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Re: Map Mosaic
Posted by omegaslayer on Sat Mar 1st at 9:15pm 2008


This has sparked my interest. Heres a suggestion: Would anyone be opposed to setting the map up like tc_hydro in TF2? It would be more along the lines of 2-4 areas being accessible at a time (With a very large entity logic/setup network). This could solve size issues that some mentioned. Plus I think it would just be fun to try mapping again. <img src=" SRC="images/smiles/icon_smile.gif">





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Re: Map Mosaic
Posted by Natus on Sat Mar 1st at 9:23pm 2008


That's actually a pretty good idea, Omega, I'd like to partake in this one, if i can find time for it and if I can get hammer fixed, I'm still experiencing some bugs, even after putting -engine ep1.
Maybe this could turn into a TF2 map, haven't seen a lot of them around, at least not good ones..




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Re: Map Mosaic
Posted by omegaslayer on Fri Mar 7th at 7:55pm 2008


/bump?





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Re: Map Mosaic
Posted by DrGlass on Fri Mar 14th at 6:25pm 2008


bump indeed, I've just switched jobs and haven't had time to write any documents or fix my PC so I can load hammer. I'll try and get this thing moving in the next weeks.

I'm taking notes of these good ideas also.





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