[map] dm_[sfc]_camp
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Re: [map] dm_[sfc]_camp
Posted by dr.bock on Sat Feb 18th at 9:59pm 2006



This is a a discussion topic for the map "dm_[sfc]_camp" by dr.bock which can be found here

Map description:

some early screenshots from my first selfmade map.
i think i finished my work soon...2 weeks, maybe 3?

this map is build from the original clanmeetingplace of [SFC]
senior-fight-club:-)

we drink some beer and eat steaks at the fireplace...
my english is not so gut aber wir hatten da m?chtig party und ne menge spass.
wenn euch meine map gef?llt bitte nur positive kritik.

and...visit our homepage <A HREF="http://senior-fightclub.de" TARGET="_blank">http://senior-fightclub.de</A>

and visit 1 of 3 servers, u find the ip on our page

Map screenshots:

No images are available for: dm_[sfc]_camp




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Re: [map] dm_[sfc]_camp
Posted by dr.bock on Sat Feb 18th at 10:11pm 2006


Thx mr. reaper:-) <br> <br>i know the prob. with the ladder. its hard to build one only with brushes. <br>before i finish my work i will fix it...sure. <br> <br>decals and other details are in work...first i create the buildings. <br> <br>thx for your comment... <br> <br>you have visit my server??? nice



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Re: [map] dm_[sfc]_camp
Posted by Orpheus on Sun Feb 19th at 1:28pm 2006


Looked at screen #2 today. Its contents was impressive. However, its size was still insulting since there was ample time to fix it. <br> <br>Shame. The map is losing its appeal... With each screen.



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Re: [map] dm_[sfc]_camp
Posted by Stadric on Sun Feb 19th at 3:15pm 2006


Looks good as an outside map, I agree with reaper about transitioning from outside to inside, it should be dirtier. <br>The architecture looks a little lack-luster, from what I can tell, the rooms are rather empty. Try adding some support beams. <br>BTW, where did you get those tree models?



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Re: [map] dm_[sfc]_camp
Posted by Addicted to Morphine on Sun Feb 19th at 9:58pm 2006


They almost look like they're made from brushes. <br> <br>As for the content of the screens, it looks pretty good. I think you could add more lighting to the building itself to make it stand out against the skyline.



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Re: [map] dm_[sfc]_camp
Posted by Orpheus on Mon Feb 20th at 1:58pm 2006


Looked at screen #3 today, took just short of 2 minutes to arrive. <br> <br>..... <br>.....



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Re: [map] dm_[sfc]_camp
Posted by dr.bock on Mon Feb 20th at 10:36pm 2006


Thx all together:-) <br> <br>@ A. t. Morphine <br>now i add more lightning to the building <br>see screenshot 5 <br> <a href="http://i5.photobucket.com/albums/y159/drbock/abba50003.jpg" target="_blank">http://i5.photobucket.com/albums/y159/drbock/abba50003.jpg</a> <br> <br>@ Stadric <br>u can download the tree_models at the following URL <br><a href="http://www.uni-weimar.de/~viehoefe/hl2/index.html" target="_blank">http://www.uni-weimar.de/~viehoefe/hl2/index.html</a> <br>its for free. <br>6 trees with 6 different skins = 36 trees <br> <br>last but not least <br>@ Orpheus <br>sorry about the longlong time to download my screenshots:-(



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Re: [map] dm_[sfc]_camp
Posted by Orpheus on Mon Feb 20th at 10:53pm 2006


I like what I am seeing. My complaints are heartfelt. The fact that I keep coming back should prove that much. <br> <br>Keep them at, or around 100k. Less is always preferable.




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