Re: Level Design Survey
Posted by Hourences on Wed Aug 13th at 2:52pm 2008
Hm, it completely messed up my post and inserted html codes, and the edit button doesn't work anymore. Fun, but you all get the idea I guess:)
Hourences
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Re: Level Design Survey
Posted by Riven on Thu Aug 14th at 4:15am 2008
Well, I think I'm sold! I read through the about page and the examples and remembered looking at this website a while back! (looking through my old bookmarks confirmed it). I must have bypassed the book section then.
Yea, the book definitely caters exactly to what I'm looking for more of. And it looks like I re-discovered it at a good time to be getting the second edition. I don't know about getting into the industry anytime soon, but I sure as hell would like to hear what other people think of level design theory! I can't wait to read the singleplayer gameplay and audiovisual sections; looks to be promising. Thanks for the heads-up Reno!
This may not be a bad idea for discussion in this very thread, but thinking back to the questions from the survey, particularly the one Captain P is referring to, I'd like to find out why people think one way or another. Sure the stats of the survey will be interesting and educational, but what are people's thoughts behind it?
The question in the survey asks (according to my memory): Do more complex tools for level design make building levels harder or easier?
My opinion>>> I agree with Captain P, but also disagree. Because the tools are more complex, they ultimately make the work of a level designer more complex, and therefore, tougher to master. But what we do get out of more complex tools is more control over what we create. We're no longer faced with the task of individually animating each and every custom scene we make. Instead, we have a tool for creating many custom scenes with unique looks much easier because of new systems that can automate most of the process, but in turn, standards move up. Because standards move up is why level design becomes more complex.
Imagine building a level with just Goldsource (Half-Life 1) quality textures, models and brushes, but using the Source engine to do so. How easy would that be? The difference between Counter-Strike 1.6 and CS: Source for example is apparent. In CS 1.6 you didn't have to worry about HDR, actual physics, and or 3D skyboxes, but in CS:S you do! It's because those features have now become standard and it requires more work to build a nice quality map for CS:S than it did for CS 1.6 back in the day.
So ultimately (I believe), more complex tools/engines require more work to understand and master. The real question is: are more complex tools better?

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Re: Level Design Survey
Posted by Le Chief on Thu Aug 14th at 5:20am 2008
Hey Hourences, I just finished the survey, but I was a bit annoyed at this question:
"How do you feel about todays more complex tools?"
and basically the only option was it makes things easier or harder. I think that the newer tools defiantly make things easier and quicker, but the development time required for making properly complete maps is going up, I didn't want to imply that its getting easier and quicker to make maps as a whole.
Still, I answered its making things easier.

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Re: Level Design Survey
Posted by ReNo on Tue Aug 19th at 1:39pm 2008
Without meaning to discourage you from buying the book, it won't really help you with anything that specific. The book isn't written with any one engine in mind, but instead talks more about the theory that you can apply to level design in any engine (though primarily first person shooters). Very worth picking up though - there's loads of tutorials and help you can get online about specific engine related issues and features so it's nice to read something that is more general.

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Re: Level Design Survey
Posted by haymaker on Wed Sep 10th at 12:02am 2008
Very nice work, this should be required reading for all up-and-coming mappers everywhere, if only for a glimpse of the bigger picture.
I found myself in the majority all-around now that I see the results ( except for performance answers, but that is my problem really )

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Re: Level Design Survey
Posted by Le Chief on Wed Sep 10th at 5:24am 2008
Interesting, 68% of people think that level design is one of the most complex parts of a game. I suppose it is one of the most complex but I would say it is defiantly not the most complex.

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