Re: Compilation Map 2008
Posted by haymaker on Fri Jun 12th at 1:55am 2009
a shallow ditch meaning exposure to skybox?
i like that idea, the only major drawback I can see will be the vis load standing at that lower intersection you've drawn out, engine will see a lot of detail, like both inside and outside of the building. Plus then you have to spend time making up a building facade.
Perhaps you could hide it with a psuedo-tunnel part of the way, put a bend in it and then go outdoors? then traverse the ditch to the top left in your sketch. You could hide the building facade with an ( improbable ) hill, much faster

haymaker
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Re: Compilation Map 2008
Posted by haymaker on Sat Jul 11th at 6:40am 2009
holy shat man! fkkin beauty job so far, dynamite!
Of course it won't conform to today's standards of hl2dm gameplay so much, ie first thing I was wondering where are all the items. Thta's a different animal than the one you're tackling so well though. I love what you've come up with , it's as slick as anything Valve has done for this game that's for sure.
Question about the 767 yard: That's gonna be accessible? because it sure seemed like it wanted to be.
Top shelf job on a difficult challenge, Good stuff!

haymaker
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Re: Compilation Map 2008
Posted by G4MER on Sat Jul 11th at 4:51pm 2009
Damn it, I have to reinstall steam now. Your gonna pay for this RIVEN, PAY I SAY!
Have I sent you the trophies yet Riven?

G4MER
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Re: Compilation Map 2008
Posted by Finger on Sat Jul 11th at 10:50pm 2009
I agree - looks fantastic!

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Re: Compilation Map 2008
Posted by reaper47 on Sun Jul 12th at 2:46pm 2009
This is looking great!
Those floating text bits you walk through when entering each area are kinda distracting, though. Are they supposed to stay for the final?

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Re: Compilation Map 2008
Posted by G4MER on Sun Jul 12th at 6:56pm 2009
Let me look for them, and I will send you a PM with a link to them off my web page.
I also had a hallway I built for you to place them in.. but I think it was lost on one of my many system upgrades since then.. but I may of saved it to CD, will have to look.
But yeah man, it is looking fantastic!

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Re: Compilation Map 2008
Posted by Le Chief on Mon Jul 13th at 11:08pm 2009
Very nice, the new spaces are great and work seamlessly with the competition entries.
I especially like the 767 yard. It had a Ravenholm/Canals-at-night feel to it that was nice. That fenced off pathway that weaved around the rock was such a tease. I didn't mind that the 767 yard was inaccessible. It makes a nice vista I guess.
I didn't mind the clipless walls labeling the exits/entries either. Although I thought the current ones where probably a bit informal, I really wouldn't mind if they remained in the final version. At least some sort of notification is good.
When can we expect to see another release for this? Can't wait!

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Re: Compilation Map 2008
Posted by fishy on Mon Jul 27th at 11:38am 2009
eek, now I'm in the frame. /me opens hammer......

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Re: Compilation Map 2008
Posted by G4MER on Wed Jul 29th at 11:48am 2009
Look'in real good bro, keep up the fantastic work.

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