Re: Compilation Map 2008
Posted by haymaker on Fri Dec 25th at 2:25am 2009
wow all i can say is holy shit. and a hallelujah for good measure.
I know it's one of the banned words for 2010 but "epic" just about fits the scale of work you've taken on here, Riven. That's hundreds of hours there by my timescale.
The new areas look sexy too. The more I see this the more I realize it is almost made in the wrong game config, I hate to say it really but it looks a lot like a bang-up SP campaign more than a dm map. I mean, there's been SP releases with less bsp than this. Maybe there could be a competition to convert this one to SP! I'd throw a prize contribution at that, even though there's no way I could figure all that out. Or even an L4D port, seeing as its reasonably linear...
Don't get me wrong, Riven, i think you've done fantastic work! I had actually forgotten about this, what a nice Christmas surprise.
As for your lighting comment, I'm assuming you've tried -staticproplighting -staticproppolys in vrad?

haymaker
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Re: Compilation Map 2008
Posted by G4MER on Fri Dec 25th at 7:05am 2009
Riven is a mapping God.
I hope you guys like the trophies.. the wife and I worked hard on them for you.

G4MER
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Re: Compilation Map 2008
Posted by G4MER on Tue Dec 29th at 9:52am 2009
Riven, up until Asshat 1 and 2 showed it was fun. The Map is phenomenal, great work. Love the easter egg idea.. everyones work came together as one great map, I am really impressed.

G4MER
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Re: Compilation Map 2008
Posted by Le Chief on Fri Jan 1st at 8:19am 2010
I think that a lot of the area portal windows need to be open from a further distance because most (if not all) are blocking the player's line of sight to some degree and I don't think that's a good thing because it allows them to be exploited.

Le Chief
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