Banner courtesy of Muhnay
Goals:
The goal for this competition is twofold:
e.g. You have a choice!
- Option 1: You may build a Half-Life 2 Deathmatch level based on a theme and within the restrictions.
-OR-
- Option 2: You may build a 'scenic only' level where there is only a 'walkway' or 'hallway' for the player to progress through from start to end based on a theme and within the restrictions.
Rules and Explanation:
- Your level must be contained in the source prefab called 'box.' You can find it under the prefabs category dropdownlist arrow using the 'entities' tool in Hammer. Or, you may download it here and extract it to your hard drive. If you cannot download it, or can't find the prefab, then you may construct it yourself with these dimensions: 672 units wide; 1136 units long; and 672 units tall.
- Your playable area must stay inside that box! You are allowed to have 'pits' and 'pools' beyond the bounds of the box, but no walkways that exceed the walls/ceiling/floor (your walls could be invisible too). You cannot build a 3D skybox either. Because these maps will be compiled together at the end, it will be too confusing having to figure out how all the 3D skyboxes can work with one another.)
- You must have at least one info_player_rebel and one info_player_combine. You may have no more than two for each. (this isn't a very large box!)
- You must have at least one entrance and one exit for your box. Reason being these 'box levels' will be compiled together into one larger level at the end of this competition, and they need to be connected. Your entrances and exits could be a door, or a whole wall, but they need to be indicated by placing a single 'skybox' or 'nodraw' texture within a 'frame' of some sort to make it apparent there is a door there that leads nowhere. You may have as many entrances and exits as you'd like but be aware that they may not all be used when they are being assembled with other 'box levels.'
- With this option, you must build a 'walkway' or path (doesn't have to be a strait line) that goes from one end of your 'box level' to another, but it must exit through a different door than where it starts. The player cannot leave the 'walkway.' You can prevent the player from leaving the path in several different ways. You can make it so that if they player did jump off, they would be instantly killed, or pushed back onto the 'walkway', or you could have a closed-in hallway (imagine an underwater tube with glass windows) where simple walls do the trick. Regardless of how you restrict the player, you need to make a scene outside of the 'walkway' or path that symbolizes your theme and a way to view it from within the 'walkway' -if the 'walkway' is closed-in. It could be interactive if you wanted (e.g. a button could make something move in the scene or change the pathway the player walks on). But the scene nor pathway can exceed the 'box dimensions.'
- Your level must be contained in the source prefab called 'box.' You can find it under the prefabs category dropdownlist arrow using the 'entities' tool in Hammer. Or, you may download it here and extract it to your hard drive. If you cannot download it, or can't find the prefab, then you may construct it yourself with these dimensions: 672 units wide; 1136 units long; and 672 units tall.
- Your playable area must stay inside that box! You are allowed to have 'pits' and 'pools' beyond the bounds of the box, but no walkways that exceed the walls/ceiling/floor (your walls could be invisible too). You cannot build a 3D skybox either. Because these maps will be compiled together at the end, it will be too confusing having to figure out how all the 3D skyboxes can work with one another.)
- [UPDATE! (COPIED FROM 'OPTION 1')]:You must have at least one entrance and one exit for your box. Reason being these 'box levels' will be compiled together into one larger level at the end of this competition, and they need to be connected. Your entrances and exits could be a door, or a whole wall, but they need to be indicated by placing a single 'skybox' or 'nodraw' texture within a 'frame' of some sort to make it apparent there is a door there that leads nowhere. You may have as many entrances and exits as you'd like but be aware that they may not all be used when they are being assembled with other 'box levels.'
- Your level can only have one info_player_start. (This entity is available in all the games listed above).
- You may not use any entities that begin with the prefix: 'npc_'. (The maps will all be compiled into HL2dm after the competition and npcs do not work in HL2dm).
General Info:
- title your maps as so: spmc2_your_forum_name.bsp.
- You have a couple of upload options:
- You may zip up your BSP file AND VMF file then e-mail it to: riven (at) genecy.net NOTE: your zip file cannot be larger than 25 MB otherwise I will not receive it. Make sure you include your theme in the e-mail!
- If your zip file is too big to e-mail, then you may upload your entry to FileFront.com. After it's uploaded you may either copy the download link they give you and e-mail me that link through the same address, or, if you don't mind others downloading your map early, you can post that link in this thread too.
- You may zip up your BSP file AND VMF file then e-mail it to: riven (at) genecy.net NOTE: your zip file cannot be larger than 25 MB otherwise I will not receive it. Make sure you include your theme in the e-mail!
- HDR is optional and not required.
- All entries are due by: September 7 @ 11:59pm YOUR TIMEZONE! (and I won't mind if you upload it a couple hours later
- You are allowed to post WIP screenshots and playtest links in this thread, and you may even start a map profile for it if you wish.
Voting:
- Voting will be based on how well your map symbolizes your theme. Both options 1 and 2 will be stacked together under the same voting rules. Also keep in mind, how well crafted your map looks and if you used the Valve content creatively.
Feel free to ask me any questions about the competition in this thread! I'll be happy to answer them as soon as I can! And FYI, I'll be joining this one for sure!
Any updates will be highlighted in purple.
Good Luck to all!
-Riven
[ Edited by riven on Sat Aug 23rd 2008 at 5:23pm - total edits: 1]


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But it was worth it!
But I'm sure we'll come up with something! For now, don't worry about it, and build your map the way you want (within the restrictions of course).
) I would very much apperciate this.

