Re: Game Design Degree Programs?
Posted by mazemaster on Sat May 31st at 3:17am 2008
Are you mostly interested in the art side of things (levels, models, 2d art)?

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Re: Game Design Degree Programs?
Posted by RedWood on Sat May 31st at 7:34am 2008
first off i'll say i don't know what im talking about...
I hate to say this but i think if you want a job of relevance in the gaming industry that you have to learn most of it on your own and build a portfolio and hope your discovered by a developer.
I think the most important thing is that you have talent.
I could sagest classes but i need to know what you want to do exactly.

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Re: Game Design Degree Programs?
Posted by Campaignjunkie on Sat May 31st at 7:20pm 2008
I've been told that your portfolio is the most important thing. Lots of people come out of art school / game school with only their school assignments to show for it, which is really unimpressive. You have to keep doing what you've been doing: making maps, making mods, having a strong and unique portfolio. That degree alone won't do you any good.
Anyway, some names I've seen thrown around: Carnegie Mellon, SCAD, Guildhall, Digipen. Full Sail is okay too, I'm told, though be extra wary of programs like Westwood College.

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Re: Game Design Degree Programs?
Posted by Finger on Sat May 31st at 10:21pm 2008
Guildhall, FullSail, ArtInstitute's will all give you a fairly solid start-point for getting into the industry. These schools don't guarantee you a career in game design, but they will give you the format for focusing and learning. It's up to you to use it. Here's my best advice, if you are serious about this.
> Figure out what you are most interested in.
- Design? Study game mechanics, what makes things fun, the psychology of leading, teaching, and rewarding people. Play games, analyze them. Also any art or programming experience will help you. I find there are 2 different flavors of designer - artist/designer or programmer/designer. Both have their place in the industry, but It's good to know what category you fall in.
- Art? Study next gen creation techniques, fine arts training is one of the most important things you can have. Study basic composition, color theory, drawing, painting. Figure out whether you want to do 3D or 2D (nowdays almost everyone needs to know basic 3D..even 2D concept artists.) With art, you really need to keep your eye on what's around the corner so you can study and learn the proper techniques that developers are using.
Answering these questions is the hard part. A school is only as good as the effort you put into it. I've seen people hired straight out of schools like Guildhall, FullSail, ArtInstitue. I've also seen tons of people pay $30,000 for this education, then throw it down the drain. It all comes down to you and your focus.
Figure out what you want to specialize in. Master something as quickly as you can, while building a background of general knowledge related to game design. Don't try to be a Jack-Of-All-Trades - it will take you way to long to reach a professional level of craftsmanship if you are spread too thin.
Don't worry about talent.... it is way overrated. If you have a passion for something, work hard, focus, and you WILL get where you want to be.

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Re: Game Design Degree Programs?
Posted by Jinx on Mon Jun 2nd at 11:57am 2008
Thanks guys, this helps a lot. I will check out the links as well.
I actually have... two degrees. Just in mostly unrelated fields, English (BA) and Cultural Anthropology (MA). While I was totally miserable in the ma/phd program, I spent more time mapping than working on grad school :x I know it seems nuts to change your life's focus after all that other school work, but I don't want to keep going in the wrong direction. It's not that I don't like the things I studied, but I had no real passion for them. I was *good* at them, and therefore I felt *obligated* to go into those fields. It wasn't a decision I made for the right reasons.
It is good to know that the portfolio is what is important. I kind of loath the idea of doing another 4 year degree, even though a lot of the general stuff would transfer from my BA. I'm good at learning on my own or with internet resources or from friends like here, so I can focus on that as one part. I'll probably rejoin a mod team to get more experience and build a portfolio with more current work than Half Life 1 (ugh).
Near where my parents live is a small college with a 6-quarter Associates Degree in Game Design. It's nothing spectacular, but it would give me an introduction to programming, design, Maya, etc. at least. So I might consider that to give me a foundation and a basic degree in the field:
http://www.hocking.edu/academics/schools/new_college/digital_game_design_and_development/
I am *not* an artist in terms of being able to draw etc., though I've never tried much either :x Part of why I like using mapping programs, photoshop, etc. is that they let me use my creativity in visual ways that I might not otherwise be able. And I love the technical aspects of it, working with other people on projects, getting feedback, and sharing my work with other people. So I am probably more interested in mapping, modeling, and possibly some broader level design work (narrative, imagery, etc. since I am a writer). I am interested in programming, but in some ways I would rather learn that on my own and avoid taking high level math classes that will make me tear my hair out lol. I'm good at math, I just dislike it when it is too abstract and has no visible use. Logic is fun, though.
Thanks again, let me know if you have any other ideas 

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Re: Game Design Degree Programs?
Posted by mazemaster on Tue Jun 3rd at 1:45am 2008
Before you drop a lot of money and time on a program, investigate to find out how effective the program is at placing graduates in industry jobs. There are a lot of questionable "game design" programs out there. I'm not saying this one is or isn't - just be wary.

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Re: Game Design Degree Programs?
Posted by Naklajat on Tue Jun 3rd at 4:11am 2008
It sounds to me like the broadly-termed position of "designer" would be a good fit for your personality and talents. Brainstorming, coming up with gameplay systems, documenting features to be implemented, writing design docs, and designing the gameplay aspect of levels where the artists will come in and hose down with eye candy.

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