Modeling programs...
Post Reply
Quote
Re: Modeling programs...
Posted by Leperous on Tue Jan 13th at 12:42pm 2004


I don't think it's tolerated at all; perhaps they don't really care about the occasional end user copying their friends' CD, but it's the pirates themselves that are the problem and who scam companies out of millions/billions/year...



Quote
Re: Modeling programs...
Posted by matt on Tue Jan 13th at 12:56pm 2004


w0t would be sweat would be like if Hammer had the option to export maps into models. Yeah. [addsig]



Quote
Re: Modeling programs...
Posted by mazemaster on Tue Jan 13th at 1:06pm 2004


You can - its called export to .dxf. .dxf can be read in most 3d modeling programs.



Quote
Re: Modeling programs...
Posted by matt on Tue Jan 13th at 1:23pm 2004


And nobody told me this? Might have a look see myslef for a modeling program. What the entity you use in hammer to display them? [addsig]



Quote
Re: Modeling programs...
Posted by Loco on Fri Jan 16th at 5:34pm 2004


monster_furniture and monster_generic can both be set to display models.

Now for one question: whats this about a bug in GMax allowing you to create HL models? Hardly piracy I think, as HL is on a long list of games that you can vote for for support in GMax, but how does it work? I've just got GMax which is working brilliantly and has some great tuts.

[addsig]




Quote
Re: Modeling programs...
Posted by Edge Damodred on Fri Jan 16th at 6:19pm 2004


Well, GMax comes with a .md3 exporter. Export the model, you may have to use NFerno to rebuild the normals correctly, then bring it into Milkshape and select all faces and export to what ever format desired. [addsig]



Quote
Re: Modeling programs...
Posted by Loco on Fri Jan 16th at 6:55pm 2004


Yeah, this is the slight problem. Every time I use MS3D on my machine it crashes. Don't know why, it just does. I've followed every tut etc. What I meant was is there a DIRECT way to go straight from GMax to .mdl? Sorry, I just assumed that thats what people meant by the loophole! [addsig]



Quote
Re: Modeling programs...
Posted by Edge Damodred on Fri Jan 16th at 7:06pm 2004


Actually I forgot about this, there's an unofficial update to the md3 plugin that correctly exports the normals.

http://mojo.gmaxsupport.com/Sections/Plugins.html

[addsig]




Quote
Re: Modeling programs...
Posted by Tracer Bullet on Fri Jan 16th at 8:39pm 2004


? posted by Bewbies

yyaarr matey... paying 5 gabillion dollars or euros for a bunch of 0's and 1's is just unreasonable... they only price it so high because of the demand of that certain market. major gaming companies dont care if it costs $30, or $200... but the average person does. im an average person, and an average pirate at that. if the cost was justified by the content, then i would gladly pay it. then again, i may just be seeking out excuses for my own wicked piracy over the years... YAARR

on a side note, (or an on-topic note), 3dsmax is my preference... and g-max is really nice for the common gamer-turned-modeler.

Bewbies-

I don't think you are taking into account the millions of dollars which are spent on devloping these programs.... programmers don't come cheap. the high cost is most likly results form a lack of demand not the reverse. there are relativly few people in the world who want to buy 3d modeling software, so not only are their devlopment costs high, but they have to charge more per copy to recupe that cost due to the limmited market.

[addsig]





Post Reply