I won't go into the specifics of how the game works quite yet, I'll discuss this over time, the engine is still very young and there are alot of features to implement, art content to me made and levels to be built and populated.
If you guys are interested, please download the latest build of the game which features the beginnings of the first level morphed awkwardly into the prototype level I used for testing the stability and workability of the code.
DOWNLOAD LINK : Pre Alpha Version 0.1
[LATEST VERSION HERE]: version 0.2
Here is the main gist of the story:
"You play as Marvin, an 8 year old fast food addict. At the time of an unprecedented alien invasion, Marvin refused to leave the all you can eat food buffet where he was gorging on an array of food. Now, the buffet is out of food and you must make your way to another fast food restaurant before Marvin's energy runs out!"
Anyway, please bear with me, there are alot of aspects to discuss which I will get to shortly. So again, if your interested please give it ago (download link) and let me know what you think if you can, excuse all the placeholder content. If you find any bugs or your experiencing poor frame rates please let me know. You need Flash 9 or higher to run this game. If your unable to execute the .swf but have Flash installed, try dragging it into a web browser. If you use this method to run the game however, stability, quality and performance is not guaranteed.
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Latest Build: Pre Alpha version 0.2
Release Date: 08/09/2009
changes include:
- Player can now fire burgers using the space bar. Only one burger can exist at once.
- Implementation of a z0 layer (layer infront of player) to simulate objects that are infront of the player.
- Removal of prototype level, addition of tile002 from the first level.
- Reduction in player jump height (sorry haymaker I liked the jump also but considering the resolution the game runs at (640, 480) it makes things difficult gameplay wise.
Known Bugs As Of: 08/04/2009
- Pressing the left and right arrow keys at the same time, releasing one and pressing it again or similar can cause unexpected results.






. Perhaps I need to bug Riven to update my post!

