Yeah, I was surprised at how nice the shaders looked, as well. It's probably because I didn't use "black" as the shadow color (it's slightly gray).
That project, in particular, wasn't terribly difficult (there are issues with it, though, that if I tried to solve would give me a headache). I had a bit of help from some books I have as well.
Thanks for checking it out.
Re: Crono's Computer Science Projects
Posted by Crono on Wed Jul 2nd at 12:27am 2008
Posted by Crono on Wed Jul 2nd at 12:27am 2008
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by hexpunK on Wed Jul 2nd at 7:23pm 2008
Posted by hexpunK on Wed Jul 2nd at 7:23pm 2008
its ok, this is the sort of thing I would like to do with my life, because that would show that you could work in the games industry as a engine maker, ok I maybe wouldnt like to make an engine, but I do like level design
" SRC="images/smiles/icon_biggrin.gif">
hexpunK
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Re: Crono's Computer Science Projects
Posted by Le Chief on Wed Jul 2nd at 11:39pm 2008
Posted by Le Chief on Wed Jul 2nd at 11:39pm 2008
hexpunK:
" SRC="images/smiles/icon_lol.gif">, engine maker. I don't think you get get a job in the games industry as an engine maker, but the teapot thing is defiantly a good thing to have in your portfolio if you wanted a job in the games industry, particular in the programming field.
If you like level design, then you should make lots of maps, make Half-life maps, unreal engine maps, make maps for RTS games and anything else you can think of. And level design isn't just about making the level look pretty, a massive part of is it is making the level have good dynamics and be good for gameplay (making the level fun), while making sure that the level is designed efficiently- making sure no two large spaces can see each other and not too many things are onscreen at once so that you don't slow down the frame rates.
Crono: Alchemy huh? Very cryptic, could this be a game
?
If you like level design, then you should make lots of maps, make Half-life maps, unreal engine maps, make maps for RTS games and anything else you can think of. And level design isn't just about making the level look pretty, a massive part of is it is making the level have good dynamics and be good for gameplay (making the level fun), while making sure that the level is designed efficiently- making sure no two large spaces can see each other and not too many things are onscreen at once so that you don't slow down the frame rates.
Crono: Alchemy huh? Very cryptic, could this be a game
?
Re: Crono's Computer Science Projects
Posted by Crono on Thu Jul 3rd at 5:25am 2008
Posted by Crono on Thu Jul 3rd at 5:25am 2008
It is not a game. It's a bit more functional, useful, and should have more longevity.
I really hope I don't have to change the name or anything either. I did my best searching for similar software with the same name and not much came up.
Man ... rendering a teapot and building an ENTIRE GAME ENGINE are so completely not related. Even building a renderer for a game engine is way above and beyond rendering a single scene (that doesn't have shadow casting ... which you don't notice because there is no other object in the scene XD).
I really wish that thing didn't have the funky error of not drawing anything if I put more objects in the scene, otherwise I would have made it even better.
I really hope I don't have to change the name or anything either. I did my best searching for similar software with the same name and not much came up.
Man ... rendering a teapot and building an ENTIRE GAME ENGINE are so completely not related. Even building a renderer for a game engine is way above and beyond rendering a single scene (that doesn't have shadow casting ... which you don't notice because there is no other object in the scene XD).
I really wish that thing didn't have the funky error of not drawing anything if I put more objects in the scene, otherwise I would have made it even better.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by Gwil on Thu Jul 3rd at 11:53am 2008

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Posted by Gwil on Thu Jul 3rd at 11:53am 2008
I reckon he's turning base metals into gold. It used to be all the rage, no idea why it died out.
" SRC="images/smiles/icon_biggrin.gif">
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Re: Crono's Computer Science Projects
Posted by hexpunK on Thu Jul 3rd at 5:24pm 2008
Posted by hexpunK on Thu Jul 3rd at 5:24pm 2008
Crono: Man ... rendering a teapot and building an ENTIRE GAME ENGINE are so completely not related. Even building a renderer for a game engine is way above and beyond rendering a single scene (that doesn't have shadow casting ... which you don't notice because there is no other object in the scene XD).
Yeah I realize I failed then, I know mapping, well the functional side of it, but barely anything else, so I get confused Oh well back to lurking...
Yeah I realize I failed then, I know mapping, well the functional side of it, but barely anything else, so I get confused Oh well back to lurking...
hexpunK
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Location: England
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Re: Crono's Computer Science Projects
Posted by Crono on Sun Oct 4th at 6:59am 2009
Posted by Crono on Sun Oct 4th at 6:59am 2009
It's been over a year.
This is the only thing I've really made since previously posting in this thread.
http://web.cecs.pdx.edu/~anaser/cs386/
It was for a database course.
The Alchemy thing took a serious back burner. If I were to create something appropriate for it, it would need support for various CMS' as well, which sounds like a complete pain in the ass and not fun at all.
I want to do fun stuff. Before I can do that though, I need to get a personal development "portal" up. I guess that'd be the next thing I'd bring up here.
This is the only thing I've really made since previously posting in this thread.
http://web.cecs.pdx.edu/~anaser/cs386/
It was for a database course.
The Alchemy thing took a serious back burner. If I were to create something appropriate for it, it would need support for various CMS' as well, which sounds like a complete pain in the ass and not fun at all.
I want to do fun stuff. Before I can do that though, I need to get a personal development "portal" up. I guess that'd be the next thing I'd bring up here.
Blame it on Microsoft, God does.
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