
Re: De-dust
Posted by Campaignjunkie on Wed Jan 14th at 1:35am 2004

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Wed Jan 14th at 1:35am 2004
Wow. Pretty accurate, actually.
[addsig]
[addsig]Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: De-dust
Posted by Cassius on Wed Jan 14th at 1:35am 2004
Posted by Cassius on Wed Jan 14th at 1:35am 2004
I think somebody missed the point of going to the beach ![]()
And plus, they didn't include any crates.
[addsig]
Re: De-dust
Posted by Skeletor on Wed Jan 14th at 1:38am 2004

Skeletor
member
312 posts
41 snarkmarks
Registered: Dec 28th 2003
Location: California
Occupation: Student
Posted by Skeletor on Wed Jan 14th at 1:38am 2004
OH
EM
JEE
Ok, I admit that it's pretty cool, but I agreee with Cass:
Big waste of time!
[addsig]Skeletor
member
312 posts
41 snarkmarks
Registered: Dec 28th 2003
Location: California

Occupation: Student
Re: De-dust
Posted by 7dk2h4md720ih on Wed Jan 14th at 1:56am 2004
Posted by 7dk2h4md720ih on Wed Jan 14th at 1:56am 2004
... as opposed to playing counter-strike, which is inherently productive.
Re: De-dust
Posted by Vash on Wed Jan 14th at 2:00am 2004
Posted by Vash on Wed Jan 14th at 2:00am 2004
Tisk tisk tisk...That is some bad lighting
[addsig]
Re: De-dust
Posted by Failsafe on Wed Jan 14th at 3:50am 2004

Failsafe
member
49 posts
35 snarkmarks
Registered: May 5th 2003
Location: Midwest, USA
Occupation: student
Posted by Failsafe on Wed Jan 14th at 3:50am 2004
Failsafe
member
49 posts
35 snarkmarks
Registered: May 5th 2003
Location: Midwest, USA

Occupation: student
Re: De-dust
Posted by R@lph VViggum on Wed Jan 14th at 3:53am 2004

R@lph VViggum
member
156 posts
166 snarkmarks
Registered: Jun 11th 2003
Location: Illinois
Occupation: Level Designer
Posted by R@lph VViggum on Wed Jan 14th at 3:53am 2004
Looks nice. There was one of cs_militia on PHL, if you want to dig through all the old POTDs.
[addsig]
R@lph VViggum
member
156 posts
166 snarkmarks
Registered: Jun 11th 2003
Location: Illinois

Occupation: Level Designer
Re: De-dust
Posted by Tracer Bullet on Wed Jan 14th at 4:26am 2004
I hope whoever did that didn't do it from memory...
[addsig]

Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Wed Jan 14th at 4:26am 2004
I hope whoever did that didn't do it from memory...
[addsig]Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: De-dust
Posted by Kage_Prototype on Wed Jan 14th at 8:10am 2004

Kage_Prototype
member
1248 posts
165 snarkmarks
Registered: Dec 10th 2003
Location: Manchester UK
Occupation: Student
Posted by Kage_Prototype on Wed Jan 14th at 8:10am 2004
It isn't hard to remember the layout from a multiplayer map, especially a popular one such as this.
[addsig]
Kage_Prototype
member
1248 posts
165 snarkmarks
Registered: Dec 10th 2003
Location: Manchester UK

Occupation: Student
Re: De-dust
Posted by Tracer Bullet on Wed Jan 14th at 9:20am 2004

Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Wed Jan 14th at 9:20am 2004
That depends on how much you play. I supose I might be able to render dod_anzio from memory.
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: De-dust
Posted by matt on Wed Jan 14th at 9:40am 2004

matt
member
1100 posts
190 snarkmarks
Registered: Jun 26th 2002
Location: Edinburgh
Occupation: Student!
Posted by matt on Wed Jan 14th at 9:40am 2004
I think I could probably manage fy_iceworld, but thats about my limit.
[addsig]
matt
member
1100 posts
190 snarkmarks
Registered: Jun 26th 2002
Location: Edinburgh

Occupation: Student!
Re: De-dust
Posted by OtZman on Wed Jan 14th at 1:54pm 2004

OtZman
member
1890 posts
199 snarkmarks
Registered: Jul 12th 2003
Location: Sweden
Occupation: Student
Posted by OtZman on Wed Jan 14th at 1:54pm 2004
| ? posted by Vash |
| Tisk tisk tisk...That is some bad lighting |
Yeah, and the textures are just SOOO ugly!!!
OtZman
member
1890 posts
199 snarkmarks
Registered: Jul 12th 2003
Location: Sweden

Occupation: Student
Re: De-dust
Posted by Forceflow on Wed Jan 14th at 4:43pm 2004

Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)
Posted by Forceflow on Wed Jan 14th at 4:43pm 2004
Whatever they used to compile this pile of sh!te, they didn't use Zoner's.
Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium

Occupation: Engineering Student (CS)
Re: De-dust
Posted by Crono on Wed Jan 14th at 9:42pm 2004
Posted by Crono on Wed Jan 14th at 9:42pm 2004
However, they seem to have removed the HOM effect, or are they in spectator mode?
Who ever made that should have taken the two cigarettes laying to the right there and then found some burnt bark then they would of had ct's and terrorists.
It just seems the map is to the scale of the broken cigarettes. [addsig]
Who ever made that should have taken the two cigarettes laying to the right there and then found some burnt bark then they would of had ct's and terrorists.
It just seems the map is to the scale of the broken cigarettes. [addsig]
Re: De-dust
Posted by Gwil on Thu Jan 15th at 4:19pm 2004

Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK
Occupation: Student
Posted by Gwil on Thu Jan 15th at 4:19pm 2004
Put in some Lego folk with AK-47's and you have a full on diorama! ROCK ON!
[addsig]
Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK

Occupation: Student
Re: De-dust
Posted by Dietz on Thu Jan 15th at 7:47pm 2004
Posted by Dietz on Thu Jan 15th at 7:47pm 2004
| ? posted by Tracer Bullet |
I hope whoever did that didn't do it from memory... |
Nah, I'm sure he had his PC setup out on the beach nearby...
Re: De-dust
Posted by 7dk2h4md720ih on Thu Jan 15th at 8:00pm 2004
Posted by 7dk2h4md720ih on Thu Jan 15th at 8:00pm 2004
Or printed the layout.. no wait scrap that, it's not sarcastic enough.
Re: De-dust
Posted by SHeeP on Fri Jan 16th at 6:09pm 2004
Posted by SHeeP on Fri Jan 16th at 6:09pm 2004
i wonder if when the crabs play it they can only shoot sideways
[addsig]
Re: De-dust
Posted by 7dk2h4md720ih on Sat Jan 17th at 12:41am 2004
Posted by 7dk2h4md720ih on Sat Jan 17th at 12:41am 2004
don't be stupid, crabs can't talk!
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0368 seconds.

Snarkpit v6.1.0 created this page in 0.0368 seconds.


I hope whoever did that didn't do it from memory...