[map] dm_sdk_outside2006
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Re: [map] dm_sdk_outside2006
Posted by toonquake on Sun Feb 19th at 3:34pm 2006



This is a a discussion topic for the map "dm_sdk_outside2006" by toonquake which can be found here

Map description:

Hey all I was inspired by one of the sourcesdk_content files that came with hammer called sdk_background so I played around with the landscape and this is what I came up with . Don't judge the screens just download it and try it for your self . Again I hope you guys play this one

Map screenshots:

No images are available for: dm_sdk_outside2006




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Re: [map] dm_sdk_outside2006
Posted by Orpheus on Sun Feb 19th at 4:46pm 2006


Something is seriously wrong with your screenshots. After almost 30 seconds it still wasn't all here yet so I closed it. <br> <br>Please check to see if they are to large. <br>(The target size is 80k) <br>Thanx.



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Re: [map] dm_sdk_outside2006
Posted by Andrei on Sun Feb 19th at 9:38pm 2006


Maybe because the first screenshot is 329.57 KB large. <br>The map looks pretty good but that fog has an extremely weird color. It just doesn't look natural.



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Re: [map] dm_sdk_outside2006
Posted by Orpheus on Sun Feb 19th at 9:49pm 2006


MY GOD! <br>You saying the rest are OK Andy? <br> <br>[EDIT] NOPE! Second screenshot is to big too. <br> <br>Wasn't worth the wait either. It was interesting but in a disappointing way. Grass, green and verdant in a sunless area. Architecture of the walls, doesn't match the flat unexciting ceiling. The area was just to contrary. <br> <br>Fix the images.



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Re: [map] dm_sdk_outside2006
Posted by Addicted to Morphine on Sun Feb 19th at 10:08pm 2006


So how much of this is actually your content and how much of this is Valve's? <br> <br>Also -- the grass indoors doesnt make any sense (as Orph pointed out). I don't think the fog makes this map look any better... how does it look without it?




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