1) The source engine is obviously very powerful, is there any Half Life code in it?
Rick Ellis: All of the code in the Source engine is new.
http://www.bluewolf72.com/forums/showthread.php?s=&postid=3799#post3799
1) The source engine is obviously very powerful, is there any Half Life code in it?
Rick Ellis: All of the code in the Source engine is new.
http://www.bluewolf72.com/forums/showthread.php?s=&postid=3799#post3799
| ? quote: |
| We?ve added the torus as one of the basic building blocks. This makes it easy to build smooth pipes, tunnels etc. |
MmmmMMmm... ![]()
Donuts...mmmm
Wonder if maps will still take 5 years to compile...
Thankfully the devkit comes with a version of XSI, which really the only reason I'd get HL2, just to get experience with that program.
[addsig]
| ? posted by Edge Damodred |
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which really the only reason I'd get HL2, just to get experience with that program. |
Um, you won't get HL2 to play it? ![]()
| ? posted by Campaignjunkie | ||
Um, you won't get HL2 to play it? |
nope, not really
[addsig]


Rick Ellis: Of course this depends on the complexity of their mods, however in most cases it will be very easy to port a mod to Half-Life 2.
Yet it has no HL1 source code...?
Riiigggghhttt...
Rick Ellis: Maps are ?roughed out? with world brushes, blocks, cylinders, toruses, etc. The detailed parts of the map are created with models built in XSI. In general, models are more detailed than brushes but since they don?t provide visibility blocking, you can?t use models everywhere.
Wow that sounds JUST LIKE UT2K3! Get ready to learn modeling my little Snarkpitters! ![]()
Rick Ellis: Three of the biggest things that Source has to expand the FPS genre are facial expressions/animations, advanced AI and real world physics.
Someone was talking about how DOOM3 wasn't 'optimized' for multiplayer. HL2 sounds the same, (and we've seen NO multi for it yet). Seriously, AI and facial expressions aren't important for multi. Are you really going to notice that your teammate is lipsyncing what he says or not? Does that really effect gameplay? And as for whether the physics stuff really works online.. well we'll see. But even then, it's mostly a gimmick that wouldn't effect gameplay unless you were doing a very unrealistic mod. Wow, CS with realistic tossable mattresses and crates, I'm soooo excited!
my tasteless comeback: or the NRA refusing membership to Texans & white trash. ![]()
well it isn't good business sense either to say a game will be out, get it on the cover of every game magazine out there, and not follow through. not only did they irritate a lot of fans, I'm sure the press was a little miffed since they were misled as well.
(insert random insult about Valve's 'good business sense' here.)
I disagree, though, about HL1's 'rampant success'. It was modding that ultimately gave HL1 it's longetivity, but HL's generic DM isn't exactly brilliant stuff man. I mean, I like it, but it's nothing special and I don't think it was a major selling point for the game initially- we bought it for the brilliant one-player adventure. (once they added TFC, though...). If HL1 hadn't had a great one-player game, it never would have gotten to the critical mass it needed for multiplayer modding to take off.
[edit] The playing field may be different, now, though, in terms of what people expect from games in general and HL2 in particular.
| ? posted by Jinx |
Yet it has no HL1 source code...?
Wow that sounds JUST LIKE UT2K3! Get ready to learn modeling my little Snarkpitters!
Someone was talking about how DOOM3 wasn't 'optimized' for multiplayer. HL2 sounds the same, (and we've seen NO multi for it yet). Seriously, AI and facial expressions aren't important for multi. Are you really going to notice that your teammate is lipsyncing what he says or not? Does that really effect gameplay? And as for whether the physics stuff really works online.. well we'll see. But even then, it's mostly a gimmick that wouldn't effect gameplay unless you were doing a very unrealistic mod. Wow, CS with realistic tossable mattresses and crates, I'm soooo excited! |
First off, I'd like you to explain why it is that you believe your theories upon the Source engine, based on (assuming you did not download the code) complete speculation about screenshots and videos, should hold ANY water at all - much less authority over a Valve employee.
Second, I'd like you to explain your disposition to launch barrages of vague, uber-cynical tyrades in our direction every time somebody even mentions HL2.
I'm not convinced in the least that Valve would be predisposed, at least out of some malicious intent, to lie about their product. However, the publisher always has the big-name developers by the balls, and they have stretched the truth or beat around the bush about their game, but I'm convinced that would not be their intent under any other circumstances.
However, it seems half the internet has taken off about how they faked the hacking of their own source code (because every game company likes to announce potential complete failure rather than simply push back a f**king release date), whining about how the version they stole is subpar and (GASP) is unfinished, and that the HL2 engine is cardboard held together with duct tape. Not that you do (all of) those, Jinx, but such as it is, you stand on their side when you try to piss on an unreleased game that you, quite frankly, don't know s**t about.
Can you honestly make any factual case for HL2 multiplayer being trashy? When was the last time you played it? The fact that they haven't shown it means nothing - they didn't show the game itself for five years, but it was still there. Though to believe in HL2's existence a year or so ago would be a tremendous leap of faith, to suggest that Vivendi would allow them to ship without a functional multiplayer system is ridiculous.
[addsig]As Jinx said about TFC improving HL's multiplayer side, I reckon they'll do a TF2 on us...

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Yet it has no HL1 source code...? <img align=texttop src="images/smiles/confused.gif"> Riiigggghhttt... |
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Wow that sounds JUST LIKE UT2K3! Get ready to learn modeling my little Snarkpitters! |
| ? quote: |
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Someone was talking about how DOOM3 wasn't 'optimized' for multiplayer. HL2 sounds the same, (and we've seen NO multi for it yet). Seriously, AI and facial expressions aren't important for multi. Are you really going to notice that your teammate is lipsyncing what he says or not? Does that really effect gameplay? And as for whether the physics stuff really works online.. well we'll see. But even then, it's mostly a gimmick that wouldn't effect gameplay unless you were doing a very unrealistic mod. Wow, CS with realistic tossable mattresses and crates, I'm soooo excited! |


| ? posted by Yak_Fighter |
| How about ya'll bitch when the game is released or you actually have the game in your hands instead of extrapolating way beyond every little thing that's said? That seems like a good plan... then again, common sense never reigned supreme in the HL community... |
yes and?

