Re: Greetings - IM BACK!
Posted by G4MER on Thu Aug 14th at 1:39am 2008
Thank You Riven! I will give that a try. I am glad to hear it happens to others.. so I know its not just me..

G4MER
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Re: Greetings - IM BACK!
Posted by G4MER on Thu Aug 14th at 11:24am 2008
Well I understand what your doing.. and how it works for you. I like the Orange textures.. keeps me honest. Wish I could make a texture wad that just used the textures I picked for the map I am building and that way i would not have to look though the billions in there.
Another quick question.. I place models in my maps, and some of them don't show up? Like Computer monitors and keyboards and a couple other things.. what gives?
I'll post some images of my current project for you all to check out.. so far I like it.

G4MER
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Re: Greetings - IM BACK!
Posted by fishy on Thu Aug 14th at 8:44pm 2008
some of the props are compiled with the $staticprop parameter, which allows them to be used as a prop_static entity. If the model wasn't compiled with this, then it can't be used as a prop_static, and would need to be used as one of the other prop types, like maybe prop_physics or prop_dynamic. By the same token, if the model was compiled with the parameter, then it can only be used as a static, or one of the override types, ie, prop_physics_override.
It should tell you in either the compile log or the loading screen why the prop has been dropped.

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Re: Greetings - IM BACK!
Posted by G4MER on Fri Aug 15th at 2:30am 2008
Thanks Fishy.... that fixed my prop/model problem! Your the bomb diggity dude.
Hey Reno, do you have a really basic example map I can take a look at, to see how a pro does it.. something real small and simple to give me an idea? Would really help me get better.. maybe make it a dev download here for beginners or people getting back into mapping. Just so I can see how you build a more complex map than just a simple box. You always give such great advice, it would be nice to see it in practice.

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Re: Greetings - IM BACK!
Posted by mazemaster on Fri Aug 15th at 1:58pm 2008
For getting the scale right - if you have the info_player_start selected, you can just click-place it on surfaces in the 3D view as you are flying around your map. I used to place them all the time while I'm mapping - after a couple hours of mapping when I zoom out there's a bunch of little green boxes on the ground and the walls. Usually I leave them for a while, then when theres a break in what I'm making I'll go around and delete them.

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