De-dust
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Re: De-dust
Posted by 7dk2h4md720ih on Wed Jan 14th at 1:30am 2004


Heh, not bad.





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Re: De-dust
Posted by Campaignjunkie on Wed Jan 14th at 1:35am 2004


Wow. Pretty accurate, actually. [addsig]



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Re: De-dust
Posted by Cassius on Wed Jan 14th at 1:35am 2004


I think somebody missed the point of going to the beach

And plus, they didn't include any crates.

[addsig]




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Re: De-dust
Posted by Skeletor on Wed Jan 14th at 1:38am 2004


OH

EM

JEE

Ok, I admit that it's pretty cool, but I agreee with Cass:

Big waste of time!

[addsig]




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Re: De-dust
Posted by 7dk2h4md720ih on Wed Jan 14th at 1:56am 2004


... as opposed to playing counter-strike, which is inherently productive.



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Re: De-dust
Posted by Vash on Wed Jan 14th at 2:00am 2004


Tisk tisk tisk...That is some bad lighting [addsig]



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Re: De-dust
Posted by Failsafe on Wed Jan 14th at 3:50am 2004


? posted by Vash
Tisk tisk tisk...That is some bad lighting

Just like the origional

[addsig]




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Re: De-dust
Posted by R@lph VViggum on Wed Jan 14th at 3:53am 2004


Looks nice. There was one of cs_militia on PHL, if you want to dig through all the old POTDs. [addsig]



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Re: De-dust
Posted by Tracer Bullet on Wed Jan 14th at 4:26am 2004


I hope whoever did that didn't do it from memory... [addsig]



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Re: De-dust
Posted by Kage_Prototype on Wed Jan 14th at 8:10am 2004


It isn't hard to remember the layout from a multiplayer map, especially a popular one such as this. [addsig]



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Re: De-dust
Posted by Tracer Bullet on Wed Jan 14th at 9:20am 2004


That depends on how much you play. I supose I might be able to render dod_anzio from memory.



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Re: De-dust
Posted by matt on Wed Jan 14th at 9:40am 2004


I think I could probably manage fy_iceworld, but thats about my limit. [addsig]



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Re: De-dust
Posted by OtZman on Wed Jan 14th at 1:54pm 2004


? posted by Vash
Tisk tisk tisk...That is some bad lighting

Yeah, and the textures are just SOOO ugly!!!

[addsig]




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Re: De-dust
Posted by Forceflow on Wed Jan 14th at 4:43pm 2004


Whatever they used to compile this pile of sh!te, they didn't use Zoner's.



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Re: De-dust
Posted by Crono on Wed Jan 14th at 9:42pm 2004


However, they seem to have removed the HOM effect, or are they in spectator mode?

Who ever made that should have taken the two cigarettes laying to the right there and then found some burnt bark then they would of had ct's and terrorists.

It just seems the map is to the scale of the broken cigarettes. [addsig]




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Re: De-dust
Posted by Gwil on Thu Jan 15th at 4:19pm 2004


Put in some Lego folk with AK-47's and you have a full on diorama! ROCK ON! [addsig]



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Re: De-dust
Posted by Dietz on Thu Jan 15th at 7:47pm 2004


? posted by Tracer Bullet
I hope whoever did that didn't do it from memory...

Nah, I'm sure he had his PC setup out on the beach nearby...





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Re: De-dust
Posted by 7dk2h4md720ih on Thu Jan 15th at 8:00pm 2004


Or printed the layout.. no wait scrap that, it's not sarcastic enough.



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Re: De-dust
Posted by SHeeP on Fri Jan 16th at 6:09pm 2004


i wonder if when the crabs play it they can only shoot sideways [addsig]



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Re: De-dust
Posted by 7dk2h4md720ih on Sat Jan 17th at 12:41am 2004


don't be stupid, crabs can't talk!




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