Far Cry, again
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Re: Far Cry, again
Posted by SHeeP on Fri Jan 30th at 8:22pm 2004


just finished downloading it on 56k same crits as the rest of u , but also liked the nice details like leafs shadows on ur gun creating nice dappling effects and shooting dead people is also pretty [addsig]



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Re: Far Cry, again
Posted by 7dk2h4md720ih on Fri Jan 30th at 9:29pm 2004


Looks pretty, plays s**tty.

(Dave original) [addsig]




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Re: Far Cry, again
Posted by Juim on Fri Jan 30th at 11:20pm 2004


Well Orph says he likes Call of Duty for better imagery, so heres a few screenies of that game which I am currently playing for the second time through.:

Heres the dam from the British campaign and also,

some nice architecture from the Russian campaign,

A shot from inside the entrance to the train station.

Heres a really cool moment where you have to sprint across a field before the bombers do you in.The rendering distances of this engine are impressive with a strong enough rig and all the attributes cranked up to their highest settings. I would agree with Orph that this is a fantastic looking game. I also am in awe of Unreal II for some of it's graphics achievements. My point is simple. This stuff is getting better and better all the time and Far cry is definitely state of the art technologically. Not the greatest game ever but definitely worth a look around to be sure.





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Re: Far Cry, again
Posted by Crono on Fri Jan 30th at 11:25pm 2004


~drools~ goddammit Call of Duty kicks ass [addsig]



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Re: Far Cry, again
Posted by Cassius on Fri Jan 30th at 11:45pm 2004


? posted by Juim

What the hell kind of material breaks like that? (see roof)

[addsig]




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Re: Far Cry, again
Posted by Juim on Fri Jan 30th at 11:49pm 2004


I know I'm using up bandwidth here, and that this is a HL site, but just to keep the thread interesting , heres some pics of my other current favorite Unreal 2.:

Some typical Unreal-ish architecture. Great lighting here though.

The beginning of one of the middle levels. Your ship sets down here at the start.

A console from the mother ship. Crispy texture indeed.

another dam shot.......dammit. Nice level detail here, although this shot does'nt do the water justice.

Just a boardroom from one of the last levels. The professor in the shot has on a reflective lycra jumpsuit of some sort which looks great at the higher settings.How about some others of you posting screenies of your latest favorite games. Kinda will help kill some more time waiting for HL2!

Oh, btw, for anybody who does'nt know, they released a multiplayer free add-on for unreal 2. It's pretty damn nice too.





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Re: Far Cry, again
Posted by Orpheus on Sat Jan 31st at 12:14am 2004


? posted by Juim

another dam shot.......dammit. Nice level detail here, although this shot does'nt do the water justice.

Oh, btw, for anybody who does'nt know, they released a multiplayer free add-on for unreal 2. It's pretty damn nice too.

don't worry, i posted multiple shots of that waterfall months ago, it was awesome whan i looked at it too..

and yeah guys, a multiplayer addon is out and cool as s**t.

[addsig]




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Re: Far Cry, again
Posted by Leperous on Sat Jan 31st at 12:27am 2004


? posted by Juim

How about some others of you posting screenies of your latest favorite games.

Someone forgot to bring all their game CDs back to Uni





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Re: Far Cry, again
Posted by Yak_Fighter on Sat Jan 31st at 12:46am 2004






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Re: Far Cry, again
Posted by Orpheus on Sat Jan 31st at 12:53am 2004


^^^points up^^^

the best damned DM map ever created for HL

[addsig]




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Re: Far Cry, again
Posted by Juim on Sat Jan 31st at 12:56am 2004


Yah, and not a round brush in the whole thing. Static skies, repetetive texturing, and still a great map. Goes to show the difference between style and substance.



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Re: Far Cry, again
Posted by Yak_Fighter on Sat Jan 31st at 5:08am 2004


It's sad to think that it still trumps all FPS comers. Sure it doesn't look too pretty in comparison to the newest engines, but it plays so much better. It's hard to believe that after so long it hasn't been trumped. (and I am ignoring all the mods in this sentence, no FPS has been able to beat the HLDM and HLSP combo, period.)

Then again maybe I need to play this Call of Duty game everyone's talking about. Course I'm afraid I'll get burned on this one just like I was with BF1942. Such a wasted opportunity, which sadly can be said about many recent FPSs.

UT2003, UC, Halo, Quake 4 preemptively, Agent Under Fire/Nightfire/insert Bond game here, BF1942, Medal of Honor, Return to Castle Wolfenstein, Morrowind (doesn't count I know)...





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Re: Far Cry, again
Posted by Crono on Sat Jan 31st at 6:35am 2004


If you didn't like Medal Of Honor, then you most likely wont like Call of Duty, Infinity Ward, the group who made the game, came from the Medal Of Honor team. In my personal opinion I think Call of Duty is better then Medal Of Honor, in general, but damn Spearhead was awesome, it was way better then Allied Assult and Breakthrough, I'm not sure why, but it was. As for saying HL is better, I don't agree, I don't think they can really be compared. HL wasn't meant to be a realistic game, Medal of Honor is trying to be realistic, just as Call of Duty is trying to be more realistic. As for the Quake series, their point is to be as unrealistic as possible, it seems. It all depends on your tastes. I Like most of the FPSers that are coming out, They're all pretty damn fun. Although it did take awhile for me to accomodate a taste for MOHAA, I loved it once I actually played through it. I think the reason why is that it takes patience, where as HL doesn't, HL, you run and shoot, which kicks ass, but A lot of times I like a little more stragity, or to take some more time, with MOHAA and most parts of COD, you have to do this, because you'll simply get shot to holy hell if you don't and I like that. But that's just me.

However, HL is the most dynamic FPS that's come out to date. Most other FPS aren't really made abundantly clear of how to really edit them, HL has plenty of documentation, as well as an editor that practically any level of designer can use.

Anyway, I'm babbling, so I'll stop.

Oh, I was gonna slap some screenshots of Postal 2 up here, but the damn thing doesn't have a screenshot button and if I use print screen it only copies the map, the sprites aren't copied at all [addsig]




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Re: Far Cry, again
Posted by Tracer Bullet on Sat Jan 31st at 7:49am 2004


I'm curious, what about stalkyard makes it the best HLDM map ever? I never liked it that much. it's just a doughnut filled with boxes as far as I can see. [addsig]



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Re: Far Cry, again
Posted by Orpheus on Sat Jan 31st at 10:39am 2004


? posted by Tracer Bullet
I'm curious, what about stalkyard makes it the best HLDM map ever? I never liked it that much. it's just a doughnut filled with boxes as far as I can see.

1) its cluttered yet not full or obstructed.

2) it can accommodate 10+ people, yet play awesomely with only 2.

3) weapons are sparse enuff to make you move around, yet plentiful enuff to keep 10 fraggers stocked.

4) its connected every which-a-way

5) it shows that stock textures work.

6) everyone has it.

7) it has vertical play.

8} no stupid weapons exist.

9) its small, yet has you running all day.

i used the playability of stalkyard as a base for my map no_patience, and tried to incorporate everything i just mentioned into its creation.

tis why, IMO that N_P is such a success story, i have seen very few maps with the quality of stalk_yard, or No_Patience, in almost 5 years, and 1000's of maps

don't misunderstand, i have seen far superior maps to mine, but for completely different reasons, many of which stem from my inability to see my own works in a favorable light..

[addsig]




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Re: Far Cry, again
Posted by Leperous on Sat Jan 31st at 10:52am 2004


? posted by Yak_Fighter

Quake 4 preemptively...

Mmmm I wouldn't pre-empt this at all, I have a feeling it's going to be a pretty awesome sci-fi romp






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