[map] AK-COLT_CLASSIC
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Re: [map] AK-COLT_CLASSIC
Posted by Grash on Sun Feb 19th at 9:28am 2006



This is a a discussion topic for the map "AK-COLT_CLASSIC" by Grash which can be found here

Map description:

Yep, it's just a port of the orginal map. It's needed on my clan server. It's here for anyone else who might like it.

This map has been compiled with the 1.08 CS:S FGD from editlife.net. This FGD has an ammo key for all the weapons. This allowed me to give the weapons the same amount of ammo they do in CS 1.6 CZ without any funky scripting or player_equip'ing. This Finally gives us an AK_COLT version that plays as it should.

Ya... The Queen of the FY Cosmos has returned!
//(lol)(Iceworld is the King)//

Map screenshots:

No images are available for: AK-COLT_CLASSIC




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Re: [map] AK-COLT_CLASSIC
Posted by Orpheus on Sun Feb 19th at 1:36pm 2006


What you need is someone who can chose better maps to port. Then pick someone who is competent to port them because this one is awful. <br> <br>Whoever you got doing these things currently, fire them because they suck ass.



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Re: [map] AK-COLT_CLASSIC
Posted by Mr.INSANE on Sun Feb 19th at 7:02pm 2006


Maybe a little bit of texture changing i see the same textures all over the place. Theres a alot of room for improvement stright ports of cs maps suck.



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Re: [map] AK-COLT_CLASSIC
Posted by Andrei on Sun Feb 19th at 9:39pm 2006


When the map's so small, it's a damn shame not to abuse the source engine a little.



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Re: [map] AK-COLT_CLASSIC
Posted by Addicted to Morphine on Sun Feb 19th at 10:06pm 2006


There are way too many decals all over the walls. I'd say remove 90% of the graffiti, it looks ridiculous right now. <br> <br>Even though this is a port you could add lighting and a 3D skybox -- no need to keep us in the stone age.



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Re: [map] AK-COLT_CLASSIC
Posted by Grash on Sat Feb 25th at 8:42am 2006


Yes, it does suck, but it was never supposed to be &quot;Sourced Up&quot;. The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose. <br> <br>The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.



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Re: [map] AK-COLT_CLASSIC
Posted by Gaara on Tue Feb 28th at 9:27am 2006


Posting a killbox front page on the pit is a death wish.



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Re: [map] AK-COLT_CLASSIC
Posted by Grash on Sun Mar 5th at 7:32pm 2006


Did it get on the front page?



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Re: [map] AK-COLT_CLASSIC
Posted by tnkqwe on Tue Jun 12th at 10:22am 2007


A classic map smiley but with annoying textures:( <br>edit: <br>No wait! <br>I don't have the textures!!! <br>It's just my version




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