Posted by SnarkSephiroth on Mon Jan 12th at 8:12pm 2004
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Posted by Edge Damodred on Mon Jan 12th at 8:32pm 2004
For professional modeling programs we're talking in $1000's range.
3DSMax(discreet.com) $3500 (Student Version $500)
Maya(aliaswavefont.com) $5000 (PLE free)
XSI(SoftImage) not really sure.
Lightwave, not really sure either
Those are the main modeling programs.
Now for low-to-free
GMax(discreet.com)- Free Very low-end version of 3DSMax
Milkshape3D(http://www.swissquake.ch/chumbalum-soft/) -$25, more for file format conversion than modeling.
The Maya PLE currently can only be used to make content for the Unreal Tech engine.
GMax has a loop-hole in conjunction with Milkshape or 3D Explore(not the updated Deep Explorer) to produce content for just about any game, especially now that the .md3 normal export bug has been fixed.
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Posted by SnarkSephiroth on Mon Jan 12th at 8:42pm 2004
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Posted by Leperous on Mon Jan 12th at 9:15pm 2004
Erm, like with Photoshop, a lot of people have not-very-legal versions of 3DSM
But piracy is bad m'kay, even if you don't think that they're losing as you'd never buy the full price version, you're still supporting Bad People... and apparently, according to an advert I saw before LOTR in the cinema the other day, "piracy supports terrorism"! 
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Posted by Edge Damodred on Mon Jan 12th at 9:29pm 2004
No, I'm getting a degree in Game Design at Full Sail and my former roommate just got his degree in Computer Animation. Between us, we pretty much knew what tool to use for what
.
If you like 3DSMax, you should look into GMax, more games are directly using it and then there's the loop-hole for getting content to unsupported games. Discreet doesn't really care about the loop hole, it almost seems like they put it in there intentionally...
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Posted by Tracer Bullet on Mon Jan 12th at 9:31pm 2004
*whispers* KaZaa.... Maya 5 Unlimited.... hmmmm
But never forget, Piracy is wrong!![]()
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Posted by asterix_vader on Mon Jan 12th at 9:36pm 2004
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Posted by Forceflow on Mon Jan 12th at 9:38pm 2004
If you want to start modelling, start with Milkshape. It's cheap, and has a high learning curve.
When you really think you're good at it, look for something more expensive like Maya or 3DSmax (maybe by trying it at school ?).
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Posted by SnarkSephiroth on Mon Jan 12th at 9:54pm 2004
I'll look into it at my school. (I don't think they offer it in High School Forceflow).
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Posted by Forceflow on Mon Jan 12th at 10:11pm 2004
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Posted by asterix_vader on Mon Jan 12th at 10:14pm 2004
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Posted by Crono on Mon Jan 12th at 10:46pm 2004
Yes, piracy is wrong, but what if you just want to try it out??
In that case go here: phazedll
That site has 3DMax 6.0 amongst a billion other programs [edit] for trial purposes of course[/edit]
I don't think stealling the program is good, but my theory is if its good enough, after you try it you'll probably buy it. Like the other day, I went out and payed for Hitman . . . I've had it ripped for about three years, I went out and bought it because I like the game that much.
Just buy 3d Max or whatever program when you have enough spending money, until then rips are your friend.
*Note: I buy most programs, unless they're from Microsoft, because I don't care if they have money or not, they're not getting any from me. [addsig]
Posted by Myrk- on Mon Jan 12th at 11:15pm 2004
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Posted by asterix_vader on Mon Jan 12th at 11:15pm 2004
| ? posted by Crono |
| *Note: I buy most programs, unless they're from Microsoft, because I don't care if they have money or not, they're not getting any from me. |
why do you say that?
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Posted by mazemaster on Tue Jan 13th at 1:49am 2004
Why do you admit that you pirate software on this site? Dont ask, dont tell.
Also, I agree that charging students for 3d programs is a ridiculous business practice - people get used to the 3d app they use first and are more likely to use it if/when they become professionals, and thats where the real money is.
If, for example, discreet gave away 3d studio max to people on condition that they use it non-commercially, then basically all students would use it. Then 3 or 4 years down the road when those students are in game design/animation companies, discreet would have domination over the market.
Anyways, my copy is legal, and if your copy is illegal dont go around saying so or your liable to be banned. Word gets around in the internet ya know.
Posted by Bewbies on Tue Jan 13th at 5:47am 2004
yyaarr matey... paying 5 gabillion dollars or euros for a bunch of 0's and 1's is just unreasonable... they only price it so high because of the demand of that certain market. major gaming companies dont care if it costs $30, or $200... but the average person does. im an average person, and an average pirate at that. if the cost was justified by the content, then i would gladly pay it. then again, i may just be seeking out excuses for my own wicked piracy over the years... YAARR
on a side note, (or an on-topic note), 3dsmax is my preference... and g-max is really nice for the common gamer-turned-modeler.
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Posted by Cassius on Tue Jan 13th at 5:52am 2004
Mazemaster, I doubt if there are a hundred people on the Earth who actually paid for their Milkshape, this is nothing new. That's why its creator spends so much time making it crack-proof, and fails against my skills every single time.
Actually, just kidding, I don't even have it anymore. If you want to make player or weapon models, 3D Studio Max is a MUST. Any experienced modeler will spot a Milkshape creation from a mile away. However, Milkshape is extremely useful when you want to make a map model, save if you have a very complex model, one that would require skinmeshing or hitboxing - then you need 3DSM.
[addsig]Posted by Crono on Tue Jan 13th at 10:34am 2004
So, until you do, it's the same as downloading it from their site as a 'evaluation' version!
The activation matter is something else completley.
I say that, Vader, for many reasons, none of which I will go into here. [addsig]
Posted by Kain on Tue Jan 13th at 11:39am 2004
It's like cable television; poor countries don't pay the full prize for cable TV, coz they can't afford it. Lots of people would pay the pirate 10$ per month to watch the coded channels, but no one would pay 100$ /month for the legal thing; they'd stick to watch local TV instead. So it's smarter to make a deal with the pirates; it is more profitable for the network company to have more viewers, even for less than 1/10th of the value (we must also substract the pirate's percentage) than not to have that big watching crowd at all.
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