Banner courtesy of Muhnay
Entry Downloads
We had a wonderful turnout of four entries for this competition (A record high since three years ago). Each entry is totally different from the other, and each brings something interesting to the table.
Here are the entries for separate download (zipped):
- aaron_da_killa's - 'Industrial Mess' - [FOR: HL2 DM (option 1)]
- hlife_hotdog's - 'Valve Production Studio' - [FOR: HL2 DM (option 1)]
- Natus' - 'Cool Effect' - [FOR: HL2 DM (option 1)]
- Riven's - 'Machinery' - [FOR: HL2 EP2 (option 2)]
[NOTE]: Instructions for installing each map are included in the readmes of each entry's download.
[NOTE2]:riven's map: 'Machinery' MUST be installed into the HL2 EP2 'maps' directory folder AND run in the HL2 EP2 game too. Further details and instructions can be found in the 'spmc2_riven' zip file (riven's download link) within the 'spmc2_readme.txt' file. -Sorry for any misconceptions.
Voting Guidelines
Remember the original guidelines for this competition:
Quoting Voting Guidelines
"Voting should be based on how well the maps symbolize their themes. Both options 1 and 2 will be stacked together under the same voting rules. Also keep in mind, how well crafted the maps look and if they used the Valve content creatively."
And the Goals for each option:
Quoting Goals
"
- Option 1: You may build a Half-Life 2 Deathmatch level based on a theme and within the restrictions.
-OR-
- Option 2: You may build a 'scenic only' level where there is only a 'walkway' or 'hallway' for the player to progress through from start to end based on a theme and within the restrictions.
For the complete rule set and guidelines, please visit the original rules thread to read about the specifications for the guidelines.
What's Next?
[QUESTION]: After voting is through, what does the winner get?
[ANSWER]: After voting is over, work will begin on the 'composition map.'
The composition map will include all four entries listed above. Each will be meticulously merged with the others in order to form a seamless HL2 DM level. Each map's author will be recognized with a custom plaque model placed in their map's section. The winner will receive a trophy model and plaque model recognizing them as the winner. After the composition map has been finalized by the community, there will be a month long (or longer hopefully) server hosting the map to play on.
-Don't worry, there will be a map thread started after the voting to critique the composition map's progress. Anyone during that time may offer their own 'box level' to be included in the composition map. (We can make it VERY large if possible). These four entries will become the starting place for the composition map to grow with the community's involvement. So don't throw away your unfinished entry just yet, there is still more to come!
Thank You!
Id like to give a big 'Thank You' to everyone that participated and helped make this competition successful!
- -Gwil
-Muhnay
-larchy
-aaron_da_killa
-RedWood
-Natus
-hlife_hotdog
-anyone who showed interest or had a question too!
Thank you all so much for the feedback and help; it's much appreciated!
-If you have any questions about the guidelines or the voting in general, feel free to post them in this thread!
-Good luck to everyone, and may the best theme representation win!
[ Edited by riven on Thu Sep 11th 2008 at 4:57pm - total edits: 1]





The problem is that you're trying to load my map up in HL2 DM, It's an EP2 level. You have to have a copy of Half-Life 2: Episode 2 in order to run it.
