NS 3.0
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Re: NS 3.0
Posted by Kage_Prototype on Sun Jan 25th at 4:16pm 2004


Steam and I haven't had a very stable relationship in the past. Although I did download Steam just now, just to play NS 3.0 (ok, I cracked). It does seem to have gotten better since I last used it. [addsig]



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Re: NS 3.0
Posted by KungFuSquirrel on Sun Jan 25th at 4:25pm 2004


While NS3.0 is being developed for Steam and requires it to install, it does not actually require it to play. You can copy it to your regular HL folder at your own risk and load -game nsp as you would normally. The official statement I am familiar with has said that many have no problems whatsoever, but it has caused some major problems for some. [addsig]



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Re: NS 3.0
Posted by Mr.Ben on Sun Jan 25th at 4:50pm 2004


Well i now have steam and ns 3.0 though i can't say i'm in any rush to play combat after running around some the maps.... argh. [addsig]



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Re: NS 3.0
Posted by Kage_Prototype on Sun Jan 25th at 5:50pm 2004


Combat's pretty fun, damned frantic. [addsig]



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Re: NS 3.0
Posted by Yak_Fighter on Sun Jan 25th at 7:08pm 2004


Combat's rather lame. After 45 minutes of holding down the trigger and not thinking at all, it's just not worth playing. As an introduction for new players it's good, but regular NS is so much more fun.

Am I the only one who thinks the moron level of the average NS player is higher than normal? I swear, some of the arguments and constant help questions were worse than the worst in CS.





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Re: NS 3.0
Posted by Campaignjunkie on Sun Jan 25th at 7:38pm 2004


Combat seems a bit unbalanced right now... Maybe it's just the servers I've been playing? Pretty unbalanced with grenades, and it gets pretty irritating.

But otherwise, I like most of the changes NS has had. All I wish is that they would show the resource costs in the alien menu...

[addsig]




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Re: NS 3.0
Posted by KoRnFlakes on Sun Jan 25th at 8:17pm 2004


not impressed with co_ tbh. Ah well, nvm. [addsig]



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Re: NS 3.0
Posted by KungFuSquirrel on Sun Jan 25th at 8:58pm 2004


You know, the point of making 3.0 a public beta is for Combat to be improved. It's still an unfinished product. [addsig]



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Re: NS 3.0
Posted by Kage_Prototype on Sun Jan 25th at 9:16pm 2004


No on'es disagreeing with you KFS, we're just pointing out that it can a lot better [addsig]



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Re: NS 3.0
Posted by 2dmin on Sun Jan 25th at 11:44pm 2004


Bah, was 80% through downloading it when my comp restarted, now I have to wait 3 days to get it off my friends at a LAN coz otherwise I'll bust through my cruddy download limit (1.5 gb) >_<



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Re: NS 3.0
Posted by KoRnFlakes on Mon Jan 26th at 2:35pm 2004


? posted by KungFuSquirrel
You know, the point of making 3.0 a public beta is for Combat to be improved. It's still an unfinished product.

Yeah, soz m8. I was playing it this morning & enjoyed it. Its very map dependant. co_faceoff (or something cant remember) was v good. co_damios or whatever it was was absolutely awfull to play on :/

[addsig]




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Re: NS 3.0
Posted by Kage_Prototype on Mon Jan 26th at 9:45pm 2004


Have all the idiotic NS players been hanging oout on Steam? I swear, three servers, three completely moronic, arrogant and egotistical commanders who don't know the meaning of "build an infantry portal!". Jesus. It's turning into another CS. The game would be brilliant if it wasn't for all these people playing it.

Gah. [/RANT]. [addsig]




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Re: NS 3.0
Posted by 2dmin on Mon Jan 26th at 9:49pm 2004


uh, did someone take a look at the ready room in co_core ??? is it meant to be some kind of joke ???

www.snarkpit.com/pits/2dmin/co_core0000.JPG

www.snarkpit.com/pits/2dmin/co_core0001.JPG

Extremely badly aligned textures ... You could only do them that bad if you TRIED very hard. Someone tell me, wtf? The rest of the map is fine, looks great ...





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Re: NS 3.0
Posted by Kage_Prototype on Mon Jan 26th at 9:58pm 2004


I have a feeling that NS standards are slipping greatly. [addsig]



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Re: NS 3.0
Posted by KungFuSquirrel on Mon Jan 26th at 10:01pm 2004


You people have never played a version of beta NS, that's what happened.

Almost every map has had a square box readyroom with aaatrigger, pure black, pure d6rust, multi-colored disco lighting, etc. as a joke. It always happens, and it IS the standard of NS in beta. The final 3.0 release won't have anything like that.

There is also no guarantee that any map in the 3.0 beta will remain in 3.0 final, though Flay has had a tendency to not cut maps that really should be. i.e. Nancy. I'm worried about Angst, because not a single one of the author's maps previous has been good enough to make it, and last I saw this one shouldn't be either. [addsig]




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Re: NS 3.0
Posted by 2dmin on Mon Jan 26th at 10:48pm 2004


ah ok

ignore my ignorance

[addsig]




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Re: NS 3.0
Posted by 2dmin on Mon Jan 26th at 10:48pm 2004


ah ok

pleaes, ignore my ignorance

hey, but ignoring someone's ignorance would be ignorance ...

[addsig]




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Re: NS 3.0
Posted by Yak_Fighter on Tue Jan 27th at 1:37am 2004


I swear, if I join a server one more time near the end of a round and some moron goes "hay, lets play combat!" and the server switches to co_whatever, I'm going to do...something bad. 45 minutes of dying from xeno attacks after having spawned for 5 seconds is not entertainment.

Those combat maps are not meant to be played for 45 minutes on a server with 24+ people, and nobody seems to understand this...

? posted by Kage_Prototype
Have all the idiotic NS players been hanging oout on Steam? I swear, three servers, three completely moronic, arrogant and egotistical commanders who don't know the meaning of "build an infantry portal!". Jesus. It's turning into another CS. The game would be brilliant if it wasn't for all these people playing it.

Gah. [/RANT].

...see my post on page 2.

and KFS, what part of nancy earns it the right to be permanently deleted? Is it just the location of the marine start and the ease at which the aliens can bottle them up and spam them to hell and beyond? Or is there something more fundamental that I am missing...





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Re: NS 3.0
Posted by 2dmin on Tue Jan 27th at 3:22am 2004


Yes, being killed directly after spawning is annoying. An idea to fix it would be to make the marines spawn in an inaccessable area, sort of like in DoD, then they jump down on the stupid little aliens . And the aliens, well ... They can spawn on top of the Hive can't they [addsig]



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Re: NS 3.0
Posted by scary_jeff on Tue Jan 27th at 10:44am 2004


Nancy was dropped because Onos got stuck everywhere with the new bounding boxes.




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