Well after the 7 hour download I finally had a tour of Machinery. Bravo on the single-player feeling, I had the distinct feeling I was playing an HL1 map. Your sound mix is near-perfect too, enhancing the "reality" of it. Must have been a bitch building those gearwheels, I liked the transmission idea. ( Have you been to dm_groupfour recently? I don't think you'll have a problem with the ep1 engine )
Myself, I thought a different texture choice on the box walls, and more local lighting perhaps. I watched the yellow-apparatus sideshow but couldn't figure out what it might be doing, unlike the main assembly. I also had to noclip to appreciate the two-way crane moving the "walkway" around, I wouldn't have caught it otherwise i don't think.
Inventive thinking here! Nice job.
Question: vote for which 'box level' you think best represents or symbolizes its own 'theme': (poll ended on Mon Sep 22nd 2008 at 10:57pm)
aaron_da_killa - \'Industrial Mess\'
(no votes)
0%
hlife_hotdog - \'Valve Production Studios\'
(3 votes)
37.5%
natus - \'Cool Effect\'
(1 vote)
12.5%
riven - \'Machinery\' (4 votes)
50%
Re: Voting for 2008 Mini-Competition
Posted by RedWood on Wed Sep 17th at 6:48am 2008
Posted by RedWood on Wed Sep 17th at 6:48am 2008
I'm finally forcing time to post hear. Sorry for the late comments. I been swamped with moving and work and school.
Im tired and i want to go to bed. My comments are going to be short.
Aaron-
Once again you nailed the atmosphere. All your maps have a way of making you fell like your actually standing there. My only real complaint is that the atmosphere seamed to be theme itself. The setting look like it was trying to be a real place and the setting doesn't look like it could exist in real life. (and your stairs were to big again. Other than that i think the map look grate.
Natus-
Your maps architecture reminded me of STALKER. Witch is nice. The map looks like it has potential for good game play but it seams kind of bare. Also your explosive barrels weren't phyis respawnable so the didn't come back after i blew them up. Your ball was sweet.
Hotdog-
I love your idea. I really enjoyed your map. The green screen was a nice touch. My only complaint was that there was so little moving space.
Riven-
Besides the complexity of your gear work the most notable thing was how large the felt in contrast to how tiny it really was. It looked surreal. My biggest complaint is that i was having problems getting through the doors. There is a lot more i could say... but im tired. Grate job.
It was a close call between Hotdog and Riven but i voted for Riven. The reason i voted for Rivens map was that Hotdogs map form a game play perspective was just to bland. I think both maps were about the same in accuracy for their theme.
Grate job all. I'll talk more tomorrow. Im going to bed.
Im tired and i want to go to bed. My comments are going to be short.
Aaron-
Once again you nailed the atmosphere. All your maps have a way of making you fell like your actually standing there. My only real complaint is that the atmosphere seamed to be theme itself. The setting look like it was trying to be a real place and the setting doesn't look like it could exist in real life. (and your stairs were to big again. Other than that i think the map look grate.
Natus-
Your maps architecture reminded me of STALKER. Witch is nice. The map looks like it has potential for good game play but it seams kind of bare. Also your explosive barrels weren't phyis respawnable so the didn't come back after i blew them up. Your ball was sweet.
Hotdog-
I love your idea. I really enjoyed your map. The green screen was a nice touch. My only complaint was that there was so little moving space.
Riven-
Besides the complexity of your gear work the most notable thing was how large the felt in contrast to how tiny it really was. It looked surreal. My biggest complaint is that i was having problems getting through the doors. There is a lot more i could say... but im tired. Grate job.
It was a close call between Hotdog and Riven but i voted for Riven. The reason i voted for Rivens map was that Hotdogs map form a game play perspective was just to bland. I think both maps were about the same in accuracy for their theme.
Grate job all. I'll talk more tomorrow. Im going to bed.
Reality has become a commodity.
Re: Voting for 2008 Mini-Competition
Posted by Le Chief on Wed Sep 17th at 7:09am 2008
What, again?!
Anyway, thanks for all the lovely comments and suggestions guys. I've read through all of them and have taken on board everything you've said and replied to the ones that I had a decent reply for. The one thing I focused on for this map was to try and make a good and semi detailed atmosphere, and judging by the comments, I think I achieved that personal goal to some threshold between 'alright' and 'f'n excellent'.
Goodnight
.
I think you've won this one Riven, unless ReNo and Gwil both vote for either Natus's or hlife_hotdog's, than there is a tie. I don't think there are any other active members left to vote.
Posted by Le Chief on Wed Sep 17th at 7:09am 2008
Quoting RedWood
and your stairs were to big again
What, again?!
Anyway, thanks for all the lovely comments and suggestions guys. I've read through all of them and have taken on board everything you've said and replied to the ones that I had a decent reply for. The one thing I focused on for this map was to try and make a good and semi detailed atmosphere, and judging by the comments, I think I achieved that personal goal to some threshold between 'alright' and 'f'n excellent'.
Quoting RedWood
Grate job all. I'll talk more tomorrow. Im going to bed.
Goodnight
I think you've won this one Riven, unless ReNo and Gwil both vote for either Natus's or hlife_hotdog's, than there is a tie. I don't think there are any other active members left to vote.
Re: Voting for 2008 Mini-Competition
Posted by Gwil on Wed Sep 17th at 2:22pm 2008

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Posted by Gwil on Wed Sep 17th at 2:22pm 2008
Aaron - I liked the use of space to make it a believable atmosphere. Some choices of textures were a little odd (tiled wall with the NP logo?) but overall it had a good atmosphere and used ambience to enhance the visuals. Some of the ladders were a little funky, but I think that is more the fault of the HL2 engine than anything else. A good map, you have progressed a great deal lately I feel. Keep up the good work! In terms of the theme, this seemed to hit it best. It reminds me of those photos you see of abandoned industrial areas.
Natus - Perhaps the best use of space for DM there was. The electric ball made a nice addition, and certainly met the theme well. Definitely the most believable to be incorporated into a DM map but I feel it was let down a little bit by the visuals. Everything seems a little bare?
hotdog - The theme matching is great - propping up the "building" like a film set is a humorful quirk that matches your title. I think perhaps we could have incorporated more vertical elements in play to get the most from the space. Visually and construction wise it is solid and good though. Make the cars movable props
I love bouncing those at people!
Riven - I think this has to get my vote, although the other entries are well worth it. The sheer scale of the machinery in such a small area to work from is fantastic. Moving between the platforms is smoothly done, reminds me of those 3D Cinemas with moving seats ("MOtion Master"). The only downside for me was the visuals, the clouded glass was a bugger and the textures were a little rough. For matching the theme and meeting the title so well though, this map definately gets my vote.
Natus - Perhaps the best use of space for DM there was. The electric ball made a nice addition, and certainly met the theme well. Definitely the most believable to be incorporated into a DM map but I feel it was let down a little bit by the visuals. Everything seems a little bare?
hotdog - The theme matching is great - propping up the "building" like a film set is a humorful quirk that matches your title. I think perhaps we could have incorporated more vertical elements in play to get the most from the space. Visually and construction wise it is solid and good though. Make the cars movable props
Riven - I think this has to get my vote, although the other entries are well worth it. The sheer scale of the machinery in such a small area to work from is fantastic. Moving between the platforms is smoothly done, reminds me of those 3D Cinemas with moving seats ("MOtion Master"). The only downside for me was the visuals, the clouded glass was a bugger and the textures were a little rough. For matching the theme and meeting the title so well though, this map definately gets my vote.
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Re: Voting for 2008 Mini-Competition
Posted by G4MER on Wed Sep 17th at 2:48pm 2008
Posted by G4MER on Wed Sep 17th at 2:48pm 2008
I still not have been able to get Rivens to work. =( Oh well. So I have to vote for one of 3 entries.. I cant even consider his. Next time I would pick one format and not double it up.
I voted Hotdog. If I go by the rules and standards for this comp, then he is the clear winner. He used the Valve content in a new fresh way, I think if you look at the guidelines for voting you would have to vote for Hotdogs. As have been mentioned many times there are some areas of improvement, but over all his was the most original, while staying to the letter of the rules for this contest.
Riven I would of considered yours but I just found it to difficult to get your map to load and view.. where the other 3 were simple and easy to do. So even had I been able to view your map, I would of taken points off for that.
I hope the next contest sticks to one game format, something multi-player and not a single player / multi.. as was done here.
I voted Hotdog. If I go by the rules and standards for this comp, then he is the clear winner. He used the Valve content in a new fresh way, I think if you look at the guidelines for voting you would have to vote for Hotdogs. As have been mentioned many times there are some areas of improvement, but over all his was the most original, while staying to the letter of the rules for this contest.
Riven I would of considered yours but I just found it to difficult to get your map to load and view.. where the other 3 were simple and easy to do. So even had I been able to view your map, I would of taken points off for that.
I hope the next contest sticks to one game format, something multi-player and not a single player / multi.. as was done here.
[ Edited by Muhnay on Wed Sep 17th 2008 at 1:16pm - total edits: 1]
Re: Voting for 2008 Mini-Competition
Posted by Le Chief on Thu Sep 18th at 12:01am 2008
What you have to do to view Riven's entry is:
1) Paste the bsp file into: steamapps/USERNAME/half-life 2 episode two/ep2/maps
2) Load up Half-life 2 Episode 2
3) Make sure the consone is enabled in the keyboard advanced options and type in: "map spmc2_riven.bsp"
And thanks gwil
. Yeah, the way you do ladders is strange in the source engine, what was wrong with the brush based invisible trigger for a ladder back in Half-life 1?
Posted by Le Chief on Thu Sep 18th at 12:01am 2008
Quoting Muhnay
I still not have been able to get Rivens to work. =(
What you have to do to view Riven's entry is:
1) Paste the bsp file into: steamapps/USERNAME/half-life 2 episode two/ep2/maps
2) Load up Half-life 2 Episode 2
3) Make sure the consone is enabled in the keyboard advanced options and type in: "map spmc2_riven.bsp"
And thanks gwil
Re: Voting for 2008 Mini-Competition
Posted by hlife_hotdog on Thu Sep 18th at 1:13am 2008

hlife_hotdog
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Posted by hlife_hotdog on Thu Sep 18th at 1:13am 2008
Wah!! This could be close lol
Also, the random colour for the bar graph is really cool but you can't use light colours as I can't see them. when the page loaded i thought Arrons entry was removed but it was actually a very bright pink which i had to get up close to see. Just adding my two cents

Also, the random colour for the bar graph is really cool but you can't use light colours as I can't see them. when the page loaded i thought Arrons entry was removed but it was actually a very bright pink which i had to get up close to see. Just adding my two cents

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Re: Voting for 2008 Mini-Competition
Posted by RedWood on Thu Sep 18th at 2:01am 2008
Posted by RedWood on Thu Sep 18th at 2:01am 2008
Well, do to me moving I was unable to complete my map in time to turn it in. I've talked to Riven and he was kind enough to let me submit my map late so that it can be added into the compilation map. To be honest i've only put about 5 hours of work in to my map sense I got my computer put back together. If i hadn't moved i would have been able to put more time into it. So I don't fell bad about submitting my map even though i broke the time limit.
I took a different approach it seams. I built a fully functioning DM map. It has 10 spawn points and 5 spawn points for both combine and rebels teams. It's still lacking a few things in the visual department but i ran out of time. Hear is a screen to get u interested.
The download includes the bsp. and vmf. Hear is the link.
http://files.filefront.com/spmc2+RedWoodrar/;11821368;/fileinfo.html
I took a different approach it seams. I built a fully functioning DM map. It has 10 spawn points and 5 spawn points for both combine and rebels teams. It's still lacking a few things in the visual department but i ran out of time. Hear is a screen to get u interested.
The download includes the bsp. and vmf. Hear is the link.
http://files.filefront.com/spmc2+RedWoodrar/;11821368;/fileinfo.html
Reality has become a commodity.
Re: Voting for 2008 Mini-Competition
Posted by Le Chief on Thu Sep 18th at 6:24am 2008
Posted by Le Chief on Thu Sep 18th at 6:24am 2008
Good stuff RedWood, this is a pretty sweet deathmatch map, I can imagine having quite a bit of fun on this.
The map was a bit rough around the edges in the visuals department, but I understand that you only worked 5 hours on this map, and I think that's pretty awesome for what you managed to get done.
I liked the fog in the map it gave it a nice feel. And the map has a really awesome arena styled design. That swinging metal box was pretty cool dynamic too, and I managed to get across ontop of those pipes
.
The doorway with that fence blocking it intrigued me from a distance and held my curiosity until I saw the orange textures, I know, 5 hours, but just thought it was worth a mention.
One thing I would have done better if I had more time was at the bottom, where the canal sort of thing is, that water outlet, I would have put like some sort of grate and kept it going until you couldn't see anymore so it looks real, rather than just put a black texture there. Its something that I see in Valve games (campaign and multiplayer) all the time and I always wonder why they don't just put that extra effort into it and make it look real. I mean it wouldn't take too long and it wouldn't have a considerable performance impact at all.
It was also sort of odd how you had the sun casting nice crisp shadows on that wall, but than you look outside the window and its cloudy.
So all up, this was defiantly a worthy entry and you managed to get a load of quality work done in 5 hours, obviously if you spent more time polishing the map's visuals, it would have been better. I also thought you could have added a few more things because it felt slightly bare but regardless, this has got sweet gameplay potential and dosen't look half bad. And you added sound so thats a plus!
Good stuff
.
The map was a bit rough around the edges in the visuals department, but I understand that you only worked 5 hours on this map, and I think that's pretty awesome for what you managed to get done.
I liked the fog in the map it gave it a nice feel. And the map has a really awesome arena styled design. That swinging metal box was pretty cool dynamic too, and I managed to get across ontop of those pipes
The doorway with that fence blocking it intrigued me from a distance and held my curiosity until I saw the orange textures, I know, 5 hours, but just thought it was worth a mention.
One thing I would have done better if I had more time was at the bottom, where the canal sort of thing is, that water outlet, I would have put like some sort of grate and kept it going until you couldn't see anymore so it looks real, rather than just put a black texture there. Its something that I see in Valve games (campaign and multiplayer) all the time and I always wonder why they don't just put that extra effort into it and make it look real. I mean it wouldn't take too long and it wouldn't have a considerable performance impact at all.
It was also sort of odd how you had the sun casting nice crisp shadows on that wall, but than you look outside the window and its cloudy.
So all up, this was defiantly a worthy entry and you managed to get a load of quality work done in 5 hours, obviously if you spent more time polishing the map's visuals, it would have been better. I also thought you could have added a few more things because it felt slightly bare but regardless, this has got sweet gameplay potential and dosen't look half bad. And you added sound so thats a plus!
Good stuff
Re: Voting for 2008 Mini-Competition
Posted by RedWood on Thu Sep 18th at 1:52pm 2008
Posted by RedWood on Thu Sep 18th at 1:52pm 2008
Thanks for the feed back Aaron.
You misunderstood me though. I only worked on my map 5 more hours after i had my computer reassembled. I put several more in before i took it down to move. LOL, I wish i could push something out like this in 5 hours only. I'd be a mapping god.
The door with the orange texture behind it and the black texture were left there so another map could be attached. I though it would be a little better than having a open nodraw texture.
Thanks for downloading the map Aaron.
You misunderstood me though. I only worked on my map 5 more hours after i had my computer reassembled. I put several more in before i took it down to move. LOL, I wish i could push something out like this in 5 hours only. I'd be a mapping god.
The door with the orange texture behind it and the black texture were left there so another map could be attached. I though it would be a little better than having a open nodraw texture.
Thanks for downloading the map Aaron.
Reality has become a commodity.
Re: Voting for 2008 Mini-Competition
Posted by haymaker on Thu Sep 18th at 11:58pm 2008
Posted by haymaker on Thu Sep 18th at 11:58pm 2008
Yes nice work Redwood, I liked how you maxed out the space, it feels much bigger than it is. Has a gameplay aspect that works too. I'm wondering if that's an env_fog or fog_controller, wouldn't the latter affect all the other maps in this compilation at final compile?
Again I'm puzzled by prop behaviour, I'm not sure why I can pick up a cast iron engine block but not a wooden crate, seems to defy logic...I can see why they are there, but perhaps a brush structure with different textures would explain itself better.
That said it is definitely a "place" and as such deserves points.
Again I'm puzzled by prop behaviour, I'm not sure why I can pick up a cast iron engine block but not a wooden crate, seems to defy logic...I can see why they are there, but perhaps a brush structure with different textures would explain itself better.
That said it is definitely a "place" and as such deserves points.
Re: Voting for 2008 Mini-Competition
Posted by Le Chief on Fri Sep 19th at 12:56am 2008
Ah, sorry about that. That makes way more sense, good map though
.
Posted by Le Chief on Fri Sep 19th at 12:56am 2008
Quoting Redwood
You misunderstood me though. I only worked on my map 5 more hours after i had my computer reassembled.
Ah, sorry about that. That makes way more sense, good map though
Re: Voting for 2008 Mini-Competition
Posted by hlife_hotdog on Fri Sep 19th at 1:08am 2008

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Posted by hlife_hotdog on Fri Sep 19th at 1:08am 2008
Thats really good work there. Other than what has already been stated I thought it made a good DM map.
I also did the same, I attempted to make a second entry but couldn't finish it on time, i sent it to Riven but he never replyed (Are you there Riven???)
http://hlifehotdog.googlepages.com/spmc2_hlife_hotdog2.zip
Have a look.
I also did the same, I attempted to make a second entry but couldn't finish it on time, i sent it to Riven but he never replyed (Are you there Riven???)
http://hlifehotdog.googlepages.com/spmc2_hlife_hotdog2.zip
Have a look.
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Re: Voting for 2008 Mini-Competition
Posted by Riven on Fri Sep 19th at 1:34am 2008

Riven
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Posted by Riven on Fri Sep 19th at 1:34am 2008
Sorry, but as much as I visit this site on a daily basis, I have been unable to sit at my computer for over an hour this week. I've kept up with the comments, but haven't had time to formulate some responses.
-Sorry hlife_hotdog, I did receive your second entry and I did play through it, I simply forgot to respond :P -It was a great map too!
-RedWood, that map is superb, and I wish it could have made it into the competition! But don't worry, we will definitely see it in the compilation map. -As for hlife_hotdog's second map too! -Which brings me to my next point:
-You've all read at the top of this thread that we will be setting up a separate thread for the progress of the compilation map (the full combined DM map). I've figured that one person should assemble it together. And during that time (weeks, months?), ANYONE can submit a new entry as long as it has two doors and fits inside the dimensions (and preferably follows the rules). So, even though the competition will be over, we can keep growing this map as it is being constructed.
This one person has yet to be decided. I'll assume, if no one else wishes to work with it, then I'll attempt :P. But if anyone has a desire to put this compilation map together themselves, then speak up!
-A few things to expect from that person: A steady update (weekly?; daily? or whenever there becomes and update?) of the progress of the map. Maybe proposed plans of the actual layout (how each map will connect). And a conscious thought about how each author would want their map to be handled (needs to stay connected through e-mails or chat).
-I was going to attempt also to make some custom 'trophy' models to place in each entry's map. -If I remember right, this was done with just decals in the old compilation map of yore. This will make sure people know who made what.
-Tell me what you guys think.
-Sorry hlife_hotdog, I did receive your second entry and I did play through it, I simply forgot to respond :P -It was a great map too!
-RedWood, that map is superb, and I wish it could have made it into the competition! But don't worry, we will definitely see it in the compilation map. -As for hlife_hotdog's second map too! -Which brings me to my next point:
-You've all read at the top of this thread that we will be setting up a separate thread for the progress of the compilation map (the full combined DM map). I've figured that one person should assemble it together. And during that time (weeks, months?), ANYONE can submit a new entry as long as it has two doors and fits inside the dimensions (and preferably follows the rules). So, even though the competition will be over, we can keep growing this map as it is being constructed.
This one person has yet to be decided. I'll assume, if no one else wishes to work with it, then I'll attempt :P. But if anyone has a desire to put this compilation map together themselves, then speak up!
-A few things to expect from that person: A steady update (weekly?; daily? or whenever there becomes and update?) of the progress of the map. Maybe proposed plans of the actual layout (how each map will connect). And a conscious thought about how each author would want their map to be handled (needs to stay connected through e-mails or chat).
-I was going to attempt also to make some custom 'trophy' models to place in each entry's map. -If I remember right, this was done with just decals in the old compilation map of yore. This will make sure people know who made what.
-Tell me what you guys think.
Riven
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Re: Voting for 2008 Mini-Competition
Posted by Riven on Fri Sep 26th at 3:07am 2008

Riven
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Posted by Riven on Fri Sep 26th at 3:07am 2008
Alrighty then...
Voting is over and I congratulate everyone who entered their maps -whether they were on time or not :P
Sorry for the delay in starting the Compilation Map's thread; I've been extremely busy this past week. I will try to get everything organized over the coming weekend.
-If you have any questions feel free to pm me, or make a post about it in this thread, -Thanks!
Voting is over and I congratulate everyone who entered their maps -whether they were on time or not :P
Sorry for the delay in starting the Compilation Map's thread; I've been extremely busy this past week. I will try to get everything organized over the coming weekend.
-If you have any questions feel free to pm me, or make a post about it in this thread, -Thanks!
Riven
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