Re: Owned.
Posted by Yak_Fighter on Sun Jan 18th at 8:51pm 2004


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Posted by Yak_Fighter on Sun Jan 18th at 8:51pm 2004
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Re: Owned.
Posted by Tracer Bullet on Sun Jan 18th at 10:01pm 2004

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Posted by Tracer Bullet on Sun Jan 18th at 10:01pm 2004
| ? posted by Yak_Fighter |
| How about ya'll bitch when the game is released or you actually have the game in your hands instead of extrapolating way beyond every little thing that's said? That seems like a good plan... then again, common sense never reigned supreme in the HL community... |
Well spoken.
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Re: Owned.
Posted by Wild Card on Sun Jan 18th at 10:10pm 2004

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Posted by Wild Card on Sun Jan 18th at 10:10pm 2004
I dont get how sense can be common, because, really, its not a common thing.
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Re: Owned.
Posted by Jinx on Sun Jan 18th at 11:18pm 2004
Posted by Jinx on Sun Jan 18th at 11:18pm 2004
Regarding my skepticism toward Valve, a lot of it comes from that they f**ked up my two favorite mods- TFC and Action Half-Life.
I was in a TFC clan and Valve's "TF 1.5" patch really changed the mod into something we didn't like that much. The new game modes were lame and they ruined concing in favor of increasing how spammy the mod was. I still play it sometimes, but it's just not the same.
As for AHL, the patch that changed the engine and broke all the (non-Valve) mods really f**ked up AHL beta 3 big time by screwing up the dive/stunt code. It took forever to get that totally fixed and put the mod's development way behind. Way to support the mod community, Valve!
All that aside, though, how can you not be skeptical about the game after all this delaying, leaking, etc. that's been going on. I really hope it's good, I'll definitely get it for the 1-player if it is, but I've been let down too many times by games that looked great but then never came out or simply sucked. Duke Forever? Daikatana? The way these delays and whatnot are going I'm worried HL2 will end up in the same boat.
I'm not a huge Unreal fan, I just get the impression that Epic is better to deal with from the modders I know. But I'm too jaded to be a fanboy for any game at this point
. I'll probably get my 1player fixes this year with HL2 and DOOM3, and my multiplayer fix with UT2k4 and it's sweet vehicle stuff.
But in any case, at least that Vampire game on the HL2 engine looks really cool ![]()
Re: Owned.
Posted by Yak_Fighter on Sun Jan 18th at 11:48pm 2004

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Posted by Yak_Fighter on Sun Jan 18th at 11:48pm 2004
Bah, the only thing Valve changed on TFC that ruined it was limiting the demo's mirv grenades to placate whiny losers who couldn't handle a little spam. Dealing with spam will make you a man.
And its not like you have to play Avanti or Dustbowl, they didn't delete 2fort ![]()
oh, and lest we forget, HL was delayed for two whole years. I think that the change from glorified Quake 1 mod to kickass was worth the wait.
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Re: Owned.
Posted by scary_jeff on Mon Jan 19th at 12:20am 2004
Because if we believe valve (and why shouldn't we? Even if they were nasty to some of the mod community, they didn't lie about it), the delay is due to the leak, and the leak was totally out of their hands. Perhaps if it was some valve employee who had deliberately leaked the code, then this arguement wouldn't hold, but people seem to forget time and again that in this case, valve is the victim, not us.
Posted by scary_jeff on Mon Jan 19th at 12:20am 2004
| ? quote: |
| All that aside, though, how can you not be skeptical about the game after all this delaying, leaking, etc. that's been going on |
Because if we believe valve (and why shouldn't we? Even if they were nasty to some of the mod community, they didn't lie about it), the delay is due to the leak, and the leak was totally out of their hands. Perhaps if it was some valve employee who had deliberately leaked the code, then this arguement wouldn't hold, but people seem to forget time and again that in this case, valve is the victim, not us.
Re: Owned.
Posted by Gollum on Mon Jan 19th at 1:41pm 2004

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Posted by Gollum on Mon Jan 19th at 1:41pm 2004
Bah, no-one has any right to whine about HL2. In so far as gaming communities have anything to whine about, it's when the developers ruin existing games or make them unnecessarily difficult to use. Complaining about Steam at least has some justification, as does complaining about patches that break mods.
Honestly, why can't everyone learn a little patience? Already there are swathes of putative mods and maps for HL2 in development. If there is any one aspect of the gaming and mapping community that shows how stupid we can collectively be, this has got to be it.
It's very simple: the game isn't out yet, so we don't know how to map or mod for it. But still people try to get a head start on mapping or modding for HL2. They make weapon models, despite not knowing how many polygons to use. When some crappy mapper finds that his misconceived map has 10,000 wpolys, instead of junking it like he should, he claims "This map is now being made for HL2, so that I can take advantage of the higher polygon limits". Newsflash: HL2 is not HL1 with more wpolys. If you have some s**tty HL1 map, don't expect to just throw it into HL2 and solve all your problems.
I'm excited about the creative mapping possibilities of this game as much as anyone. But I have plenty of other things to do while I wait. People ought to realise that they're wasting their time creating HL2 content before the game is even out.
And stop bitching about the game, dammit! So what if it never gets released? Go do something else - play some sport, watch a movie, go exploring, learn a new skill, spend time with your family or your friends or your girlfriend. Anything but complain about a game that doesn't exist yet, from a company that owes you nothing!
/rant
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Re: Owned.
Posted by matt on Mon Jan 19th at 1:53pm 2004

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Posted by matt on Mon Jan 19th at 1:53pm 2004
| ? posted by Gollum |
|
Bah, no-one has any right to whine about HL2. |
Yes we do. We pay their bills, so why can't we?
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Re: Owned.
Posted by KungFuSquirrel on Mon Jan 19th at 2:34pm 2004

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Posted by KungFuSquirrel on Mon Jan 19th at 2:34pm 2004
No, their publisher pays their bills.
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Re: Owned.
Posted by Gollum on Mon Jan 19th at 3:13pm 2004

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Posted by Gollum on Mon Jan 19th at 3:13pm 2004
Andrew, you are forgetting that by buying a copy of Half-Life, we all became shareholders of Valve Software 
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Re: Owned.
Posted by Dr Brasso on Mon Jan 19th at 3:16pm 2004

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Posted by Dr Brasso on Mon Jan 19th at 3:16pm 2004
...touche''' Squirrel-san....
gollum, you are a man among.....boulders...
....but i fear that patience is a learned trait, concieved of ageless waiting....and, ...........born from......age. ![]()
Doc Brasso...
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Re: Owned.
Posted by ReNo on Mon Jan 19th at 3:18pm 2004

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Posted by ReNo on Mon Jan 19th at 3:18pm 2004
You think Valve will be fixed fee or royalties, or perhaps a combination of the two? Unless they are on one hell of a fixed fee, I know which I'd rather be getting ![]()
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Re: Owned.
Posted by 7dk2h4md720ih on Mon Jan 19th at 3:51pm 2004
Posted by 7dk2h4md720ih on Mon Jan 19th at 3:51pm 2004
I don't think they'd be stupid enough to agree to a fixed fee. I wonder how much they made out of hl1 altogether...
Re: Owned.
Posted by KungFuSquirrel on Mon Jan 19th at 4:52pm 2004

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Posted by KungFuSquirrel on Mon Jan 19th at 4:52pm 2004
Well, just remember, publishers are the ones that take the big bucks from game sales. Why do you think Valve is pushing Steam for direct developer --> customer sales and cutting out the middle man, so to speak?
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Re: Owned.
Posted by ReNo on Mon Jan 19th at 4:58pm 2004

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Posted by ReNo on Mon Jan 19th at 4:58pm 2004
Indeed, although Valve did state that the money earnt from HL1 was a huge source of funds for HL2, so I presume they also made a bundle. Of course maybe what they MEANT was the popularity of HL1 meant they could make demands for silly amounts of cash for HL2 from publishers...
Regardless, although in most cases it is the publisher who makes the money but the developer who gets the praise, I believe some cases are exceptions. My flatmate tells me the bods at ID earn silly amounts of cash for their games, with their talented leader Mr.Carmack being a collector of Ferraris ![]()
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Re: Owned.
Posted by KungFuSquirrel on Mon Jan 19th at 5:16pm 2004

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Posted by KungFuSquirrel on Mon Jan 19th at 5:16pm 2004
Well, different companies handle their relations with publishers differently. Many are 'contracted' by the publishers and many are actually owned by publishers, which gives a hell of a lot more revenue and a bit more job security.
I of course don't know the specifics on Valve's finances, but for a game that has sold as many copies as HL, even $1 per copy translates to millions of dollars
However, relative to the total revenue brought in by the game, that's still a small share going back to the developer. This is one huge prospect to something like Steam - if it can be brought to work at full efficiency and as a sales and distribution platform, companies can rake in huge amounts of money while still charging much less for the product. While you could argue that some developers may milk this for even more money, the economically savvy of the developers will realize that lower prices mean greater availability to customers, particularly the young target demographic, and therefore you see more sales.
id also rakes in 500k+ per copy of the Quake 3 engine licensed, and there's no telling how much the couple copies of licensed Doom3 engine are running. Add that on top of super-strong sales over the years and (I assume) continued publisher funding and divide by a small number of people on the team... Mmm, ferraris.
[addsig]
I of course don't know the specifics on Valve's finances, but for a game that has sold as many copies as HL, even $1 per copy translates to millions of dollars
id also rakes in 500k+ per copy of the Quake 3 engine licensed, and there's no telling how much the couple copies of licensed Doom3 engine are running. Add that on top of super-strong sales over the years and (I assume) continued publisher funding and divide by a small number of people on the team... Mmm, ferraris.
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Re: Owned.
Posted by ReNo on Mon Jan 19th at 5:33pm 2004

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Posted by ReNo on Mon Jan 19th at 5:33pm 2004
While I see your point about lower games prices reaching a lower age bracket, I don't see steam as a viable sales medium for this demographic. Online shopping is huge and steam is essentially just that taken further, but the fact remains that credit cards are needed for such things and kids just don't have those. Hell, I'm 19 and I daren't touch my credit card, I've enough financial difficulty without getting more bills each month
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Re: Owned.
Posted by Dr Brasso on Mon Jan 19th at 5:36pm 2004

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Posted by Dr Brasso on Mon Jan 19th at 5:36pm 2004
just a curiosity question reno....whats the interest rate like for you folks in the UK on cards....its absolutely crappy here....ranging from 12 to 25 percent monthly
Doc Brass..
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Re: Owned.
Posted by ReNo on Mon Jan 19th at 5:41pm 2004

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Posted by ReNo on Mon Jan 19th at 5:41pm 2004
To be honest, I haven't the slightest idea
As soon as the thing came out the envelope it got thrown in a drawer under a pile of game receipts.
EDIT: At a quick look at the Bank of Scotland's website, it appears to be between 12% and 17%, depending on your account.
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Re: Owned.
Posted by Dr Brasso on Mon Jan 19th at 5:44pm 2004

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Posted by Dr Brasso on Mon Jan 19th at 5:44pm 2004
i surely wish i could do that...
Doc Brass...
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