I just felt like letting you guys know I'm now a proud member of the Neotokyo team.
The mod, set in near-future Japan, is due for a Summer release, probably without any of my maps in the first release, though. There wasn't much media-hype recently, but behind the scenes everything's moving forward, with a working version of the mod already being tested (and a prototype version for UT2004 already released).
I've been looking for a mod team for a while now, and I'm very happy the guys at Neotokyo are giving me this opportunity. I'm very excited since the whole look and feel of this mod is very close to my personal taste and the team is very nice and super-dedicated.
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Re: Neotokyo
Posted by Orpheus on Sun Apr 20th at 7:37pm 2008

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Posted by Orpheus on Sun Apr 20th at 7:37pm 2008
Good luck ol' man.
Don't forget you have a home here as well. Keep us updated. " SRC="images/smiles/icon_smile.gif">
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Re: Neotokyo
Posted by Juim on Sun Apr 20th at 8:11pm 2008

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Posted by Juim on Sun Apr 20th at 8:11pm 2008
This is a very ambitious mod Reap. Congrats on your going aboard. I look forward to lots of free texture/model packs from you since we are close friends here at the pit.
.
But seriously though, finish Balcony before you edit one pixel of that mod!
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Re: Neotokyo
Posted by haymaker on Sun Apr 20th at 8:30pm 2008
Posted by haymaker on Sun Apr 20th at 8:30pm 2008
Good stuff! I'm sure those guys will enjoy your participation. Don't forget about the real game tho! ( hint hint )
Re: Neotokyo
Posted by reaper47 on Sun Apr 20th at 10:11pm 2008
Posted by reaper47 on Sun Apr 20th at 10:11pm 2008
Thanks, but fear not, I won't forget anything.
" SRC="images/smiles/icon_wink.gif">
It's not that stressful, as even the Summer release isn't really a deadline for me. I'm mostly just trying to get an understanding of the mod right now so I can think of a layout/setting etc.
It's not that stressful, as even the Summer release isn't really a deadline for me. I'm mostly just trying to get an understanding of the mod right now so I can think of a layout/setting etc.
Re: Neotokyo
Posted by Le Chief on Mon Apr 21st at 12:03am 2008
Posted by Le Chief on Mon Apr 21st at 12:03am 2008
Congratulations.
After reading the information on the website, I am still unsure whether the mod is singleplayer, multiplayer or both? It would appear to be both singleplayer and multiplayer... is it?
After reading the information on the website, I am still unsure whether the mod is singleplayer, multiplayer or both? It would appear to be both singleplayer and multiplayer... is it?
Re: Neotokyo
Posted by Yak_Fighter on Mon Apr 21st at 12:21am 2008

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Posted by Yak_Fighter on Mon Apr 21st at 12:21am 2008
good luck
try to get them to change the name of the NSF though, cause it's already taken
*cough* Deus Ex *cough*
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Re: Neotokyo
Posted by Riven on Mon Apr 21st at 3:06am 2008

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Posted by Riven on Mon Apr 21st at 3:06am 2008
Awesome deal reaper, but I'm curious: what made you want to join a mod team all of a sudden?
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Re: Neotokyo
Posted by reaper47 on Mon Apr 21st at 9:38am 2008
Yea, that irritates me as well.
" SRC="images/smiles/icon_biggrin.gif">
It's a multiplayer mod, btw.
I always had an eye on this mod since I absolutely love it's style and atmosphere. So when I heard they're hiring, well, I gave it a shot!
" SRC="images/smiles/icon_wink.gif">
Posted by reaper47 on Mon Apr 21st at 9:38am 2008
? quote:
try to get them to change the name of the NSF though, cause it's already taken
*cough* Deus Ex *cough*
Yea, that irritates me as well.
It's a multiplayer mod, btw.
I always had an eye on this mod since I absolutely love it's style and atmosphere. So when I heard they're hiring, well, I gave it a shot!
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